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Recommended Items
Runes: The Way
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Smite
Items
Ability Order The Way
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Rammus
Rammus can completely shut you out of a game. Taunt is the end for Yi. Quicksliver Sash is viable, but avoiding him or waiting for other to bait Taunt is ideal.
Ban him if you have an early draft pick.
Lux
Q lock, E slow, W shield... It's awesome. Work with Lux.
Usually the problem I have with Lux is over extending and I cannot setup a good gank, and she's confident because she can escape most ganks with Q and E.
Bring the damage, she makes them stay. If her lane is over extending, support her on the counter gank by making yourself available and tracking the enemy jungler. Help her with wards so you both know when to counter gank.
Lux
Q lock, E slow, W shield... It's awesome. Work with Lux. Usually the problem I have with Lux is over extending and I cannot setup a good gank, and she's confident because she can escape most ganks with Q and E. Bring the damage, she makes them stay. If her lane is over extending, support her on the counter gank by making yourself available and tracking the enemy jungler. Help her with wards so you both know when to counter gank.
Champion Build Guide
Each jungle champ has a unique strategy to win that will vary based on team composition in each game. Yi happens to be quite straightforward and specific so we can work on refining the nuances of that strategy.
Yi's singular goal is to do heaping piles of damage and whack things very fast. With


There's other builds that are fun to try (Crit, Brawl, Tanky), but in the end it is going to end up being On-Hit winning in the vast majority of situations. You'll need to diversify when the enemy comp is really just hard countering you but focusing committing to On-Hit is the best for Yi.

Early game
Balanced stat growth
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You'll get ![]() |
Mid game
Amp up our On-Hit perks
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(+On-Hit) BORK gets us more AD + AS and some lifesteal to help us sustain. You can take BORK first instead of ![]() |
Mid/Late game
Get more specific
End game
Solve situational problems
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Despite not having on On-Hit perk, LDR is actually the best item 6 to synergize with ![]() ![]() ![]() |
![]() | (+On-Hit) If you have good presence in teamfights then consider running TH last in order to spew damage to everyone all at the same time while gaining some extra HP to help your sustain. |
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(+On-Hit)I've experimented with this quite a bit and it's not bad. Yi basically only wants this if there is excessive armor present and fights are longer than you want so you would benefit from scaling de-buffs and scaling armor during fights. If most of the team is running armor then it can be a good tool to trim it, but less ideal if there isn't an excess of armor in the game. Prefer ![]() |
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Do not buy this. If you need it then your team composition or strategy has a structural problem and it's not going to save you. The stats are a complete wash, so you're better off doing almost anything else. You could consider a ![]() |
![]() | When you are full build (all slots full) then spend extra money on this elixer. It's a substantial boost, and better suited than the other elixers in every situation. |
Invade
Track the enemy jungler. If you know he will be at a particular camp and you can get there around the same time without being seen then do it, let them use their kit on the camp, be patient and blow them up. Repeatedly doing this guarantees the enemy to use wards in their own jungle, delays the enemy jungler progress, gets you free takedowns, and tilts them (which is important).
Track
If you don't know where the enemy jungler is then you can't make the best descisions. You should know what camp they start on and where they want to go next. When you know where the enemy wants to go then you can make better choices about where you want to go.
Prefer Grubs
Grubs offer a lot of XP early and the first Grub in each group will yield more xp than the others, so stealing at least one is almost as valuable as taking the other two if it is contested. If you were to prefer Drake then it would be all or nothing! Because of this, Grubs are currently the preferred first camp. In fact, starting topside is preferred too because you can back after a full clear and have the first two camps spawned back when you're on the way to Grubs - which is the most effective gold pathing when there are no other effective options for your pathing besides farming. I'll update this if Grubs change value in later patches.
Choose to contest or avoid
The time you spend taking your own camps is time your team does not benefit from you being in the game. Your preference is to not be on your own camps. When the game starts you should try to figure out how to harass everyone, including the enemy jungler. If you can, then you need to plan to be at every major objective to either get it first or contest it from the enemy jungler. If you make deliberate choices to give up an objective then you need to make sure you have good trade value in whatever else you decided to do.
Even when you don't have a favorable matchup, try stealing the enemy's camps whenever possible in order to force them into unfavorable situations and tilt their mental. By removing their options from the map, you force them into bad options. When you know they're headed for Red Buff and you just took it, you know what their next options are - like probably a mid-gank - and you can be prepared to counter them.
Counter Ganks
Yi isn't the best at counter ganks because he can't prevent his laner from dying in any other way than simply demolishing the enemies. Therefore you need to be prepared to accept that you might lose allies due to Yi's lack of utility in his kit throughout the entire game but in return you are very likely to be able to secure multiple takedowns with ease, it just comes with a small up front cost to ensure that the enemies are prepped for demolishing. With a little sacrifice and if you can leverage that to snowball then you will inevitably carry the team. And, of course, they will totally understand. (not really, you'll get flamed for not playing a support jg as you cut the nexus into swiss cheese, get used to it.)
In general these are your goals:
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Give your laners an advantage
Secure all shared resources (Crabs, Grubs, Herald, Drakes)
Make useful ward placements
Invade enemy jungler's camps to force him into unfavorable situations
Applying pressure takes time but if you can get enemy laners to use their Summoner Spells then you have tons of time to now apply pressure and harass that lane with repeated attacks. So don't see ganks as a loss just because they don't end in a takedown. Giving your laner an advantage is going to pay off.
Wards last 120 seconds. Don't waste them getting information you already have or don't need. Put wards in places that are valuable and will confirm that the plan you've already made is going as expected, or in places that confirm your plan is about to have a problem.
Stay ahead of the enemy jungler. Think of their plan first, and figure out where they're going or what they want to do. Are your lanes shoved? Well, you can't gank so just ignore it right? Not really, the enemy sees that as an opportunity and might show up there soon so you could be counter ganking with a little patience. It's better to know what the enemy is doing first, then establish your own path to ruin their plans.
Yi requires this kind of planning because his kit is limited. If you can't stick to enemies you can't get Q cooldown bonuses and this leaves you very vulnerable. Your plan going in needs to include how you're going to get resets and keep going either in or out.
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Don't linger around while losing objectives unless you will attempt to steal.
Don't waste time taking your own camps if something else is available.
Always get crabs before your own camps to deny enemy jg vision, gold, xp.
Try not to engage with Q if you can avoid it. You can use it to catch Dashes.
Prefer AD/AS items instead of Armor.
No game plays the same. Find a strategy to counter specific players.
Prioritize helping allies over everything else.
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