Rengar Build Guide by Dopamine_influx
[CHALLENGER 900 LP] How to play rengar like DOPAMINE ! BecomBy Dopamine_influx | Updated on August 9, 2020
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Runes: My Rune page
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
A good voli can full clear in 3:10, be at scuttle lvl 4, and can out duel you even when behind. The best way to play against voli is : _Counter gank him if you have strong lanes _Avoid him and play on opposite sides of the map if you don't have strong lanes But if the voli is bad, you can kill him with triple Q at scuttle.
A good graves will never die to rengar, as his passive gives him a lot of armor, his red smite and tabi is basically an exhaust. He doesn't clear faster than you, so you can always try to meet him at scuttle, provided you have prio. You win with triple Q if you play it right. (don't chase after he procs phase rush, stay near bushes, predict where he will E when you E...)
Basically budget voli. He can perma invade you, from lvl 2. Invade back if you see him going his red to your blue, don't contest. You win on counterganks pre 6 if your lane isn't weak. It's better to avoid him and snowball away from him tho. He can 1v1 you even if you're ahead with redsmite, tabi, and ult.
Predictable clear, you kill him on invades, you win fights at scuttle. Basically snowball him pre 6 by being in his face. If you're even and he gets armor & bramble vest, you might have a hard time tho.
His damage is unexpected early, and after he gets tank items it's hard to kill him unless you're fed. But you win with triple Q early. You can also look to invade, you win if you catch him clearing. You win lvl 3 scuttle fight, so try adapting your clear towards meeting him, with 4 stacks if possible.
You win hard early, just adapt your clear towards fighting on scuttle/double scuttle, invade him when you know where he is, and counter gank every gank.
Against elise, I mirror her and countergank lvl 3. If she goes blue gromp red, i go red blue gromp and countergank top/mid. If she goes red blue gromp, I go redside into countergank bot/mid. You win. You can also try going red, blue, her red if she goes blue, gromp red, but it's high risk, high reward. You win fights on scuttles, so look to double scuttle.
Be. In. Her. Face. Invade her, double scuttle her, don't let her free farm. Get a ward on her raptors to know her clear, and be in her face. If she goes fullclear from blue to krugs, you can go red blue gromp her red and kill her. Else, you can full clear/reverse full clear to meet her on scuttle. You ALWAYS double scuttle evelynn unless you don't have prio.
Fast clear if he's good, he can be lvl 4 on scuttle spawn. You win with triple Q though, but the fight will take a while so you need prio. He can't really kill you, but you usually don't kill him either, unless you catch him in his jungle pre zhonyas. You snowball hard though, so if you manage to kill early and double scuttle, you can easily invade and kill again. Post 6 his counterganks and ganks are insane, and hard to counter. He's annoying as hell in skirmishes and teamfights.
You're stronger early, so he's easy to snowball. Be in his face (mainly on early scuttles, but you can also go red blue gromp his red if he full clears from blue)
You have more damage and you can heal his burst, so it shouldn't be hard. He's weaker than you in 1V1 fights, unless he's fed. Be in his face and countergank/contest everything. Get edge of night and he can't cancel you with E anymore. (only thing that makes him annoying)
Ivern is friend. Look to countergank if your lanes are stronger/even. You can ward his blue side at 1 min, and if he starts with a mark here, go red - his blue - his gromp. He will perma gank to snowball his lanes. You win all 1v1 fights and OS him later on.
Annoying to kill, can be stronger than you with redsmite tabi, but you're way stronger early with triple Q. Try to countergank his first gank (lvl 3), or meet him on scuttle with triple Q.
Karthus is a "tempo jungler", meaning he looks to powerfarm. Watch out, as a good karthus will invade you the second he sees you on the map, if your camps are up. Look to invade, you're stronger, but you need to dodge a few Qs. Look to fight for scuttles. Don't randomly invade, only do it when you know where he is.
You can contest everything from kayn pre form, you need to be in his face ! Double scuttle him with the reverse full clear, then look to invade all his camps when he's on them and perma fight. You are stronger till he gets tabi, redsmite, and BC with redform, and you are always stronger if he goes blue.
