Carry As Midlane LeBlanc Guide (V10.24)
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Skill Match-up, as long as you don't get pushed in and avoid her E, you should be able to win!
Before level 6 you can win trades as long as you keep her on range, care for her ulti at level 6 and if she uses it, try to punish her for her long ult cooldown!
Try to push in safely when Annie does not have her stun and ult, she is able to oneshot you, if you push in, look for roams!
Early game really punishable, don't let this bird scale!
Make sure to call his roams, his spells are quite easy to dodge, trade heavily with this dragon!
Play around his soldiers!
Champion Build Guide
Glad you guys have taken the time to take a look at my LeBlanc guide, My name is Arameria and I live in the Netherlands. I've been playing League of Legends since the end of Season 2. I always played countless normals with my friends and found my way into the Midlane/ADC role through there. Even though I play almost every champion by now, there is one champion that always (apart from the rework) stood out for me. I'll give you one guess.... LeBlanc!
After investing a lot of time in watching videos and streams and reading guides on how to play this deceiving woman, I found my way into her mechanics and combo's and am ready to take them out on the rift for some ranked experiences which can be seen on my stream here!
Here's also a game from my stream so at least you guys know what I can be capable of! I take some different Runes here, but that will be explained in the Runes section!
Follow me here!
Also it gives an insane rush to be super fed on LeBlanc because you still have to be strategic and think 2 steps ahead because of your squishy HP bar.
In my opinion her kit is one of the strongest and hardest kits in all of the game to master and that makes her a champion that can make you or break you in any elo.
I also think making a guide will be easier for the people that follow me on twitch with questions about LeBlanc, since I do not always have the time to be online and answer!
(If you want to you can follow me here!)
Check my channel out here!
IgniteLeBlanc has an insane amount of kill pressure, not only does ignite help you finish off your opponents, it can also be usefull to apply grievious wounds or true sight over your enemies for 5 seconds. 90% of the time you will want pick this.
FlashAlways take this, it's super overpowered, who wouldn't want another free blink right?
TeleportIf you take Teleport it must mean you want to splitpush, LeBlanc does not push fast and is better off killing enemies that are isolated from the team. I'd only see Teleport being played in Pro Play because of the need to join the team in a split second, in solo queue this will never go this fast, which makes it so that you can get to the fight in time!
ExhaustI'd recommend this summoner spell to everyone who is not familiar with LeBlanc yet or just started learning her, take Exhaust instead of Ignite so your lane will be safer and you can learn your mechanics and last hits before you go for the all-in flash plays.
Let's talk about Electrocute first, this is by far the best keystone for LeBlanc since it is super easy to proc, on level 1 you can proc electrocute by just basic attacking twice and hit the opponent with a quick Distortion. Level 2 is even easier since you can Sigil of Malice, followed up by Distortion and a Basic Attack to proc it. It provides you with a lot of single target damage which is perfect.
Sudden-Impact is always your go-to rune here, since Cheap Shot requires CC, which you have a bit, but you will never use as much CC as dashes in a game. Taste of Blood is decent but will almost never give you as much value as Sudden-Impact will.
Go for Eyeball Collection since you are really mobile and are an assassin. (duhh) You might take Ghost Poro if you feel like you're going to roam a lot into the enemy jungle, as it now gives you bonus damage, but Eyeball Collection is most of the times the way to go.
Here's where a discussion might pop up because most people will take Ultimate Hunter here. Ultimate Hunter shortens the cooldown reduction of your ultimate by a significant 15% per game, this means around 4,5 seconds on level 16 without you having any cooldown reduction from other sources. Whilst I do admit that 4,5 seconds can sometimes make or break you, I feel like I want to go for Ravenous Hunter here, since this gives you 15% healing on your Sigil of Malice and both procs of Ethereal Chains and another 5% healing on your Distortion, since your Mimic copies your basic abilities, the same healing applies to whichever ability you copy. I'd rather take the extra healing in my games as a personal preference because I generally only build Morellonomicon as item that contains extra HP, which is why I'd rather have a little more sustain. Do keep in mind that choosing Ravenous Hunter will need you to think ahead in what abilities you want to use and which fights you pick, as you do miss out on a little bit of cooldown reduction, even though your the cooldowns are generally pretty low in the lategame. Relentless Hunter is good for roaming but will not give you as much value as Ravenous Hunter or Ultimate Hunter!
Next up is the Secondary Tree, in which you have the following options: Sorcery, Resolve or Inspiration.
Always pick Scorch since this gives you even more opportunities to start bullying your lane early on in the game and gives you more potential to kill your opponent or get a solo kill. It sometimes is just the extra bit of damage that you need, and extra damage for free is always nice.
