Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Devourer Nunu is very weak in early game. Nunu needs to farm up and stray away from skirmishes with the enemy jungler. Due to Nunu's Consume (Q) clear, he will be able to full clear jungle very easily and as long as he is farmed up, Nunu will be in a good position in the later stages of the game. When looking to gank, be wary of the enemy jungler. Devourer Nunu cannot skirmish with enemy jungler before hitting sated or 2/3 items. As an early game Nunu, you want to track the enemy jungler as best as possible and gank lanes where the enemy jungler is not.
After completing the full devourer item, it is time for Nunu to full clear objectives. Look to clear Dragon, both scuttles and Rift Herald. Ideally, you want to get devourer within 8-10 minutes in the game.
After getting 30 stacks and hitting sated devourer, you can look to skirmish with almost any champion. You have to look to stick to enemy champions through your superior movespeed and your Iceblast (E) slow. The majority of your damage will come through autoattacks rather than abilities.
After completing the full devourer item, it is time for Nunu to full clear objectives. Look to clear Dragon, both scuttles and Rift Herald. Ideally, you want to get devourer within 8-10 minutes in the game.
After getting 30 stacks and hitting sated devourer, you can look to skirmish with almost any champion. You have to look to stick to enemy champions through your superior movespeed and your Iceblast (E) slow. The majority of your damage will come through autoattacks rather than abilities.
Pros:
- Carry Nunu Build
- Better Jungle clear than Cinderhulk but similar clear times with Runeglaive/Warrior
- Insane Tankiness to Damage Ratio
- Melts Squishies
- Mobile
- Strong objective control when played properly
- High gold returns and CS numbers relative to laners
Cons:
- You need to farm a lot
- Terrible early game
- Useless when behind
- Can only carry when lanes don't lose too badly
- Relies on you being able to control objectives
- Carry Nunu Build
- Better Jungle clear than Cinderhulk but similar clear times with Runeglaive/Warrior
- Insane Tankiness to Damage Ratio
- Melts Squishies
- Mobile
- Strong objective control when played properly
- High gold returns and CS numbers relative to laners
Cons:
- You need to farm a lot
- Terrible early game
- Useless when behind
- Can only carry when lanes don't lose too badly
- Relies on you being able to control objectives
Devourer Nunu would seem like a troll build at first but really I think it's legit. I think its just a different style that not many people are used to seeing. It is just as viable as other devourer junglers IMO. I came up with Devourer Nunu when I was playing the classic Cinderhulk Nunu. I found that I was doing a lot of my damage by autoattacking and sticking to enemies. As Cinderhulk Nunu, I was extremely tanky but lacked damage but most of the damage you deal is mixed between autoattacks and abilities but more focused towards abilities in the Cinderhulk case. I wanted to maximize Nunu's efficiency with his Consume (Q) quick jungle clear with devourer stacks, so I thought Devourer Nunu. Devourer Nunu increases autoattack damage while really singling out Nunu's strong jungle clear. I decided that it is more of a full tank build after devourer because I liked the tankiness of the Cinderhulk build mixed with the damage of the devourer build.
You must be logged in to comment. Please login or register.