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Tryndamere Build Guide by Cainden

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Cainden

Crit King Carry

Cainden Last updated on May 25, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

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Tryndamere is easily one of the best carries in the game. His passive Battle Fury and ultimate Endless Rage allow him to perform as one of the best melee DPS in the game. Playing this champion well requires fast reaction time and a LOT of farming. Keep in mind using these items and runes make him very difficult to play early game, since he will not have as high damage output or tankiness as other builds might.

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When laning Tryndamere, always take the top solo lane. Also make sure to always be attacking minons to keep your fury up. High fury allows you to farm creeps easier and harrass enemies easier. The lifesteal from the mastery and Doran's Blade should be healing you for about 20's early game when you crit, so try not to use your q Bloodlust that often, since it reduces your fury back to 0. When laning against a dps make sure if they try to engage you you activate your Mocking Shout before they get to attack you that much. Since you get stronger as the battle goes on, they won't Exhaust you untill you are low, when tht happens you can either run or pop Cleanse and continue to smash their face in with your huge sword. If they back off, dont chase them, keep farming minons. Tryndamere's top priority is to get as many minions as possible. Laning against a mage is usually easier, since Tryndamere's base tankiness is one of the highest in the game. Your Bloodlust heal and lifesteal allow you to outlast almost any mana-using mage, though energy or health cost champions are slightly more dificult to face, since they can endlessly harras you. If this be the case, try to not push that much and only farm to last hit. If you decide to play aggressive, remember to watch for ganks. If you want to Spinning Slash toward them, make sure you spin to the side of them if they have skillshots, or wait untill they use them before spinning near. Dont use Cleanse every time you get stunned, or snared, or even exhausted. Save it for a moment you might really need it, such as turret diving or getting ganked.

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Farming with Tryndamere is pretty much the easiest thing about him. All there really is to it is nonstop attacking minions. When doing so watch for harrass, or ganks. Once you get Wriggle's Lantern, Tryndamere can jungle quickly without losing any health, so if your lane gets pushed run over to the golems or red and get some money. The Avarice Blade will give you extra gold generation, but if early game seems to be going bad, try getting a Heart of Gold as well.

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Start with a Doran's Blade since the extra attack damage from it and your q, along with the runes, can allow you to hit almost 250 crits level one. 6% of 250 is quite a bit of healing. A Vampiric Scepter isn't a bad item to start with if you want long laning capabilities, or Brawler's Gloves if you want more crits and an earlier Avarice Blade. Be sure to rush your Avarice Blade as soon as possible, since the gold generation helps you get your items much faster. Berserker's Greaves are needed early as well for the move speed and the extra attack speed. After those, Wriggle's Lantern can help you lane MUCH longer, with the lifesteal and bonus armor. Surviving ganks from junglers becomes easier as well. After wriggle's, get your Phantom Dancer, prioritizing crit chance items, not attack speed. Going for an Infinity Edge can be a good choice as well, but your crit damage runes pretty much already give you it's passive, and Wriggle's Lantern gives you enough attack damage. The attack speed and movement speed can help more. Of course, after the Phantom Dancer, THEN comes the Infinity Edge. By now you should have around 200 minion kills. You are now ready to enter teamfights. With an Infinity Edge ready, your crits should reach around 750. With only 5 items, 2 of them being core, you can see how well you'll start to scale. After the Infinity Edge, rush your Last Whisper as soon as possible. Once enemy tanks get a taste of your damage, they will most definatly purchase some armor items. Last Whisper makes these almost nonexistant. 900 crits against 300 armor can go to down to about 200's. Last Whisper will bring these back up to at least 500's again. Once you get your last whisper, tanks should no longer be that much of a problem, so you get your squishy destroyer- Youmuu's Ghostblade. Combined with it's active move speed, armor penatration and your current dps, you should be able to 3 hit enemy mages or carries, if not 2 hit them. After this, you can sell Wriggle's Lantern for a The Bloodthirster, then boots for another one if you like. With Youmuu's Ghostblade's move speed and Phantom Dancer's, you still get above 420 move with no boots, and your Mocking Shout makes it no problem to catch up to enemies. Of course, end your build by spamming elixers and oracle's elixer with excess money.

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Endless Rage

Tryndamere's ultimate is his most important ability. Learning to use it before you die is very difficult when facing heavy burst champions like le blanc or Veigar. If you end up getting focused by them in a teamfight, keep it in mind for the next one, and use your ultimate endless rage way earlier than you normally would. When facing pure dps champs like Teemo or Master Yi you can delay your ultimate endless rage to survive longer. Be careful when doing this... if they keep attacking you be ready to press R at a moment's notice. Surviving in teamfights can be easy sometimes, since players tend to not focus you over another carry because they know you have your ultimate, allowing you to constantly attack them without much crowd controle.

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Team Fights

When playing Tryndamere, ALWAYS run into teamfights as late as possible. Running in first will cause the enemies to spam all of their crowd controle on you. Focus champions that are alone, in the back. Attacking ranged carries or mages will cause them to run away, giving your team more of an advantage. Use your Exhaust on the carry who does the most damage, regardless of whther you are killing them or not. You dont really need it to chase down enemies late game, so the damage reduction effect is far more useful. If you can, get a support to give you damage buffs or crow controle reduction before you run into th enemies. DONT EVER RUN!!!!!! Running after you Endless Rage will only waste your carry potential. Stay in the fight untill all the enemies die or you die yourself. Make sure that you use Cleanse when the enemy tank (such as Amumu or Galio) pops a MAJOR cc to destroy your team. Taking advantage of the enemies thinking its safe to run in now that you can't attack, can help you kill them before they react.