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Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Thresh
thresh, like any champion who can change your position on map is bad for bard, whose positioning is key to getting effective uses of his abilities.
Ideal
Strong
Ok
Low
None
i bard you welcome
The important thing to remember is that chances are you adc is going to be playing defensive for the most part if you leave too much and your lane will become the enemy jungle's best friend. for the most part this means you cant roam farther than your corner of the world, which can be bad if the chimes are spawning only in enemy jungle.
a lot of bard guides i see have him grabbing boots of mobility, which makes no sense to me, sure it helps you run and grab your chimes and get back faster but if you're like me and build sun-fire cape, your going to have that removed every time you pass to close to a jungle camp. so i build boots of swiftness which allows for more movement speed and better escape potential as you are more likely to out run enemies.
I build rod of ages for one reason, sustain. if you leave lane often you need to be sure that you can engage properly with out just being popped by an enemy you might run into if you you accidentally face check them in the bushes when chiming. rod of ages early will make sure you keep up health wise when you aren't getting enough gold, which shouldn't be too much of a problem but it helps.
I build rod of ages for one reason, sustain. if you leave lane often you need to be sure that you can engage properly with out just being popped by an enemy you might run into if you you accidentally face check them in the bushes when chiming. rod of ages early will make sure you keep up health wise when you aren't getting enough gold, which shouldn't be too much of a problem but it helps.
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