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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Items
Summoner spells are pretty self explanatory for an ADC which are Flash and Heal. The Flash for the escapes that you will need so you can stay in team fights longer. Since you are Corki, he basically has 2 escapes; his W and the Flash. This can be very useful in fights and escapes. The other summoner spell, Heal so you can last in trades when you're in the laning phase and in team fights when you're team needs the extra health. There are some other possible selections over Heal like Barrier or even Exhaust but Heal continues to prove it is the most viable choice.
Corki's skills are very powerful and if used correctly could take out enemies in a breeze. At the beginning of the match, start with your Q and max that as much as you can because it can be used to land on enemies or minions, sometimes even both. You get your W second to prevent from being ganked. His jump escape is one of the largest from all the ADC'S. This makes him hard to catch while having flash at the same time. Whenever you feel free get your E to use for wave clear and in team fights. Once you're finally level 6 and probably could even have your trinity force by then, Corki is at one of his most powerful spikes. Take advantage of this moment whether it is in lane or in team fights. In lane if you know the other teams jungler is not near you, feel free to go all in on the other ADC if you know you will win the fight. I prefer to use my W to close the distance and then press E for the constant damage, land a Q on them, and fire your R rockets all in a matter of seconds. Prepare to see the damage land on them hard. Throughout the game put your skill points into your Q and R until they are maxed then max your E and W.
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