Diamond Support Orianna - Command: Support
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+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
Hi! I’m Aqua Dragon. I've been in Diamond for multiple seasons, and I play Support Orianna.
I also play:
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- Best defensive shield in the game
- Powerful anti-melee peel
- Strong poke at early levels
- Strong undeniable vision with the ball
- Moves extremely fast; difficult to catch out while warding
- Easily racks up assists; plentiful gold for items
- Negligible teamfight damage
- Weak waveclear
- Weak lane presence after level 5
- Excessively mana hungry mid-game
- Only hard-CC is tough to aim and not guaranteed
Orianna is most known for their powerful chunking ability at mid, but underlying that damage are some of the best utility buffs in the game. Unlike other supports that often rely on hard CC, Orianna's primary strength is manipulating the movement speed of the battlefield and providing allies strong, long-distance shields. Orianna Support's purpose is to be an Enchanter support, similar to Janna.
Sphere Heading Defense
Command: Protect is one of Orianna's strongest supportive tools. The ball grants 30 armor and magic resistance to whoever it is attached to. In more intuitive terms, the ball grants an ally about 1,100 gp of defensive stats while you're standing within 1100 - 1300 units of the ally.
Command: Dissonance offers another powerful narrative. It offers an immense 50% MS boost to all people in an AOE. The more notable aspect is its 50% slow, which is so strong that any melee champions going toward the balled target become crippingly slow. By mid-game, the spell goes down to a 3.5 second cooldown, and the field lasts on the ground for 3 seconds; huge uptime!
These two spells are the biggest spells for Orianna's role. Command: Attack and Command: Shockwave also have utility, but theirs is far more apparent: Attack provides undeniable vision, while Shockwave provides a clumping tool and a ranged ~1 second AOE stun against chases and during engages. Both of these simply add to Orianna's already-powerful toolkit.
Why so Little Damage?
After the laning phase, if you are casting your spells whenever possible to maximize their utility, you will quickly find that there is not even a few seconds of free time to use them offensively. Any damage dealt to opponents is incidental; Orianna cannot effectively be an aggressive support while also being a utility support.
In addition, Orianna has fairly lackluster or decent AP ratios. When building massive AP, these ratios are sufficient to chunk. But when relegated to a support status, where building massive AP is not always feasible, it is too cost-prohibitive to get anything more than incidental AP.
This Rune Ori That Rune?
Guardian is why you're going Resolve. The best keystone for passive enchanter supports that don't need Aery's offensive capabilities.
Font of Life
Font of Life synergizes with Dissonance and Shockwave on the shielded target
Conditioning provides excellent effective health, especially after the laning phase. They don't need to risk themselves enough early to justify Bone Plating for lane.
Revitalize makes the shield better. Yeah.
Manaflow provides required mana. Nothing else matters if you don't have enough mana to do your job.
Transcendence helps maximize shield uptime in fights. Raw AP is underwhelming on Ori Sup and movement speed is okay but not as essential.
Ability Haste, Flat AP, and Armor
A standard enchanter package.
Alternative Runes: Sorcery Primary, Inspiration Secondary
A comparable tree to the default style. Trade out stronger shields for some mana, aggression, sustain, and 300g.
Those are all of Orianna Support's options.
The exclusion of Moonstone Renewer may seem odd, but testing revealed that its performance is consistently underwhelming. This may be due to Orianna having only a single-target shield, which doesn't proc as much repeated value from the item.
In an opposite vein, Chemtech Putrifier is really difficult for Orianna to intentionally apply, even against teams with lots of healing. Leave the anti-healing task to someone more reliable.
In the early game, your goals are to
- Poke constantly with Q
- Keep vision of the lane bush
- Use Command: Protect when fighting or running
After level 5, Forget About Poke / Damage: Ori Support's damage is guaranteed to fall off rapidly, causing the lane poke to become critically weak. This happens around level 5, and is when Ori Support turns into a full-time shield bot for the carry.
When Harassing, Don't Always Recall the Ball: It's very handy to keep the ball near the enemies between Command: Attacks so that you can more reliably land the damage.
Stack Autos During Early Skirmishes: Orianna's Clockwork Windup passive can deal some very meaningful damage in early trades when the enemy has committed.
As the laning phase ends, your role will expand past being just a shieldbot
- Group with the team
- Conservatively use Dissonance to speed allies to locations
- During teamfights, keep the shield rotating to the highest priority target
- Peel off melees by using Command: Dissonance
- Disrupt channels with Command: Shockwave
Command: Attack for Vision: Command: Attack is useful for getting rid of pink wards since its vision cannot be denied. Similarly, you can use it to scout around dangerous corners before placing a ward down.
Stay on the Outskirts: The ball is the source of the utility, meaning as long as you're within 1,100 units of the fight, you're able to make an impact. Don't get close unnecessarily.
Use Dissonance on Minions: Command: Dissonance can speed up minions. Use this to your advantage when you're pushing with the team.
Use Dissonance for Aery: Command: Dissonance is able to apply Aery's shield. By extension, Command: Dissonance is able to apply Ardent Censer. Use this information wisely.
Your roles from mid-game remain, but as your items and AH increase, so too does your impact
- In fights, you should basically never stop casting your spells
- Use Command: Dissonance constantly to speed toward locations
- Use Dissonance to also clearly cover a huge area with the Oracle's Lens
- Use Dissonance on minion waves to reach towers faster with them
Keep the Ball on Allies: You should keep balls on allies primarily for its passive stats rather than its shield. The shield is still strong, but the 30 extra defensive stats become especially meaningful extra defense.