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Diana Build Guide by MRxMONEY

Assassin Diana Jungle - Scorn of the Moon

Assassin Diana Jungle - Scorn of the Moon

Updated on April 3, 2013
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League of Legends Build Guide Author MRxMONEY Build Guide By MRxMONEY 4,542 Views 7 Comments
4,542 Views 7 Comments League of Legends Build Guide Author MRxMONEY Diana Build Guide By MRxMONEY Updated on April 3, 2013
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1
Ravenholm (46) | April 3, 2013 2:05pm
hmm overall your guide is very jumbled and doesn't really have any flow. it's like I'm flipping through a book and trying to read chapter 4 then 1,2 then 5, 3 and finally finishing it with 8, 7 and 10 but still looking for chapter 9. closure would have been nice.

also, as a word of advice, it's painful to read very dark colors or very bright colors. If you absolutely must use a very dark color at least use the bold command to make it easier to read.

your squiggles of lines on the map to show ganks look sooooo sloppy and unprofessional, like a child drew them with a crayon. you can download a ton of freeware to draw nice diagrams and i'm fairly certain MS paint can do that too, just play around with it for a few seconds.

you also have items thrown around in the guild and they never match up. I'm looking at it going "ok, but didn't he just use...?" and it just seems sloppy and confusing. my suggestion, explain how you 1. build if you're advancing evenly with the team, 2. snowballing over the enemy team or 3. snowballing in the opposite direction.

as pieces, the guide is alright. as a whole, not so much.
1
Sorbique (7) | March 20, 2013 2:07am
MRxMONEY wrote:



I can respect that decision in going with an early spirit stone over a Madred's Razors and then upgrading into a Spirit of the Spectral Wraith, whatever the users personal preferences is in the early game and none the less both are solid items for junglers. Not sure I get what your saying as to get sorcers shoes so early. so get the madreeds and then upgrade boots, seems like a little bit of a waste to me so that is why I wait till after my first time. that and he ganks already have great gap close so her mobility is never a factor, just my thoughts on the area.

Ill agree with you again when you say its your personal preference on going with a frozen mallet. sorry I can off so strong, was more or less trying to open your eye on the Rylies/Frozen mallet objective that is all. Hope you can see it both ways now from my previoous comment explain beninits of both.

anyways, glad we worked things out, if you have other guides you want to publish let me know and I will upbvote them in return for upvotes on my xin and skarner guide :P

have a great day and good luck gaming.


Yea great we worked it out! And I've played quite some games as Diana jungle but I never really like Rylai's on her when i tried frozen mallet in a game with 5 premade I was litteraly pub stomping so I ran another few games and it worked everytime so far.

I understand you opening my eyes, but I've had a diana guide since her release (which was a bit more detailed) but I've archived that because it was outdated and remade it into this one, that one also had other viable item choices (which I plan to add somewhere this weekend if I have time)

As to get back to your other guides thingy, yea I'm currently working on a Xerath guide so when it's finished I'll let you know.

Same to you!

Thanks

Sorbique / Kesoria
1
MRxMONEY (3) | March 19, 2013 5:01pm
Sorbique wrote:

Vote removed, also to debate over Madred's Razors vs Spirit Stone spirit stone gives you a lot more sustain throughout the jungle, as your AP mid laner requires blue buff and most likely the 2nd one you have absolutely no mana regen. early game this is really a problem for Diana's ganking potential. Even lategame you have a manapool of ~1200 mana, if you use all 4 skills you use ~280 mana this means that you can use you combo about 4 times and are OOM after that.

-- just a personal preference

And getting back to my Frozen Mallet It's really just a personal preference as I stated in my guide. You don't have to if you don't want to, I clearly said that it was my way of playing Diana (:

Reason I kinda bashed on you was because you just made a new Diana guide, and downvoted mine after, had this happen a lot with my previous guides and as you didn't clearly state why you thought Frozen Mallet doesn't work I thought you were just trollvoting indeed.

My points still stand though Spirit Stone --> Madred's Razors you should get Sorcerer's Shoes before finishing Nashor's Tooth and I don't think Lich Bane benefits her too well after the nerf.

thanks

Sorbique / Kesoria


I can respect that decision in going with an early spirit stone over a Madred's Razors and then upgrading into a Spirit of the Spectral Wraith, whatever the users personal preferences is in the early game and none the less both are solid items for junglers. Not sure I get what your saying as to get sorcers shoes so early. so get the madreeds and then upgrade boots, seems like a little bit of a waste to me so that is why I wait till after my first time. that and he ganks already have great gap close so her mobility is never a factor, just my thoughts on the area.

