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Spells:
Flash
Ignite
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Threats & Synergies
Fizz
Fizz is a big pain. You have the advantage pre 3 because he is melee, but once he gets all of his abilities you have to be careful of his all ins, especially when he has ignite. His E allows him to easily juke your ulty and you Q, making him incredibly hard to kill. Your only advantage is that he is melee and your W prevents him from using Q or E. If he ever hits you with his ult throw W at him, it makes it much harder for him to engage on you. Take barrier and rush at least Negatron Cloak after Tear.
Introduction
Pros

- Amazing kiting potential
- Game changing ultimate
- Relevant at all stages of the game
- Insane late game
- Basically an AP version of an ADC
Cons
- Very dependent on landing

- Shorter range than most mages
- Not very bursty
- Immobile apart from

-

Greater Mark of Magic Penetration
This is the optimal choice for nearly every AP champion in the game due to the massive increase in damage you get from it
Greater Seal of Scaling Health
These are ideal because they are simply the most efficient defensive stats Seals have to offer, however 


Greater Glyph of Scaling Cooldown Reduction
Cooldown reduction is a very important stat on Cassiopeia which is why I take these over things like 

Greater Glyph of Magic Resist
Its very easy to stack magic pen especially with most AP mages and assassins running 
Greater Quintessence of Movement Speed
Cassiopeia's passive 
wikimastery=Savagery
This is just a better mastery in my opinion because it lets you last hit easier and allows you to push easier, in a lot of matchups you will be getting shoved under tower as well so csing under tower becomes much easier.
Assassin
After the nerfs to the damage masteries,


Meditation
With the damage nerfs,

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