Kha used to be a really free match up, but he's harder since the buffs. He wins a lot of 1v1 fights with R evolve, tabi and red smite if you're isolated, because he tanks your initial burst. You're WAY stronger pre 6, so look to contest him before his powerspike.
You're stronger with triple Q early game, but she can kite you around if she's good. She isn't much of a threat pre 6 tho, so you can contest her pretty much everywhere. Once she gets red smite and a few items with ult, she's hard to deal with, but you can snowball her early.
If he takes bone plating, you lose fights, even with triple Q if you're on slightly lower HP. After he gets tabi redsmite, if you're even, you can't kill him. If he doesn't go bone plating, you can look to 1v1 him on scuttles. Else, just try to countergank, as you're stronger in skirmishes than him. You can also just ignore him and play around your strong lanes for dives/ganks/objectives.
The matchup is pretty easy IMO, you're stronger early, even with his W, so you can contest him on scuttles, provided the lanes are even/you have prio/ you won't be at a number's disadvantage. You can't OS him, but you can always combo, disengage while he uses W, then re engage. Later on, you still OS him if you're fed, else, you just focus other targets. Sometimes yi goes tanky though, so you don't really OS him, but then you don't focus him. If he's funneling, you look to contest him if you have prio, else you just ignore him and perma dive bot/top and get objectives.
Challenger nidalee players make the matchup hard, but if you're not challenger, the matchup is pretty free. You win all fights early, so just look to contest her on scuttles and snowball from there.
If the nocturne is good, he will be lvl 4 on scuttle, with full HP, and he will win straight up 1v1, even with triple Q. If he's bad, that won't happen and you win scuttle fights, up to you. Later on, he's annoying because it's hard to countergank with his R, since you lose all vision. He can punish your team mispositionings very easily. You one shot him if ahead though. You can also just ignore him and play around your strong lanes for dives/ganks/objectives, but care about countergank with ult. Emp W cleanses his nearsightedness!
Nunu & Willump
He perma ganks which is annoying, but never wins 1v1. You can either look to countergank if your jungle tracking is on point, or just contest scuttles and his jg, and be ahead, and then ignore him and make your own plays around herald and plates.
Haven't played against him since the reworks, so I can't really tell, but he clears fast and can hard 1v1 you with redsmite.
Many rengar players struggle against olaf, but he's a very linear champ early game : he goes blue to krugs into scuttle, so you can do one of many things against him : _Reverse clear towards opposite side scuttle to avoid him _ Clear towards same scuttle if you will have prio _Red Blue Red, and wait for him, he will be low, triple Q and kill. He can 1v1 you on redsmite tabi tho, so look to skirmish / not 1V1 him.
He will perma gank, from level 2 onwards. Just countergank his early ganks, you're stronger, then you win all game.
Annoying as hell before edge of night because of W, but you're stronger 1v1. If she doesn't expect you on scuttles, just go for triple Q on first scuttle, and you will snowball from there. She's annoying in skirmishes (W).
He can 1v1 you even when behind, as long as he has W. You should always stop hitting him when his W is up, then burst him down when it's down. He perma ganks, and his ganks are hard to avoid/counter. You can cheese tho, because his clear is slow-ish and predictable with a ward on raptors early. If you cheese and 1v1, don't hit him when his W is up, and don't empQ when he taunts you, or you will just kill yourself faster.
Annoying as hell pre edge of night, and if she snowballs she can always 1v1 you. You win with triple Q on scuttle though, but a good reksai will just cancel your jumps... You win if she's unborrowed tho, so look for that in skirmishes, never give her the opportunity to cancel your jump.
Invade early and kill, contest scuttles, she's a great teamfight/Skirmish threat and has great ganks post 6, but you're stronger 1v1. Don't let her get towards midgame for free, be in her face early. Late, you ignore her and focus her carries.
Stronk AF with tiger stance, you don't win 1v1 early, but you can one shot him later, and he's useless in skirmishes most of the time.
