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Orianna Build Guide by Aqua Dragon

Support diamond

Diamond Support Orianna - Command: Support

By Aqua Dragon | Updated on January 20, 2020
210 Votes
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iwasbarackobama (1) | December 15, 2019 10:35am
hey aqua dragon. I've been playing orianna support a long time because of you. Love the guide.
Aqua Dragon (41) | December 15, 2019 11:12am
Aw thanks! I'm glad to hear that; it's been such a solid playstyle for so long!
Fruxo (169) | May 8, 2019 1:13am
Hi Aqua Dragon,

This is actually a really nice guide to be honest, it's easy and very simple to read + you can actually learn a lot about how to play Orianna!

I know that Sorcery and Summon Aery is already pretty good on Orianna but what are your thoughts about runes other then Inspiration? I heard Domination secondary is pretty neat.
Aqua Dragon (41) | May 8, 2019 5:50am
Thanks for the kind words! I touch on this topic a bit inside of the Runes section of the guide; the evaluation I made is that Domination is only situationally useful (Ult isn't always cast off CD, not always buying active items due to liking Ardent / Athenes too, stronger vision not strictly needed due to scouting with Q, etc) whereas the Inspiration subtree is always useful, since it's extremely common in late-game fights to be casting spells off cooldown. Bonus points that Biscuits seem to offer Ori Support just literally enough mana to spellsling with impunity.
WhatsLeft4Dead2 (6) | April 13, 2019 7:31am
With the new buff to Ultimate Hunter, would it make it at all viable for Orianna?
That 20% Ultimate CDR would be hecking strong in all stages of the game. Plus you hit the CDR Cap on this build anyways not to have it, right? Cause the 5% increase in CDR from Cosmic Insight Neutralizes the 5% CDR Cap from the rune which doesn't increase the value of Transcendence anyways, so you aren't losing anything aside from general CDR & Active CDR... by 5%.
Rasta Da Masta (7) | April 20, 2019 11:15pm
And to add onto what he mentioned, most other choices for Domination aren't very enticing for the support style of play. Ghost Poro or Zombie Ward may seem like possible substitutes due to Orianna's vision mechanics. But in the support position, you are more reliant on having mana & CDR rather than raw AP.

But if I were to give up Biscuits & Insight, I'd go either Cheap Shot / UH or Ghost Poro / UH.
Aqua Dragon (41) | April 13, 2019 10:56am
It would feel more impactful if the ultimate was used off cooldown generally. Unfortunately, this tends not to be the case, with the ult generally being up in time for almost all the fights anyway.

Ultimate Hunter is still a good choice, but I have trouble justifying it over 5% CDR over the course of the entire game, along with mana (biscuits) to just barely have enough mana for most fights as well.
Xhyr | December 15, 2018 1:42am
Hi! I like your guide. Could you please explain the choice of exhaust over ignite?
Rasta Da Masta (7) | December 15, 2018 2:29pm
I happened to read it before he did so it looks like I get to reply first :)

Due to the specific play style that AD intended his Support Orianna guide, she shouldn't be played as a "Kill Lane" due to her lack of threatening damage. Because you max your E first, the trade-off is the damage your Q would do at the similar levels.

Even if you were to take Ignite and try for a lv 2 all-in with QW and basic attacks plus Ignite, there aren't very many scenarios where that would be successful. And even then, you would be stuck with Ignite for the rest of the game.

Exhaust is better than Ignite for Support Orianna because it maintains relevancy at all stages of the game.
Xhyr | December 16, 2018 12:58am
Thank you that makes sense.
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Chaingrower | September 14, 2018 8:00pm
What prompted the change away from coin?
Aqua Dragon (41) | September 14, 2018 8:03pm
While going full damage is still a pretty poor idea, some experiments from a stream viewer led to me concluding that Orianna's early level 1-4 harass is actually very respectable. The base damages are still relevant there and ultimately "shield" the ADC from damage just as much as just using the shield would have.