Then there is the choice between either Manaflow Band or Transcendance
I pick Manaflow Band if I want to poke a lot and need mana sustain, LeBlanc only get's Luden's which contains 300 mana but she has no way (except Blue Buff ofcourse) to regenerate mana, which sometimes might need her to stay out of a fight because she is out of mana, or she might have to base a lot.
Generally most LeBlanc players prefer Transcendence as it's okay to exceed the cooldown reduction limit, because it will give you more damage, also if you reach 10 minutes you gain 10 percent free cooldown reduction.
Choose whichever one you prefer, it's a personal question in my opinion.
Resolve is the other secondary path that I recommend if you're up against heavy trade assassins.
If you choose to go for Resolve then you will always pick Bone Plating since this gives you SO much resistance against the first 3 attacks of an enemy champion. It's super overpowered as well at the moment. (For real I hate this rune so much and still pick it in some matchups.)
Secondly, you pick Chrysalis, which gives you a little more HP in the early game and switches it for some extra damage after 4 takedowns, which is a deal LeBlanc is happy to take!.
Last but not least you can go with Inspiration!
Let me first of tell you that this tree is best for people that are new to LeBlanc or are finding problems in the laning phase. I recommend trying this tree on LeBlanc until you feel comfortable on her and then switch over to Sorcery since it will give you more late game options and damage!
As LeBlanc, your early waveclear is generally weak, also, if you are new to LeBlanc, the choice between using spells to harrass or waveclear is quite hard to make, and you will find yourself pushed under your turret a lot without getting a lot of harrass down. Minion Dematerializer will help you out a lot to keep the lane frozen in lane or to even push it back quicker.
Time Warp Tonic helps you sustain in lane by enhancing your Corrupting Potion by 50% per use plus a little movement speed. Use the movement speed to squeeze some auto attacks in. This will give you a little more sustain that might keep you in lane longer or give you the ability to push and roam more often.
So far for all the Runes that I recommend, do keep in mind that these are my own preference and I totally respect people that try new Runes, because without trying there will never be fun <3
When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This Mirror Image can be controlled by holding the ALT-key and pressing your right mouse button.
Mirror Image has a 1 minute cooldown.
Great for escapes! also makes sure you can almost never be bursted 100 to 0, try to be as calm as possible in the 1 second that you have, I know it's really short, but sometimes even a little change can make a big difference.
Here's a perfect example of how to humiliate even the greatest players of the world if you keep a clear head!
Sigil of Malice
Cost: 50/60/70/80/90 Mana
LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage.
LeBlanc projects a sigil, dealing 55/80/105/130/155 (+40% Ability Power) magic damage and marking the target for 3.5 seconds.Damaging the marked target with an ability detonates the sigil, dealing 55/80/105/130/155 (+40% Ability Power) magic damage.
This is Leblanc's combo ability, use this on an enemy and follow up with any one of her other abilities for a big burst!
Cost: 60/75/90/105/120 Mana
LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.
LeBlanc dashes to a location, dealing 85/125/165/205/245 (+60% Ability Power) magic damage to enemies near her destination.For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location. This makes LeBlanc great for roaming through the Rift because it provides major mobility and can be used to jump over almost every wall! (and back!)
Cost: 70 Mana
LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.
LeBlanc launches a chain that shackles the first enemy hit, dealing 40/60/80/100/120 (+30% Ability Power) magic damage and granting True Sight of the target.If the target remains shackled for 1.5 seconds, LeBlanc roots them for 1.5 seconds and deals an additional 60/90/120/150/180 (+70% Ability Power) magic damage.
This is your only form of Crowd Control! Use with Caution.
Cost: No Cost
LeBlanc casts a mimicked version of her most recently used basic ability, applying the same effects and dealing modified magic damage.
Mimic Sigil of Malice: deals modified damage and double damage upon triggering the mark.
70 / 140 / 210 (+ 40% AP)
Mimic Distortion: deals modified damage.
150 / 300 / 450 (+ 75% AP)
Mimic Ethereal Chains: Deals modified damage and double damage upon rooting.
70 / 140 / 210 (+ 40% AP)
In my opinion LeBlanc has four combo's that all work in a different situation. I've given them my own names and will give you an explanation what the use is of every combo and when you should use it.
First, The Standard Ambush Max Damage Combo!
Combo order: E+Q+R+W(+Ignite)
This combo is best used on enemies that stand or walk close to you, it's your maximum single target damage output and can easily blow up a carry, sometimes even when you are behind in gold.
Stay in a bush and make sure it is not warded, or make sure you land your Ethereal Chains first! If the enemy does not have flash or a gapcloser to escape, you can follow up with your Sigil of Malice and Mimic, if the enemy hasn't died by then, follow up with an Distortion and maybe even Ignite To finish them off!
Second, Chain Combo!