Be in his face, kill him, cheese him on red (if he strarted blue), contest him on scuttles. You hard win 1v1. He's annoying in skirmishes with the perma CC though, but you can still win them if you played your early correctly and snowballed him. Red - blue - red works well against him, or reverse full clear into scuttle fight if he started red.
He is strong-ish early, but you win with triple Q. He perma ganks, but you're stronger if you countergank. You win fights on scuttle early with triple Q. Later, you just OS him if he didn't snowball hard.
Warwick is strong with his E, and redsmite. You can always try to go red - blue - his red, when he goes blue gromp red, because he won't have E and you will win 1v1, but kite for 4 stacks, don't stand still autoing him. Later on, he's not that big of a threat, your team can cc him, and you can ignore him and focus other people, and your empW counters him. You win on scuttle with triple Q, as long as you don't use all your burst on his E, but jump with empQ and E, then kite his E.
Really annoying with redsmite, tabi, and ult. Get edge of night. Aside from that, you're way stronger early, so you can contest him on scuttles and snowball. If he snowballs, he can shit on you though, like most junglers anyways. Don't combo his clone and you wil win early. Reverse full clear into scuttle works well because he will start red most of the time, but if he starts blue, you can go red blue gromp red, since he quite often full clears. (but adapt your pathing if you see him going read early with a raptor ward for instance...)
Vi is super annoying with redsmite and tabi, can fuck your team up with ult, but you're way stronger in counterganks and early fights, so play for that.
One shot her with triple Q early ! Try to get early vision and guess her first gank, or guess if she fullclears and invade accordingly. If you're not sure, try to end up on the same scuttle and fight there. If she starts blue, go red blue red, it works most of the time (ward her raptors early). You win even without triple Q tho.
You're stronger at all points if he doesn't snowball, so just be in his face.
She is a tempo jungler aswell, so don't let her counterjungle you. Aside from that, just contest first scuttle by choosing the right clear, or go red - blue - gromp - her red if she starts blue.
Perma gank and really effective ganks, so it's hard to deal with him. If he goes for the clear path, you win with triple Q on scuttle. If you have early vision, try to countergank at level 3, and if he goes for early gank (lv2), grab tempo and counterjungle him, you should have a level lead. You can also play opposite sides of the map, if you manage to get a lead and just snowball off his team.
You can either late invade him, try to counter his lvl 2 gank if you think it'll be mid, or just invade his blue side if he ganks bot, then perma invade him/ countergank him. You're always stronger, try being in his face, don't let him grab scuttles.
Champion Build Guide
This guide is destined to people already somewhat familiar with rengar, not complete beginners. I won't explain what the spells do, but I will give you tips & tricks.
I guess this is where I flex my soloQ accomplishments so there you go :Current elo
[/list]51/1 D4 in S10
61/5 master in S9
I also stream and make youtube videos! Here are the links :
My discord server : https://discord.gg/FX9bnph
Twitter : https://twitter.com/DOPAMINE_INFLUX
This guide will provide you with advanced tips on how to play rengar aswell as material to get better mechanically, but it will also do what other guides don't : it will give you an insight on how I approach the game on a macro level, as a challenger rengar OTP.
The average rengar will powerfarm and have no impact on his games. with my playstyle you will get both yourself and your laners ahead.
The playstyle basically boils down to this : NEVER WASTE TIME.
Rengar is one of the most snowbally champions in the game, if he gets a lead, he will be able to punish even the slightest mispositioning. This is why you need to play for YOURSELF, and get as many ressources as you can.
In order to do so, you never go for "coinflip" ganks or plays, always look to do something, never wait around. In a perfect world, you always have a backup plan and a main plan : gank bot if they're overextended, but if you see the gank won't work, fall back to krugs instead, for instance.
I always go conqueror, and the video explains why. (tldr : conqueror is always up, you don't need electrocute to one shot squishies, and conqueror does way more in skirmishes)
One thing that separates good/average rengar players from great rengar players is your ability to keep 4 stacks while moving. Hit plants and camps on your way to keep 4 stacks up. Try to end your camps at 4 stacks if you're about to gank.
