LeBlanc Build Guide by Arameria
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Play this Lane aggressive but dodge her Charm(E), otherwise she will push you in and roam a lot.
Never engage when she has 3 or 4 stacks in her passive, otherwise she will stun and burst you down. If she used stun you can all in her.
Try to play around the soldiers which deal a lot, Azir is mana hungry in the early game so try to push hard to make him waste his mana. All-in after 6. Late game he bursts your whole team.
Don't get hit by the poison or ult, try to push her in using your w from a distance and roam to other lanes as she lacks mobility early game.
Go for quick trades and care for his E, care for the level 6 all in.
Try to push him in pre-6, only way to kill him is to stack your chains on him with your e/r with help of your jungler.
Skill matchup, whoever wins, snowballs. Chains work really well on her.
Engage on her from a long distance using w when her shield is down, try to dodge her q.
Care for her combo pre-6, if her shield is down she is pretty squishy. Try to bait her ult before killing her.
Play safe when he's 6 and you don't have a qss, try to burst him down asap in fights.
Ryze's combo is too slow to hold you in place, go for quick trades and keep distance, don't get pushed in too hard.
If she stuns you, you're dead after 6, if you dodge it, you win, she will push hard by using q on the caster minions after first back, a stopwatch/zhonya's helps against her ulti.
Stay behind the minions as much as possible,
Talon has really strong trades, best thing to do is to avoid his passive proc when you trade him, this can be done by waiting for him to use either his w or q. Do not fight this guy after 6 unless you really are ahead. Beat him with your jungler or try to stop him from pushing so he can not roam.
Xerath has a lot of mana-sustain and poke-potential in lane, only go in if you know his e is down unless you master the combo's that LeBlanc has to offer, otherwise you will take massive hits without him losing almost any mana, his ult is easy to dodge though. After he put 3 levels in his Q, his waveclear will let you stay put at your turret, make him overstay and get your jungler for some ganks.
Yasuo is a dangerous champ to play against, your chains are key here and you will only hit them if you catch him by surprise or bait his windwall out, if you hit the chains you can win this lane.
Make him waste his energy by baiting his combo in the early game, if you manage to dodge it, you can go all-in until his energy is back up. Care for his ulti, and try to disengage if he uses it on you.
Dodge her bubble and you win, go hard on her when it is down and try to push her in so she won't roam.
Champion Build Guide
Glad you guys have taken the time to take a look at my LeBlanc guide, My name is Arameria and I live in the Netherlands. I've been playing League of Legends since the end of Season 2. I always played countless normals with my friends and found my way into the Midlane/ADC role through there. Even though I play almost every champion by now, there is one champion that always (apart from the rework) stood out for me. I'll give you one guess.... LeBlanc!
After investing a lot of time in watching videos and streams and reading guides on how to play this deceiving woman, I found my way into her mechanics and combo's and am ready to take them out on the rift for some ranked experiences which can be seen on my stream here!
Here's also a game from my stream so at least you guys know what I can be capable of! I take some different Runes here, but that will be explained in the Runes section
Follow me here!
Also it gives an insane rush to be super fed on LeBlanc because you still have to be strategic and think 2 steps ahead because of your squishy HP bar.
In my opinion her kit is one of the strongest and hardest kits in all of the game to master and that makes her a champion that can make you or break you in any elo.
I also think making a guide will be easier for the people that follow me on twitch with questions about LeBlanc, since I do not always have the time to be online and answer!
(If you want to you can follow me here!)
IgniteLeBlanc has an insane amount of kill pressure, not only does ignite help you finish off your opponents, it can also be usefull to apply grievious wounds or true sight over your enemies for 5 seconds. 90% of the time you will want pick this.
FlashAlways take this, it's super overpowered, who wouldn't want another free blink right?
TeleportIf you take Teleport it must mean you want to splitpush, LeBlanc does not push fast and is better off killing enemies that are isolated from the team. I'd only see Teleport being played in Pro Play because of the need to join the team in a split second, in solo queue this will never go this fast, which makes it so that you can get to the fight in time!
ExhaustI'd recommend this summoner spell to everyone who is not familiar with LeBlanc yet or just started learning her, take Exhaust instead of Ignite so your lane will be safer and you can learn your mechanics and last hits before you go for the all-in flash plays.
