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Recommended Items
Runes:
1
2
Resolve
Sorcery
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Champion Build Guide
The Author
Aquaired Skillset
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Hi! I’m Aqua Dragon. I've been in Diamond for multiple seasons, and I play Support Orianna. I also play:
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Pros and Cons
Pros
- Best defensive shield in the game
- Powerful anti-melee peel
- Strong poke at early levels
- Strong undeniable vision with the ball
- Moves extremely fast; difficult to catch out while warding
- Easily racks up assists; plentiful gold for items
Cons
- Negligible teamfight damage
- Weak waveclear
- Weak lane presence after level 5
- Excessively mana hungry mid-game
- Only hard-CC is tough to aim and not guaranteed
What is Support Orianna? Why No AP Items?
Clockwork Protection
Orianna is most known for their powerful chunking ability at mid, but underlying that damage are some of the best utility buffs in the game. Unlike other supports that often rely on hard CC, Orianna's primary strength is manipulating the movement speed of the battlefield and providing allies strong, long-distance shields. Orianna Support's purpose is to be an Enchanter support, similar to Janna.
Sphere Heading Defense


These two spells are the biggest spells for Orianna's role.


Why so Little Damage?
After the laning phase, if you are casting your spells whenever possible to maximize their utility, you will quickly find that there is not even a few seconds of free time to use them offensively. Any damage dealt to opponents is incidental; Orianna cannot effectively be an aggressive support while also being a utility support.
In addition, Orianna has fairly lackluster or decent AP ratios. When building massive AP, these ratios are sufficient to chunk. But when relegated to a support status, where building massive AP is not always feasible, it is too cost-prohibitive to get anything more than incidental AP.
Runes
This Rune Ori That Rune?
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![]() Guardian is why you're going Resolve. The best keystone for passive enchanter supports that don't need Aery's offensive capabilities. |
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![]() Font of Life synergizes with Dissonance and Shockwave on the shielded target |
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![]() Conditioning provides excellent effective health, especially after the laning phase. They don't need to risk themselves enough early to justify Bone Plating for lane. |
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![]() Revitalize makes the shield better. Yeah. |
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![]() Manaflow provides required mana. Nothing else matters if you don't have enough mana to do your job. |
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![]() Transcendence helps maximize shield uptime in fights. Raw AP is underwhelming on Ori Sup and movement speed is okay but not as essential. |
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![]() A standard enchanter package. |
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![]() A comparable tree to the default style. Trade out stronger shields for some mana, aggression, sustain, and 300g. |
Build Order
Shopping Ball

Grab all the Enchanter items and slam 'em into one pile.
Those are all of Orianna Support's options.
The exclusion of
Moonstone Renewer may seem odd, but testing revealed that its performance is consistently underwhelming. This may be due to Orianna having only a single-target shield, which doesn't proc as much repeated value from the item.
In an opposite vein,
Chemtech Putrifier is really difficult for Orianna to intentionally apply, even against teams with lots of healing. Leave the anti-healing task to someone more reliable.
Those are all of Orianna Support's options.
The exclusion of

In an opposite vein,

Stage of the Game
Ballerina's Stage
Early
In the early game, your goals are to
- Poke constantly with Q
- Keep vision of the lane bush
- Use Command: Protect when fighting or running
After level 5, Forget About Poke / Damage: Ori Support's damage is guaranteed to fall off rapidly, causing the lane poke to become critically weak. This happens around level 5, and is when Ori Support turns into a full-time shield bot for the carry.
When Harassing, Don't Always Recall the Ball: It's very handy to keep the ball near the enemies between Command: Attacks so that you can more reliably land the damage.
Stack Autos During Early Skirmishes: Orianna's Clockwork Windup passive can deal some very meaningful damage in early trades when the enemy has committed.
Mid
As the laning phase ends, your role will expand past being just a shieldbot
- Group with the team
- Conservatively use Dissonance to speed allies to locations
- During teamfights, keep the shield rotating to the highest priority target
- Peel off melees by using Command: Dissonance
- Disrupt channels with Command: Shockwave
Command: Attack for Vision: Command: Attack is useful for getting rid of pink wards since its vision cannot be denied. Similarly, you can use it to scout around dangerous corners before placing a ward down.
Stay on the Outskirts: The ball is the source of the utility, meaning as long as you're within 1,100 units of the fight, you're able to make an impact. Don't get close unnecessarily.
Use Dissonance on Minions: Command: Dissonance can speed up minions. Use this to your advantage when you're pushing with the team.
Use Dissonance for Aery: Command: Dissonance is able to apply Aery's shield. By extension, Command: Dissonance is able to apply Ardent Censer. Use this information wisely.
Late
Your roles from mid-game remain, but as your items and AH increase, so too does your impact
- In fights, you should basically never stop casting your spells
- Use Command: Dissonance constantly to speed toward locations
- Use Dissonance to also clearly cover a huge area with the Oracle's Lens
- Use Dissonance on minion waves to reach towers faster with them
Keep the Ball on Allies: You should keep balls on allies primarily for its passive stats rather than its shield. The shield is still strong, but the 30 extra defensive stats become especially meaningful extra defense.
Thanks!
This guide was a lot of fun to write, and I hope you all have learned everything you would have liked.
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