It also comes packaged with significantly more mana regeneration than the coin for the mid/late game, so I've found myself with a few more crucial spell casts later into the match.

The playstyle is still fundamentally the same, only now with the addition of a bit of Q poking in the first few levels.
[deleted] | July 6, 2018 3:25pm
Why not Eye of the Watchers because Orianna is a mage like Janna or Soraka.
Aqua Dragon (41) | July 6, 2018 5:27pm
This is partially addressed in the Build Order. The highlights:

Orianna's limited early mana pool gets nearly exhausted just shielding/speeding the ADC from damage. Adding harass on top of the cost quickly becomes untenable. This leads to the extra poke being anticlimatic and infrequent, meaning it rarely makes any difference due to Ori's inability to capitalize on the poke.
[deleted] | September 13, 2018 9:44am
ty. i didn't notice that
GoIden (2) | June 26, 2018 2:04pm
nice guide for oriana she's so fking op can i use ability items instead of support as support?!
Aqua Dragon (41) | June 26, 2018 7:53pm
Thanks! I don't like building AP on Ori Sup. It turns them into a mediocre AP Support, which Brand / Zyra / Vel'koz all do much better.
MeltDownTHANE | June 9, 2018 7:14am
Support Ori's kinda hard for me( I'm unranked and a support main btw). But I'm still practicing it along with Ice support Kayle and Taric support. I don't like being a meta-slave that's why I always play Non-Meta support picks.
Rasta Da Masta (7) | June 12, 2018 7:42am
An important tool to make Orianna Support work is ball positioning as well as your own positioning. And with the changes to her shield duration, making good use of the ball is more relevant that previous iterations from past seasons.

I've been playing Orianna Support for almost 3 years now. Every time I play it, I critize myself for making even the slightest mistakes.

And similar to you, I like having Non-Meta support picks. I even wrote the guide on Ziggs Support. I enjoy having variety.
MeltDownTHANE | June 23, 2018 6:50am
I'd actually tried changing Ori's build path- not like yours that's full support. Remnant of Ascension and Ardent are still there but after that I'd gone all ap items. It worked pretty well too.
Diacred | January 27, 2018 10:34am
I am actually playing a more agressive Orianna support myself, inspired by your guide that I read a year or two ago. Glad to see you are still playing her and that you even updated your guide :)

I tend to play unsealed spellbook, starting with smite as it enables me to purchase Runic Echoes quite early. Especially with the changes to support items and having more income, I found Orianna support really lacking in damage in mid game. I know that in your guide you don't play a kind-of AP carry Orianna but I like having some damage going alongside my utility. Runic Echoes is quite cheap and makes for a huge powerspike when you get it around ~13-15 min (providing you are buying and upgrading the support item). You immediately become relevant in terms of damage and I actually love that, you also help a lot with objectives and roaming (especially with mobis). Interestingly enough you can switch smite to exhaust as soon as your first back and still buy Runic Echoes afterwards.
So far it has really worked for me and I am very interested in what you think of it, as you are one of the off-meta builds kings :)

Cheers and keep up the good work.
jaroddempsey | January 15, 2018 5:39pm
why would you choose bead over refillable potion? Even at level 18 refil pot is 6.42 (15.15 @ lvl 1) times more effective than bead at regenerating health. I get that eventually bead will out heal regen pot assuming youre not going back to base every 24 seconds but it's not like we play a game where ori can tell the enemies to stop attacking her so her health can regen. I also get that you can build it into another item which saves a little gold but I dont think there's a clear winner between the concentrated utility of refil pot vs the longer term + gold saving utility of bead.
Aqua Dragon (41) | January 17, 2018 9:10pm
You're right that in terms of healing, the refillable potion will do the trick much more nicely.

But it's rare to even get poked out of health as Ori Sup in the first place. In my games, I'm forced to keep my shield on the ADC, since I lack the mana to pull it to myself. This means that going for aggressive auto trades is pretty much out of the question. This then means my health isn't depleting; I'm usually too far to be in any reasonable amount of danger.