Let's talk about Electrocute first, this is by far the best keystone for LeBlanc since it is super easy to proc, on level 1 you can proc electrocute by just basic attacking twice and hit the opponent with a quick Distortion. Level 2 is even easier since you can Sigil of Malice, followed up by Distortion and a Basic Attack to proc it. It provides you with a lot of single target damage which is perfect.
Sudden-Impact is always your go-to rune here, since Cheap Shot requires CC, which you have a bit, but you will never use as much CC as dashes in a game. Taste of Blood is decent but will almost never give you as much value as Sudden-Impact will.
Go for Eyeball Collection since you are really mobile and are an assassin. (duhh) You might take Ghost Poro if you feel like you're going to roam a lot into the enemy jungle, as it now gives you bonus damage, but Eyeball Collection is most of the times the way to go.
Here's where a discussion might pop up because most people will take Ultimate Hunter here. Ultimate Hunter shortens the cooldown reduction of your ultimate by a significant 15% per game, this means around 4,5 seconds on level 16 without you having any cooldown reduction from other sources. Whilst I do admit that 4,5 seconds can sometimes make or break you, I feel like I want to go for Ravenous Hunter here, since this gives you 15% healing on your Sigil of Malice and both procs of Ethereal Chains and another 5% healing on your Distortion, since your Mimic copies your basic abilities, the same healing applies to whichever ability you copy. I'd rather take the extra healing in my games as a personal preference because I generally only build Morellonomicon as item that contains extra HP, which is why I'd rather have a little more sustain. Do keep in mind that choosing Ravenous Hunter will need you to think ahead in what abilities you want to use and which fights you pick, as you do miss out on a little bit of cooldown reduction, even though your the cooldowns are generally pretty low in the lategame. Relentless Hunter is good for roaming but will not give you as much value as Ravenous Hunter or Ultimate Hunter!
Next up is the Secondary Tree, in which you have the following options: Sorcery, Resolve or Inspiration.
Always pick Scorch since this gives you even more opportunities to start bullying your lane early on in the game and gives you more potential to kill your opponent or get a solo kill. It sometimes is just the extra bit of damage that you need, and extra damage for free is always nice.
Then there is the choice between either Manaflow Band or Transcendance
I pick Manaflow Band if I want to poke a lot and need mana sustain, LeBlanc only get's Luden's which contains 300 mana but she has no way (except Blue Buff ofcourse) to regenerate mana, which sometimes might need her to stay out of a fight because she is out of mana, or she might have to base a lot.
Generally most LeBlanc players prefer Transcendence as it's okay to exceed the cooldown reduction limit, because it will give you more damage, also if you reach 10 minutes you gain 10 percent free cooldown reduction.
Choose whichever one you prefer, it's a personal question in my opinion.
Resolve is the other secondary path that I recommend if you're up against heavy trade assassins.
If you choose to go for Resolve then you will always pick Bone Plating since this gives you SO much resistance against the first 3 attacks of an enemy champion. It's super overpowered as well at the moment. (For real I hate this rune so much and still pick it in some matchups.)
Secondly, you pick Chrysalis, which gives you a little more HP in the early game and switches it for some extra damage after 4 takedowns, which is a deal LeBlanc is happy to take!.
Last but not least you can go with Inspiration!
Let me first of tell you that this tree is best for people that are new to LeBlanc or are finding problems in the laning phase. I recommend trying this tree on LeBlanc until you feel comfortable on her and then switch over to Sorcery since it will give you more late game options and damage!
As LeBlanc, your early waveclear is generally weak, also, if you are new to LeBlanc, the choice between using spells to harrass or waveclear is quite hard to make, and you will find yourself pushed under your turret a lot without getting a lot of harrass down. Minion Dematerializer will help you out a lot to keep the lane frozen in lane or to even push it back quicker.
Time Warp Tonic helps you sustain in lane by enhancing your Corrupting Potion by 50% per use plus a little movement speed. Use the movement speed to squeeze some auto attacks in. This will give you a little more sustain that might keep you in lane longer or give you the ability to push and roam more often.
So far for all the Runes that I recommend, do keep in mind that these are my own preference and I totally respect people that try new Runes, because without trying there will never be fun <3
When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This Mirror Image can be controlled by holding the ALT-key and pressing your right mouse button.
Mirror Image has a 1 minute cooldown.
Great for escapes! also makes sure you can almost never be bursted 100 to 0, try to be as calm as possible in the 1 second that you have, I know it's really short, but sometimes even a little change can make a big difference.
Here's a perfect example of how to humiliate even the greatest players of the world if you keep a clear head!