The TRIPLE Q :
This is the most important mechanic on rengar IMO, and adds a lot of potential to the champion. I cover it in my video, but here it is :
If you have 4 stacks and are in a bush/ult, press Q before jumping, then auto E Q tiamat W, then Q again. You have casted three Q spells.
You have 2 kinds of fights :
_ You need to oneshot someone : throw everything as quick as you can
_ You need to duel someone : only use W after they damage you, auto reset with every Q you throw, squeeze in as much damage as you can.
Auto resets on my one shot combo is something I do a lot, and this is why I use conqueror in an effective way. If they have no escape and you triple Q, instead of going Q Q Q, you go Q auto Q tiamat Q auto...
First, I only go for free ganks, where they are overextended, near a bush, or flashless and I either arrive from behind or flash E them.
Second, I always gank with 4 stacks up, I end my jungle camp at 4 stacks and try to kite it as much towards the gank. If you ever gank with 0 stacks, the gank won't work most likely, because you need to get an empowered ability ASAP.
Another really effective way of ganking is to lane gank. The perfect lane gank is when the enemy's wave is slowpushing towards you.
Don't feel pressured to always empowered E during a gank, you can walk up behind them and Q for speed to catch up to them.
1. Unless the lane is going to freeze, ALWAYS push the wave in WITH your laner. If he pings you back, mute his pings. (this is one of the things I see done wrong the most during my coaching sessions)
2. Adapt your pathing, try to meet the enemy jungle as much as possible early game. Here are the two full clears I use : The last video is a bunch of pathing variations you can use.
ALWAYS TRY TO GET A WARD ON THE ENNEMY'S RAPTORS, AS THIS GIVES YOU INFO OVER HIS WHOLE PATHING.
3. Try to have a plan early game. This plan can be : full clear into scuttle, reverse full clear into scuttle, red blue red, red blue gromp red etc... You have plenty of variations. Never make "coinflip" invades. For instance, if you don't know where the enemy jungler started, it's better to clear than to coinflip an invade on a side that might be cleared.
4. The perfect timings for invades are the timings where you know how the jungler is pathing. This works at any stage of the game.
Imagine this : you're against hecarim, he started blue, and you have a ward on his raptors. I would go red, blue, and if he didn't show on raptors by the time i'm done with blue, I would go to his red, because then I know he went for a fullclear on botside. By the time he's done with raptors, i'm done with his red, I have 4 stacks, and I can one shot him.
5. You need to understand the concept of tempo. Tempo basically boils down to being somewhere first, having "control" of the zone (they have to facecheck you to get there.) Rengar is very tempo based, as you can secure a lot of stuff before they even get there, or trap in a bush while they panic and facecheck.
6. And this is WHY you shoud NEVER EVER EVER EVER jump in and trade 1 for 1. The 30 seconds respawn timer takes away so much gold and xp you could've had by farming, or splitting. Don't be afraid to WASTE ult, but never jump in 1v5.
There are two playstyles on rengar : one that powerfarms to 6, and then looks to use ult for powerful ganks, and one that seeks to track the enemy jungler and contest everything he's doing. I never use the former, as this leaves your team very prone to inting.
You have 3 objectives as rengar early game :
1. Don't let the enemy jungler make plays around the map uncontested
2. Get tiamat ASAP
3. Get herald and use it for first turret.
If you accomplish these missions, you will be fed most of the time.
For mission 1, you need basic jungle tracking skills and vision. (see next chapter)
Basically, it all boils down to knowing where the jungler starts, and trying to end up on the same side as him. Then, with conqueror and bloodline, you can have skirmishes, that you win quite often, and snowball from there.
Mission 2 should be easy if you accomplish mission 1 early.
For mission 3, the perfect scenario is : gank top - chunk T1 to 3 plates - take herald - reset - dive top/gank top - get turret. Always make sure herald charges on the LAST plates, never the first plates (don't throw it instantly if the turret is full HP)
Pre 14 herald is the most effective way to snowball, as 5 plates + minions taxed + kill toplane + gold from herald will give you around 1.5k gold.
Keep in mind rengar pushes turrets very fast, and has really effective dives.
You always want to get an empowered ability on dives, so if you dive without ult, make sure you have at least one stack (Q a minion before).
