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Diana Build Guide by M4sloo

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League of Legends Build Guide Author M4sloo

Diana jungle build "Cruel moon, bring the end"

M4sloo Last updated on August 14, 2012
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Middle Lane
Ranked #17 in
Middle Lane
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Welcome guys ;)

This is my first guide on mobafire and probably first ever so i would love to hear true critics about it. You really can comment and tell me every thought that comes to your mind while checking this out. But i hope that you'll enjoy my proposal of Diana's build and playstyle.

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About the Moon Lady

I find no sense in copying story of Diana from LoL website so i'll just confine myself to put here basic stats, few words about skills and write my own opinion about the "Moon Lady".


Damage 48 (+3 / per level)
Health 438 (+90 / per level)
Mana 230 (+40 / per level)
Move Speed 320
Armor 16 (+3.6 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 9 (+0.85 / per level)
Mana Regen 7 (+0.6 / per level)


Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Unleashes a bolt of lunar energy in an arc dealing 80/125/170/215/260 (+0.8) magic damage. Afflicts enemies struck with Moonlight, revealing them for 3 seconds.

Cost 55 Mana
Range 830

My opinion: The most important skill for this champ. Main damage dealing thing. You simply can't play Diana without ability to aim Crescent Strike properly.

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates.
Creates three orbiting spheres that explode on contact with enemies dealing 20/36/52/68/84 (+0.2) magic damage. Lasts 4 seconds. Also gains a temporary shield that absorbs 55/80/105/130/155 (+0.45) damage. This shield is refreshed if the third sphere detonates.

Cost 60/70/80/90/100 Mana
Range 0

My opinion: Powerful skill for jungler but not only. You can use it to protect yourself when running out of tower or when you just want to start your charge. Don't forget that this is also your OFFENSIVE skill so add it to your combo if you need.

Diana draws in and slows all nearby enemies.
Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.

Cost 70 Mana
Range 450

My opinion: Diana's only one cc tool. Perfectly works while ganking. You can also use it to save your teamates while they are being chased. Tips: While ganking remember to be one step ahead before your enemy's movement direction cause it will give you chance to pull even after your victim's flash.

Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6) magic damage. Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.

Cost 50/65/80 Mana
Range 900

My opinion: This is where the assasination begins :) You need to learn how to combine CS with LR effectively. If you don't have chance to make your CS land properly on enemy but you are sure about kill, DON'T THINK TWICE just rush to them!

Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.

My opinion: Lethal passive, especially when u get some ap and as. Gives you easy way trough the jungle.


It's quite hard to clasificate her as a pure Ap Assasin, for example Akali or Kassadin that uses combination of skills to burst enemy and immediately take them down. First reason is her passive that rely on your attack speed and you need atleast 3 hits to make powerful aoe slash. Second reason is E skill that pulls not only one but ALL ENEMIES IN RANGE to you. I bet none of squishy assasins would like to be surrounded by bunch of killers ;) I think third reason is fact that cooldowns aren't short enough to rely only on skills, even dueling or especially when you misses your Q.
The Moon Lady has great potencial to become good jungler and dangerous ganker. Her Crescent Strike flat damage hurts badly and when you got some magic pen it hurts even more. Her passive and shield gives her great potential to clear jungle quite fast. So, here we go !

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Pros and cons


-Quite fast jungle due to passive and Pale Cascade
-Deadly base damage of Crescent Strike on early ganks
-Not as squishy as other assasins
-Nice mobility due to runes and masteries but also 2x Lunar Rush


-Doesn't have built in escape mechanism (the only one is Flash)
-Eats a lot of mana without blue buff
-Still squishy early game
-Need a lot of practice to use Crescent Strike properly
-As being assasin you'll be focused at teamfights

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Runes and Masteries

I won't describe every choice one by one because i think it's useless. I'll try to sum thoughts about it.


