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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Guide History
"I control the tides!"
Thanks for taking an interest in wanting to support as Nami and deciding this is the guide to learn to do it with. This is my first guide, so it's not going to look as nice as some other ones till I learn formatting and all that other cool stuff. This guide is going to be a slightly in-depth look into what you should be doing when you support as Nami, as well as some basic "this is how you SHOULD be supporting" tips sprinkled in. With it, you should be able to control the tides of bottom lane with the greatest of ease and have every ADC (sorry, Marksman, Riot wants us to know they don't always "carry," lol) begging to duo with you.
Thanks for taking an interest in wanting to support as Nami and deciding this is the guide to learn to do it with. This is my first guide, so it's not going to look as nice as some other ones till I learn formatting and all that other cool stuff. This guide is going to be a slightly in-depth look into what you should be doing when you support as Nami, as well as some basic "this is how you SHOULD be supporting" tips sprinkled in. With it, you should be able to control the tides of bottom lane with the greatest of ease and have every ADC (sorry, Marksman, Riot wants us to know they don't always "carry," lol) begging to duo with you.
STRONGLY recommend taking are the ones for
Wealth
,
Biscuiteer
, and
Explorer
. These three are super important for almost any support and I feel it almost 100% necessary to take. Wealth gives you the extra gold for nicer things, the biscuit is both delicious AND gives mana, something you may need if you get into a bit of a spam-y moment, and the Ghost Ward is an extra ward.
Outside of this, I take the other masteries because of my playstyle. I give myself extra HP and Armor with my 7 in the defense, the 1 in offense is to improve Exhaust, and I want to get another benefit from harrassing the enemy marksman with
Pickpocket
.
I do stand by, however, that you should take the masteries YOU feel comfortable with. Masteries and Runes are invaluable, but a champion player they do not make.



Outside of this, I take the other masteries because of my playstyle. I give myself extra HP and Armor with my 7 in the defense, the 1 in offense is to improve Exhaust, and I want to get another benefit from harrassing the enemy marksman with

I do stand by, however, that you should take the masteries YOU feel comfortable with. Masteries and Runes are invaluable, but a champion player they do not make.
Runes




My runes are, admittedly, unusual for most supports, so I'll go into a little extra detail here.





I choose this Skill Sequence for it's Emphasis on healing, trading, and peel.
You don't need a lot of points in

As for






Itemization for supports is pretty bland in the current meta, so we're gonna go over the Starting Build, the Middle/Final Build, and finally, Other Options.
We start with these items for maximum Mana Regen, Maximum Vision, Maximum Counter Warding, and Maximum HP regen (via potions). You should hold onto the
Vision Ward longer then the rest since you want to place it AFTER the enemy supports
Vision Ward. If you have to drop it for vision though, do so. It doesn't give you vision in your inventory. The sight ward should be placed either by dragon, or in the tri-bush, so it can give maximum vision for the time it's up. Since the
Explorer's Ward only lasts for 60 seconds, use that in one of the two bushes in bottom lane (your bush if they push hard, there's if you push hard). I'll have pictures for warding in a future update.
These items should be among your first buys. I might say upgrade to
Ionian Boots of Lucidity before upgrading the
Sightstone to the
Ruby Sightstone, but that's a matter of preference. You need the philosopher's stone first though. The passive gold it gives you is too good to pass up on and will help out tremendously. The
Kindlegem is picked up here instead of Kage's Lucky Pick, because it can build into two items in our final build. It gives you more options for your late game itemization, which can greatly help your team.
Also note that I didn't put down wards as part of this.
On a pre-made team, you'll all buy wards and keep up with vision. It is stupid to think that a solo que team will do the same. ALWAYS have some wards on you even in a sightstone.
These items should be things you look for going into late game. Kage's Lucky Pick gives you extra gold and some extra damage/heals, plus it's upgrade,
Shard of True Ice, gives a good slow effect on your initiator.
Locket of the Iron Solari, Shyrelya's Reverie, and
Runic Bulwark all give great effect to your allies, while also giving you some well needed (and hard earned) stats to stay alive and do more stuff.
Enchantment: Homeguard is just a standard choice, none of the enchantments are bad, honestly.
Starting Items
We start with these items for maximum Mana Regen, Maximum Vision, Maximum Counter Warding, and Maximum HP regen (via potions). You should hold onto the



FIRST AND SECOND BACKS
These items should be among your first buys. I might say upgrade to




Also note that I didn't put down wards as part of this.
ALWAYS ALWAYS ALWAYS BUY WARDS WHEN YOU CAN!
On a pre-made team, you'll all buy wards and keep up with vision. It is stupid to think that a solo que team will do the same. ALWAYS have some wards on you even in a sightstone.
Middle/Late Game
These items should be things you look for going into late game. Kage's Lucky Pick gives you extra gold and some extra damage/heals, plus it's upgrade,




I'm still going through this guide and updating things but this is a basic overview on how I play Nami and how I feel she should be played. If this guide helped feel free to let me know! Also, I'm still adding things to it and updating it as much as I can, so don't be scared to ask for another section or more details on something. I hope you can learn to control the tides of battle with this guide!
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