If you have ult, make sure to arrive with 4 stacks for a very easy dive (Q before jumping, E tiamat Q, tank a few shots then W W out.)
What about drakes early game??
I tend to ignore drakes and focus on gold and xp, because drakes are basically useless before soul. Always trade drake for herald if necessary. If they commit bot, take herald and dive top, they get 25 gold from drake, and you get 1.5k gold for yourself from your own play. You can also fight drakes if you win fights.
To jungle track, keep in mind the following concepts :
_Knowing where the enemy is not allows you to know where he is.
We split the map in 4 quarters. Your job, either through vision or through deduction, is to guess the quarters where the jungler isn't. That will allow you to know the quarters where he is, or could be.
_Your ability to guess the quarters where he isn't, without vision, depends on your experience. Keep in mind junglers tend to go in the quarters where their camps are up, so knowing which camps are up will help you track better. Junglers also tend to go near their buffs and scuttles more. If your team is overextended, keep in mind the jungler will most likely try to gank them. Early game, junglers path from one side to another, so it's very good to mirror them.
_It's always better to have vision, as playing the game without vision is like playing chess without knowing what your opponent's moves are. If you have vision though, it's very easy to guess : if he isn't bot, he is top.
_ Ask yourself the question : "what would I do if I were him?" This question helps me jungle track a lot.
_ If you make a play on a side of the map and you don't get countered, you can assume most of the time that the jungler is on the opposite side.
You have to keep in mind two things :
_ Rengar is one of the worst "group mid" champions in the game
_ You have to give them a reason to not group mid : if everyone in your team stays mid, why would the enemy go sidelane?
But how do I give them a reason to not stay mid, you ask? There are mainly two ways :
_ You can go split on a sidelane, and "apply pressure". Pressure basically boils down to making the opponents need to come to you, because you are a threat to their base.
There is a way to splitpush, and I will shortly release a video on it, that I will link here when it's up.
_ You can force drake and nash. Your goal, when forcing these objectives, is not necessarily to get the objectives, but to turn and have a fight in the jungle. Don't tunnel on the objectives, don't 50/50 them, but rather look to turn as soon as they step foot into the jungle.
Sometimes, when splitting, your team will die 4v5, and there's no way around that. But at laest, you will lose the game knowing that YOU made the right play, and you will climb in the long run.
You shouldn't be the one engaging, but rather the one cleaning up. You can also one shot someone slightly out of position then run away, and re engage after your cooldowns are up, with your team, in a 4v5.
Don't force invades/losing skirmishes/scuttles, and just snowball off the opponents being overextended. After that, you should be able to get kills wherever you go, play for heralds, invade solo, etc...
Worst case scenario is dying on scuttle because of lack of prio, or going for int gank and getting counterganked, so try to avoid that.
If you have a weak lane, play on the opposite side and don't force fights there, if you think you lose them. The matchup section is pretty general, but you should always adapt your gameplan.
Playing around the strong lane is always good, as you will get fed by winning skirmishes.
NEVER tunnel vision on drake, herald is always better. Don't tunnel vision on herald if you lose fights, just counterjungle his botside/gank bot/ farm instead of suiciding.
If you're ahead but have losing lanes, only punish people for overstaying/being overextended when you KNOW it's safe (no countergank, no TP...). Don't force 5v5 fights, but look to splitpush, try forcing winning 1v1 fights, and get fed like that. Keep splitpushing until your team catches up/you can force a good fight/ they overextend.
If your team is losing : hope that the opponents will overextend and give you shutdowns, then play like you're ahead but team is behind.
If your team is ahead : play around the winning lane and get fed by winning fights thanks to them. Always countergank/help them dive if they're ahead, and play around them. Worst case scenario is the opponent jungler ganking them, making them lose their lead.
Denying vision on nash and just trapping is a good way to snowball the game, or just starting nash and turning.
You can also go 1/3/1 and punish mispositionings, but always sidelane when your ult is down.
Don't trade 1 for 1 and give shutdowns, don't be the one engaging ARAM fights, and don't get caught while splitting.
Don't greed and overstay, that's the biggest way to throw the game.