Greater Glyph of Scaling Magic Resist

Greater Mark of Magic Penetration

Greater Seal of Armor

Greater Quintessence of Movement Speed

So,Runes first. I think Greater Seal of Armor and Greater Glyph of Scaling Magic Resist are base for jungler that just don't want to be squishy as hell from the very beginning. Greater Mark of Magic Penetration cause high flat damage from Crescent Strike + fast rush for Sorcerer's Shoes gives you amazing early damage output during ganks. Greater Quintessence of Movement Speed mobile jungler is good jungler. If you can change lanes and travel trough jungle fast enough you'll probably be able to hear many GJs from your team8s after sucessful ganks. Also fact that Diana don't have escape mechanism it's good to run faster sometimes.


I thinkMasteries for champion like Diana are clear.
Pay attention that Swiftness + Greater Quintessence of Movement Speed gives you powerful speed boost (about 388 with only Boots of Speed !!!!)

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Summoner Spells

Best pick:

I think this is truly the must spell while playing jungle,
there is no replacement for this in my opinion

Due to fact that Diana doesn't have any escape mechanisms
this is the way to get atleast one.

Alternative pick:

I think this is the only alternative pick for flash which makes ur ganks easier and you've got nice end game cc but it means you don't have escape mechanism.

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Few words about core and situational items

As i said before Diana has really nice base damage with her skills so building this boots fast will give great killing potencial and really nice movement speed due to runes and masteries.

WTF !? yeah really... Why ? Because it's quite cheap items giving you really nice early statics. Additional HP,AP and MAGIC PENETRATION it's all you need to gank more effectivly. While you already got Sorcerer's Shoes it'll give you +40 magic pen ;) It's also good item while your counter junglers will collect Wriggle's Lantern you'll also got nice item :)

Another core item. It's time go give your passive more power. Additional attack speed gives you possibility to make your powerful slash more often. It also reduces enemy m.res while hitting what means that now fighting in close contact will make you much more deadly then before. Why not Nashor's Tooth ? because it's too expensive and instead one item in the beginning you can have already two cores ;)

It's time to buuuurn baby ! Now is the time to take control in teamfights. Your main task is to find ad/ap carry and burst him down. What is going to help with that ? MORE, MORE AP :)

Enemies are afraid of you and they begin to collect m.res and you want to trick them ? or maybe you need little bit m.res too ? ok take lich bane and that's the deal. You'll get powerful AD SWING to your combo :) what more ? Now you are even faster then he is ->

And the last item I prefer with Diana is another M.res destroyer :) Plus it gives you nice amount of AP and M.res. What more do you need bro ?

Situational Items

coming soon...

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Welcome to the Jungle


1. Wolves - take your mid ask your team members to help you deal with it. Start attacking after using W skill.
2. Blue Buff Golem - Let your mid friend leach golem for you. Try to block biggest one. When Blue Big Guy starts to attack you, use shield again and smite it. Take Q skill on lvl 2.
3. Wraiths - Blue buff gives you possibility to spam your skills so don't be afraid to use it all the time. Q/W/Q/W/Q ;)
4. Golems
5. Wraiths (You will need to wait for a while)
6. Recall
7. Go back to jungle, take down red and go gank top/mid


1. Wolves - take your mid ask your team members to help you deal with it. Start attacking after using W skill.
2. Blue Buff Golem - You'll need to ask ur friends to do little bit more dmg on blue golem. Let your mid friend leach golem. Try to block biggest one. When Blue Big Guy starts to attack you, use shield (DON'T SMITE). Take Q skill on lvl 2.
3. Rush to Red Lizard Camp, kill by using smite. Take E skill on lvl 3 and go gank mid/top. You'll probably get frag without problems.
4. If you have enough hp after gank just go back to the jungle and clear golems and wraiths.

Wraiths - 180 exp
Wolves - 148 exp
Golems - 156 exp
Blue Golem camp - 295 exp
Red Lizard camp - 274 exp

1 to 2 difference 280 total 280 exp
2 to 3 difference 390 total 670 exp
3 to 4 difference 500 total 1170 exp
4 to 5 difference 610 total 1780 exp
5 to 6 difference 720 total 2500 exp

I think that's all. I won't publish information how to gank properly or something like that casue THIS IS NOT BASIC JUNGLE GUIDE. I hope gank tactics are known.