The refillable potion ends up being excessive for such passivity. If an Ori Sup decided to be more aggro, then refillable would be fine. But constantly harassing exhausts Ori's mana pool greatly, their first auto is pretty weak (since the autos are balanced around the stacking passive damage), and it usually just gives the enemy free spellthief procs.
jaroddempsey | January 23, 2018 11:23am
Refillable pot has a more concentrated heal which is better for the rare occasion that ori takes damage. If anything, your argument against refillable potion further weakens any reason to use bead. Beads regen is only effective when being used for a longer duration such as if ori were to be poked often but since she rarely takes damage then beads efficacy is further reduced compared to refil pot. Are you saying that you buy bead almost solely since it can be built into another item?
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Aqua Dragon (41) | November 22, 2017 10:21am
I'm so sorry for my delay in replying! I forgot to log into Mobafire in a while. I spent the last two weeks optimizing a lot of my champions, including Orianna Support, so the guide will be updated momentarily to reflect my current thoughts!
LifelessAngel | November 23, 2017 7:21am
OMG, im so sorry, I deleted my own first comment you had originally replied to by mistake!

I realised this new comment Im making should had been a "reply" and not a "new comment" so I copied it paste'd it here here but ended up deleting the wrong Comment!!

Anyways, it's was an outdated comment and here I leave my latest thoughts according to my normal unranked games.

I been playing her a lot recently.

The innate AP stats Orianna gets from Sorcery or Inspiration tree incentives me to poke and oh boy, she deals a lot of damage!

To poke or not to poke?? Well.... Having 17 base ARMOR lvl 1 does Hurts! A LOT! And not only Orianna deals more damage this preseason, the enemy supp and enemy ADC do so too and since the ball will likely remain on the carry... trading can be risky.

The transcendence Rune is a MUST on Orianna since we got no more Mana regen runes. I sometiemes find myself with full mana and transcendence ready to go and so I can afford to poke for some significant damage.

Speaking of damage:
I been using spellthieves and having less troubles with mana than the yellow gold coin item, which was surprising for me, I need to further test these starting items.

Aery: is busted and the nerfs were inevitable, damage is easy to proc without even wasting mana, just autos.
Comet: havent tried, will likely underperform even after Aerie nerfs since I won't be using my abilities offensively.

Kleptomancy: awesome vs mellee supports, easy gold, offers good sustain although it is unpredicable.

Resolve tree, the Guardian keystone: I havent tried this yet and the reason is simple.... I cant afford to lose transcendence from sorcery tree and also the 5%CDR of Inspiration Tree! Maybe resolve tree isnt meant to be for me. The armor rune is sweet but not as good as the other options.

The Ultimate Hat is nice, I tried on champs like Lulu and Soaraka, but Ori doesnt benefit as much as she does from it as she does from Transcendence!

Celerity gives 4% move speed but will be likely nerfed to 3% which is the same as 2 old move speed runes.

The biscuits are really nice and though I may sometimes dont even need to use them at all so I "waste" them just to get the 40 manapool increase

Free boots are also really good, I keep taking boots or the biscuits depending on whether I feel like I would need more sustain or that the enemy team relies much on skillshots. I never take both if Inspiration isnt my Primary Tree since 5% CDR is way more important for me.

I feel like Orianna could use a "whenever she picks ball by walking into it get some mana back mechanic" to help her have better sustain while. It'd have to be less mana han the cost of a Q of course. I use the ball a lot to check for bushes and just thought of this would be a good idea.

Im loving athenes unholy grail item, it feels nice on her, the sustain is good, specially vs another mage support because of the MR stat too.

I eagerly wait your guide, much appreciaton and thank you for he reply,

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League of Legends Build Guide Author
Orianna Guide
Diamond Support Orianna - Command: Support