Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Introduction: Corki
- How to play corki
- Skill Sequence
- Runes
- Item Purchase
- Summoner Spells
- Pros/Cons
Please Leave Tips and Comments :)


I play him as a




Even if you miss some of your abilities the



How about ap

Worst idea ever. Why?
- Bad Ap ratios
- 3 abilities based of ap with one that doesn't to any damage
- Main damage source can be blocked by minons and can't rely on anthing else
- Leaves his true damage doing nothing
- No slows or stuns to land abilities
- Turns
Gatling Gun useless

Ability Description

Cooldown: 8 seconds.
Range to Center of AoE: 600
Diameter of AoE: 500
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)

Cost: 100 mana
Range: 800
Cooldown: 26 / 23 / 20 / 17 / 14 seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Maximum Magic Damage: 150 / 225 / 300 / 375 / 450 (+1.0 per ability power)

Cooldown: 16 seconds
Range: 600
Cost: 60 / 70 / 80 / 90 / 100 mana
Physical Damage Per Second: 20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage)
Armor Reduction Per Second: 2 / 4 / 6 / 8 / 10
Maximum Physical Damage: 80 / 128 / 176 / 224 / 272 (+1.6 per bonus attack damage)
Maximum Armor Reduction: 8 / 16 / 24 / 32 / 40

Corki can only fire a missile if he has missiles stored, and can store up to 7 missiles. Corki stores one missile every 12 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every fourth missile fired will be marked as a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
Cooldown: 1.2 seconds
Range: 1225
Diameter of AoE: Regular (150); Big ones (300)
It depends with who is bot lane. If you fighting against a tanky champs down in bot I get
Gatling Gun first. Corki's Gatling Gun shreds armor and combined with his
passive rips tanks.
Gatling Gun being maxed first is still good with squishy champions.
Gatling Gun size is able to make then have NEGATIVE armor.
To piss of tanks even more the
Black Cleaver is an good option. 40(Gatling Gun)+65(Black Cleaver)= 105 total armor reduction.
Negative armor works by increasing your damage.
Armor Penetration and Reduction works like this:
1st % Reduction
2nd Flat Reduction
3rd % Penetration
4th Flat Penetration
Reduction WILL get people negative, but they would have to be quite low armour in the first place.
Penetration WILL NOT go below 0.
Black Cleaver is Flat Reduction and so is
Gatling Gun.
Please remember that I wrong.
Please comment if I am. Thank You!
If not against tanky champs your
Phosphorus Bomb is a more consistent in damage and great for poking. Only get l level for
Valkyrie because
Valkyrie is mostly used for engaging or getting away.
Valkyrie doesn't have a large damage input is another reason why.



Gatling Gun size is able to make then have NEGATIVE armor.


Negative armor works by increasing your damage.
Armor Penetration and Reduction works like this:
1st % Reduction
2nd Flat Reduction
3rd % Penetration
4th Flat Penetration
Reduction WILL get people negative, but they would have to be quite low armour in the first place.
Penetration WILL NOT go below 0.


Please remember that I wrong.
Please comment if I am. Thank You!
If not against tanky champs your




Runes will effect your game a lot. Runes may seem meager amounts but help greatly in early game play.
-
Having attack damage runes is self explanatory. Your an ad carry that needs ad runes and you all ready have enough armor penetration.
-
Having attack damage runes is self explanatory. Your an ad carry that needs ad runes and you all ready have enough armor penetration.
-
Being a ad carry you will most likely be going bot fighting another ad carry. So armor runes will help get kills and get away with them when you are focused.
- greater glyph of replenishment
Corki is a mana hungry champ when he plays as an aggressive harass champion. Sometimes mana manipulator just is not enough.
Have runes will help you the whole game and leaving golem buff to your ap carry and supports.
Being an ad carry that is poking based with the ability to crush tanks I get:
Attack Damage, Attack Speed, Armor Reduction(Not Penetration), and sometimes critical strike.
Corki has 2 abilities that are based on Attack Damage.
Starting Items:
Great item for starting the game have Health, Attack Damage, and life steal
For extra speed for corki's small range with basic attack and
Gatling Gun.
x3 Goes with
Boots
Boots:
Great early game attack speed
Items To Rush:
Heavy Damage increase especially if your good at getting creeps
Makes your enemies have negative armor
Mid game item:
Has everything corki needs: Slow, Movement speed, Attack Speed, Extra health and mana, Critical Strike, Sheen passive, and some attack damage.
Build Finishers:
MORE insane damage
MORE insane damage with out the stacks, great passive for adc, and extra critical.
Huge increase of attack speed and critical strike
Optional Items:
Not last enough in team fights. Helps with armor and magic resists. GREAT passive as everybody knows
Targeted with slows and stuns too much.
Good against champions with grabs, long range stuns, and snares.
Like
Blitzcrank,
Darius, and
Amumu.
Attack Damage, Attack Speed, Armor Reduction(Not Penetration), and sometimes critical strike.

Starting Items:





Boots:

Items To Rush:


Mid game item:

Build Finishers:



Optional Items:



Like



No Brainer Choices:
Great choice for corki because: Almost all the time can't be ganked with
Valkyrie, Enables to catch and kill running enemies, hardest part about
Corki is positioning and I think and flash really goes with
Valkyrie.
Help against other Attack Damage Carries. Slows enemy and reduces damage given.
Helps finish off running opponents, reduces healing, and true damage.
Goes great with the slow from phage and
Gatling Gun.
Other Good Choices:
Instead of have
Quicksilver Sash and using that item stop for more ad you could get cleanse. It is a good option when they have champs like
Amumu
Alistar
Lulu
Lux
Veigar and many more champions that have high crowd control.
Not the best but viable for
Corki when you dont have a support with heals such as
Blitzcrank.








Other Good Choices:










Pros
Cons
- All Aoe abilities
- Extra True Damage
- Amazing ability range
- Good mobility
- Tank Killer
- Able to make people go into NEGATIVE armor
Cons
- No Crowd Control
- Depends on items to do massive amount of damage
- Very squishy
- Hard to use for some people
- If bad creep score or not fed
Corki won't be as good as other adc
To
Corki a good farming is NEEDED! Most of
Corki's Damage I think is off of his skills and items. With no money do start his build he will do no damage.
Farm with
Corki is hard because of his short auto attack range. Harassing the enemy and making them hide is great because you will get free farm. If possible ask the jungler if you can have Lizard Buff because when corki has no crowd control he loses many kills from flashes or ghost.


Farm with

You must be logged in to comment. Please login or register.