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Runes:
Domination
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
Top Lane
Flash
Teleport
Recommended Items
Items
Ability Order Standard Path
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Wait, why bring him Jungle?
Mordekaiser's rework gave him the ability to deal continuous damage to jungle camps. So I tried seeing if he could be a decent jungler. After messing with a few things, this juggernaut is proving to be a powerful force to roam around the map.
I'm new to guides, so I'll just compile a list of reasons this build actually works, (keep in mind I'm still working on what items/runes to use)
I'm new to guides, so I'll just compile a list of reasons this build actually works, (keep in mind I'm still working on what items/runes to use)
- He's able to clear his entire jungle (+scuttlecrab) while remaining pretty healthy because of the omnivamp, his passive damage, and his shields.
- His E gives him innate spell penetration, allowing you to build more tank and maximizing a lower amount of ability power.
- Using the ultimate hunter rune, you can bring his ultimate to around 40 seconds, securing it for every team fight, combining this with demolition, you can split push late game and it takes more than 2 enemies to stop you, since you can always turn it into at least one 1v1 engagement before fighting the rest.
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