Sigil of Malice
Cost: 50/60/70/80/90 Mana
LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage.
LeBlanc projects a sigil, dealing 55/80/105/130/155 (+40% Ability Power) magic damage and marking the target for 3.5 seconds.Damaging the marked target with an ability detonates the sigil, dealing 55/80/105/130/155 (+40% Ability Power) magic damage.
This is Leblanc's combo ability, use this on an enemy and follow up with any one of her other abilities for a big burst!
Cost: 60/75/90/105/120 Mana
LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.
LeBlanc dashes to a location, dealing 85/125/165/205/245 (+60% Ability Power) magic damage to enemies near her destination.For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location. This makes LeBlanc great for roaming through the Rift because it provides major mobility and can be used to jump over almost every wall! (and back!)
Cost: 70 Mana
LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.
LeBlanc launches a chain that shackles the first enemy hit, dealing 40/60/80/100/120 (+30% Ability Power) magic damage and granting True Sight of the target.If the target remains shackled for 1.5 seconds, LeBlanc roots them for 1.5 seconds and deals an additional 60/90/120/150/180 (+70% Ability Power) magic damage.
This is your only form of Crowd Control! Use with Caution.
Cost: No Cost
LeBlanc casts a mimicked version of her most recently used basic ability, applying the same effects and dealing modified magic damage.
Mimic Sigil of Malice: deals modified damage and double damage upon triggering the mark.
70 / 140 / 210 (+ 40% AP)
Mimic Distortion: deals modified damage.
150 / 300 / 450 (+ 75% AP)
Mimic Ethereal Chains: Deals modified damage and double damage upon rooting.
70 / 140 / 210 (+ 40% AP)
In my opinion LeBlanc has four combo's that all work in a different situation. I've given them my own names and will give you an explanation what the use is of every combo and when you should use it.
First, The Standard Ambush Max Damage Combo!
Combo order: E+Q+R+W(+Ignite)
This combo is best used on enemies that stand or walk close to you, it's your maximum single target damage output and can easily blow up a carry, sometimes even when you are behind in gold.
Stay in a bush and make sure it is not warded, or make sure you land your Ethereal Chains first! If the enemy does not have flash or a gapcloser to escape, you can follow up with your Sigil of Malice and Mimic, if the enemy hasn't died by then, follow up with an Distortion and maybe even Ignite To finish them off!
Second, Chain Combo!
Combo Order: Q+E+R+Q+W
This Combo provides you with the cc needed to get away from one or two enemies whilst still outputting some damage, start by using Sigil of Malice and Ethereal Chains as fast as possible, after your Ethereal Chains root your enemy, use Mimic for a second chain, most of the times, your Sigil of Malice will be back up, so if the second chain hits, use your Sigil of Malice to get a lot of damage off, If you are chasing an enemy and it is still alive, you can follow up with a Distortion to finish the enemy off, if you are the one that's being chased, you can use Distortion to get away. ALWAYS wait for your chains to root the enemy that is chasing you before you Distortion away though, because it might be lost damage and mana!
Third, Backline Dive Combo!
Combo Order: W+R+Q+E(+W/R)
This is your main teamfighting combo, you will want to dive past the frontline and jump straight on a carry, the first Distortion will be used as a gapcloser to get closer to the target, in a teamfight, try to hit as many people with this WITHOUT getting CC'ed, so do not be greedy, as you will 100% fail this combo if you get CC'ed early and lose half of your escapes. After you used your first Distortion to close the distance, you will want to Mimic ON the target you want to kill, this is very important since it provides you with some much needed damage to oneshot the target. When you land on the target use your Sigil of Malice followed up by Ethereal Chains as quickly as possible. about 7 out of 10 times you will kill the squishy target you were aiming for, which can totally turn around a teamfight. How do you get out you ask? This is a really quick combo, you want to get in and out in not more then 2 seconds, which means you can return to your Distortion and Mimic! Try to check where the least enemies are and return there, which will give you the most chance to not get caught by the frontline and spend that juicy gold you've just got!
Fourth, All-in Combo!
Combo Order: W+Q+R+E(+W)
This is the safest way to duel an enemy, since you can use it from a longer distance, it's all about using your Distortion effectively. There are two ways of using your Distortion here, either use it to go for the kill, which means you hit the enemy with it. Or use it to poke, which means you use it to get closer to the enemy. (After 2 items you mostly won't need Distortion to hit squishies for a kill, the rest is enough.) After you have used Distortion to get close or into your enemy, follow up with a really quick Sigil of Malice, Mimic, Ethereal Chains combo and then return to safety by pressing your Distortion again. If you use this combo effectively in lane, you can, most of the times, be able to either oneshot your opponent, or at least burst him for about 60/70 percent of it's HP!