Combo Order: Q+E+R+Q+W
This Combo provides you with the cc needed to get away from one or two enemies whilst still outputting some damage, start by using Sigil of Malice and Ethereal Chains as fast as possible, after your Ethereal Chains root your enemy, use Mimic for a second chain, most of the times, your Sigil of Malice will be back up, so if the second chain hits, use your Sigil of Malice to get a lot of damage off, If you are chasing an enemy and it is still alive, you can follow up with a Distortion to finish the enemy off, if you are the one that's being chased, you can use Distortion to get away. ALWAYS wait for your chains to root the enemy that is chasing you before you Distortion away though, because it might be lost damage and mana!
Third, Backline Dive Combo!
Combo Order: W+R+Q+E(+W/R)
This is your main teamfighting combo, you will want to dive past the frontline and jump straight on a carry, the first Distortion will be used as a gapcloser to get closer to the target, in a teamfight, try to hit as many people with this WITHOUT getting CC'ed, so do not be greedy, as you will 100% fail this combo if you get CC'ed early and lose half of your escapes. After you used your first Distortion to close the distance, you will want to Mimic ON the target you want to kill, this is very important since it provides you with some much needed damage to oneshot the target. When you land on the target use your Sigil of Malice followed up by Ethereal Chains as quickly as possible. about 7 out of 10 times you will kill the squishy target you were aiming for, which can totally turn around a teamfight. How do you get out you ask? This is a really quick combo, you want to get in and out in not more then 2 seconds, which means you can return to your Distortion and Mimic! Try to check where the least enemies are and return there, which will give you the most chance to not get caught by the frontline and spend that juicy gold you've just got!
Fourth, All-in Combo!
Combo Order: W+Q+R+E(+W)
This is the safest way to duel an enemy, since you can use it from a longer distance, it's all about using your Distortion effectively. There are two ways of using your Distortion here, either use it to go for the kill, which means you hit the enemy with it. Or use it to poke, which means you use it to get closer to the enemy. (After 2 items you mostly won't need Distortion to hit squishies for a kill, the rest is enough.) After you have used Distortion to get close or into your enemy, follow up with a really quick Sigil of Malice, Mimic, Ethereal Chains combo and then return to safety by pressing your Distortion again. If you use this combo effectively in lane, you can, most of the times, be able to either oneshot your opponent, or at least burst him for about 60/70 percent of it's HP!
As LeBlanc you will always want to get your level 2 first, as it makes it possible for you to get a lot of harass off, one of the hardest thing in LeBlanc's kit is her auto-attack animation, so make sure you practise farming on her, as farm on LeBlanc is really important. What I always like to do in level 1 is to make sure I always have 1 more minion then my enemy, and if the enemy walks up to go for farm, I try to squeeze in an auto attack.
When you hit level 2, you always want to look for a Q-W-AA combo, if you get one off, the enemy will be chunked to half their life with the damage from your combo and electrocute. Do not lose your patience here, as most players will play generally safe against getting chunked, it might bait you to go too deep.
Level 3 is where you can look for kills, try hitting your E on your enemy through the minions, if it hits, you will either have the option to go all-in, with your ignite and Q-W, or to force a gap-closer/flash of the enemy. Please take care off your position whilst hitting the E, as minions will hit you if you land it. Make sure you look for a trade/kill if the enemy has less minions then you, or is under pressure.
Whether you've gotten the kill on level 3 or not, as LeBlanc you generally want to get your Luden's Echo as fast as possible, after that you should be able to 1v1 almost anyone, which is guaranteed if you also get Oblivion Orb and Sorcerer's Shoes.
LeBlanc is especially strong in roaming to immobile lanes, when you manage to push out the lane, always try to look for a roam on either top, bot, or set up an invade with your jungler, if you are able to land your combo on an enemy that is isolated, it almost always guarantees you either summoners or a kill.
30/7/18: Uploaded the first version of the Guide.
30/7/18: Added a Changelog and added video's at the Abilities Chapter.
30/7/18: Added the Combo's Chapter with basic Video's.
30/7/18: Added the Runes Chapter with explanations!
31/7/18: Added Corrupting Potion Start instead of Dark Seal!
31/7/18: Removed Blasting Wand First Back! (Makes you mana-hungry for too long)
08/8/18: Added The Start of The Items Chapter!
10/8/18: Added The first Chapter of the Core Items Part!
12/11/2018: Changed the Starting Items and divided the Core builds!
12/11/2018: Added the Inspiration tree to the Runes Chapter!
15/11/2018: Added 1M Milestone!
15/11/2018: Added the three Build Paths in the Item Chapter!
18/11/2019: Added Youtube Chapter!
20/11/2019: Added Introduction for the Laning Phase Chapter!
21/11/2019: Added Another Layer to the Laning Phase Chapter!
21/11/2019: Added First Threats!
22/11/2019: Added Instagram!
26/11/2019: Added New Milestones!