Build Guide by OOBERNERD
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Basically, a simple AD Ezreal build that can pump out serious dmg between sniping with your mystic shot and simple auto attacks coupled with your serious mobility obtained through arcane shift. The only difference is, the weak points of AD Ezreal are that he is super squishy, and his late game, so make sure you tanks are beating on them first and take out their nuke with some mystic shots and your ult and such. AD Ezreal is weak late game, even when everyone has just hit lvl 18. So what we do is throw on an infinite edge and a phantom dancer to jack up the auto attack by enough that we can still carry late game. Basically i would refer to other guides on basic strats and his abilities and such because I am too lazy to figure out all that can be done with this awesome site, as I am new to mobafire, but have been surfing through guides for a while now. At any rate, mainly you rock the early game with your runes, as mystic shot is beast. Then, late game, you focus on crits and make sure to use your ult at the beginning for maximum effect just as every other guide says, then crit and snipe and kite as needed.
Jungling is very easy and effective when building AD. Golem provides all the mana regen we need, and really will have, and lizard has excellent kiting/chasing potential
Elixirs are a must!
Once team fights can cost the game, all 3 are needed, as more hp and dmg is exceptional, the crit is needed, and the cd reduction off golem and elixir is all we need.
Wards win games. Its that simple, whoever gets the ambush or the Baron buff, wins the game/teamfight.
Other great items that can be used to counter teams (as all good players build to counter) would be:
Madred's Bloodrazor-for those tankies that are trouble
Frozen Mallet-more hp and some decent cc for chasing or kiting
Bloodthirster/Vampiric Scepter-farming, or for 1v1's
Black Cleaver-more dmg and reduced armor of enemies
Last Whisper-for those tanks and some attack speed
Starks Fervor-its everything you could need
Banshee's Veil/Guardian Angel-long games where death is inevitable
Manamune-mana problems? and a bf sword? yes plz!
Another build that I just used to get a quadra kill/ace/surrender vote was as follows:
Doran's blade farm mid till
then zerks greaves and
zeal(for later phantom if the time came)
and phage(for frozen mallet, because i was destroying pre-quadra so i need health and slow)
and it worked nicely, not really reliant on mystic shot, but his abilities in combination with his standard auto attack do more dmg than any champ i know of right now, and if played correctly a lot of dmg can be output without any serious dmg received!