As starting item you have two options:
Doran's Ring is always a good starting item on mages, it gives you health, ap and some mana regen as well as some bonus damage to minions. Most of the times this will be your safest option. Don't forget to take two Health Potions with it!
Corrupting Potion is for me the go-to starting item versus any matchup, as it gives you a lot of regen and extra damage if the enemy comes to close, this item is great for snowballing in lane and will often result in an early kill if used well. Watch out as this item does make you squishy, so do not fight with a lot of minions around!
Next up I will discuss the core items for LeBlanc, in my opinion, these are the most important items that will give you the most value on LeBlanc. In my opinion there are three builds on LeBlanc that feel really strong at the moment, they consist of three standard items, after that it is depending on how the game is going, which means you should make smart choices based on what game you are playing. Always try to pick a build that suits your match-up best.
Lost Chapter is generally your perfect first back, it gives you a lot of mana sustain and decent damage, as well as the 10% cooldown reduction which I think is amazing! If you go back for the first time and do not have enough gold for Lost Chapter, then take The Dark Seal with Boots of Speed and a Refillable Potion.
Luden's Echo ALWAYS is your first item, in any matchup, the damage and mana it gives you as well as the little bit of extra AoE damage is what really turns the LeBlanc online, you will be able to push waves way faster which makes you able to roam AND you can slowly start to oneshot the squishies IF you get this item fairly quick. This is your first part of the core of LeBlanc.
High Risk high reward build
After getting your Luden's Echo, look at how you are doing, if you are winning hard and playing against mostly squishies, I recommend instantly rushing Rabadon's Deathcap and win the game. If you manage to snowball to this item quickly, you will demolish the enemy team. DO NOTE that you are fairly squishy, so care for Crowd Control as you can lose your lead fairly quickly.
Get Void Staff as your third item, if they build Magic Resist, you burn right through them, because of your lead, if they don't build Magic Resist, you basically almost deal true damage to them, which is insane because of the Ability Power scaling that you have, as long as you play safe, you can 1v1 anyone from now on.
If you can't end after getting this item, check the Item List(WIP) for your item choice.
Oblivion Orb is generally the item to go for if your lane goes even or you don't want to risk rushing Rabadon's Deathcap. Get this together with Sorcerer's Shoes for an early 38 magic penetration, and some health, ability power and movement speed. After you finish your Morellonomicon, you should be able to really start melting the enemy team with your combo's.
Your third item in the standard build is Rabadon's deathcap, this item will guarantee you so much damage, also the grievious wounds that your Morellonomicon will provide will make sure that you can oneshot any squishy in your way, even if they build a little Magic Resist.
For your next 2 Items, check the Item List(WIP) below.
This build gets used when you lose lane or go even against a heavy match-up, after you finished your Luden's Echo and Sorcerer's Shoes, go for Zhonya's Hourglass or Banshee's Veil. This helps a lot against heavy AD/AP assassins that have a lead on you. In some matchups where the enemy has a strong level 6 spike (Zed, Syndra) and you are going even or are losing, it's smart to get an early Stopwatch.
After this you can pick items from the Item List(WIP).
I hope you all have a great day and you can find the list below:
100K : LeBlanc Compilation!
200K : 12H livestream!
300K : Laning Phase Tutorial Video!
400K : Teamfight Phase Tutorial Video!
500K : 50$ RP Giveaway through stream!
1M : Azir Guide!
If you have any more suggestions or feedback, let me know asap!
30/7/18: Uploaded the first version of the Guide.
30/7/18: Added a Changelog and added video's at the Abilities section.
30/7/18: Added the Combo's section with basic Video's.
30/7/18: Added the Runes section with explanations!
31/7/18: Added Corrupting Potion Start instead of Dark Seal!
31/7/18: Removed Blasting Wand First Back! (Makes you mana-hungry for too long)
08/8/18: Added The Start of The Items Section!
10/8/18: Added The first section of the Core Items Part!
12/11/2018: Changed the Starting Items and divided the Core builds!
12/11/2018: Added the Inspiration tree to the Runes Section!
15/11/2018: Added 1M Milestone!
15/11/2018: Added the three Build Paths in the Item Section!