Ill agree with you again when you say its your personal preference on going with a frozen mallet. sorry I can off so strong, was more or less trying to open your eye on the Rylies/Frozen mallet objective that is all. Hope you can see it both ways now from my previoous comment explain beninits of both.

anyways, glad we worked things out, if you have other guides you want to publish let me know and I will upbvote them in return for upvotes on my xin and skarner guide :P

have a great day and good luck gaming.
1
Sorbique (7) | March 19, 2013 3:15pm
Vote removed, also to debate over Madred's Razors vs Spirit Stone spirit stone gives you a lot more sustain throughout the jungle, as your AP mid laner requires blue buff and most likely the 2nd one you have absolutely no mana regen. early game this is really a problem for Diana's ganking potential. Even lategame you have a manapool of ~1200 mana, if you use all 4 skills you use ~280 mana this means that you can use you combo about 4 times and are OOM after that.

-- just a personal preference

And getting back to my Frozen Mallet It's really just a personal preference as I stated in my guide. You don't have to if you don't want to, I clearly said that it was my way of playing Diana (:

Reason I kinda bashed on you was because you just made a new Diana guide, and downvoted mine after, had this happen a lot with my previous guides and as you didn't clearly state why you thought Frozen Mallet doesn't work I thought you were just trollvoting indeed.

My points still stand though Spirit Stone --> Madred's Razors you should get Sorcerer's Shoes before finishing Nashor's Tooth and I don't think Lich Bane benefits her too well after the nerf.

thanks

Sorbique / Kesoria
1
MRxMONEY (3) | March 19, 2013 12:29pm
Sorbique wrote:

why build Madred's Razors if you dont build it into anything else, Diana doesn't get full potential out of Lich Bane you should get your Sorcerer's Shoes before your Nashor's Tooth to get around the map quicker.

Just so everyone knows, This comment is in retaliation from a "down vote" I gave her guide about an hour ago. Here is the link:http://www.mobafire.com/league-of-legends/build/diana-slicing-stuff-up-in-the-jungle-299570/discussion?page=4

My reason for down voting your "Diana Guide" was because you had a frozen mallet on it which btw, 10 other people commented WTF on that item as well. Apparently you're bitter and just want your guide to be popular and not take helpful criticism from something stupid you're doing. The comment was also a question and meant to help you out because a 3300 Gold frozen mallet that gives you Zero AP on an AP caster is not a smart choice.

And yes to answer your question, I did read your guide and the only thing you say about the Frozen Mallet is at the very end and is short as hell, plus mentions nothing about a Rylai's Crystal Scepter.

Just some quick math for you in the example below too cuz after seeing this retaliation from you, I realize you're a childish person that has no clue what a smart decision is over a bad one.

Example: Rylai's Crystal Scepter - (80AP, 500 health and a slow proc) This item gives your passive a bonus 48 magic damage ever third attack which is almost the same as 16 damage per strike. It gives your Crescent Strike an additional 56 magic damage every enemy it hits. It gives your Lunar Rush another 48 magic damage every time it hits. This makes your grand total damage output on a combo 200 magic damage. And by combo I am referring to the section of your guide that stats what combos to use in battle.

NOW LETS COMPARE A FROZEN MALLET
30AD, 700 Health, slow proc, Zero AP - Doesn't increase the damage on any of your magic based abilities at all. Must be in melee auto attacking range to get the slow proc and benefit from the 30 AD. This item has 200 more health than a Rylai's. So to break this down, that means you would have to auto attack your target 6 1/2 times at the 30 extra AD per hit to deal the same damage from one quick 2 second combo if you were to go with a Rylai's Crystal Scepter.

Conclusion: Well I will let everyone decide that for yourself, but if you ask me, of course a Frozen Mallet is a bad choice.

One last thing that everyone should know and I quite, This person also said " Diana doesn't get full potential out of Lich Bane" Another dumb comment again... FYI, She auto attack after using her combo, you even state that your self all over your guide... LMFAO right now... Diana benefits almost better than any AP caster from a lich bane in addition she has extremely low cool downs too so that means even more procs from its passive spell blade.

Let me ask you a question, do you even know WTF you are talking about or are you just mad that I down voted your guide?
1
yureon (2) | March 18, 2013 6:04pm
I don't like the Mobo's
1
Counter Jungling | March 17, 2013 4:10pm
Voted +1
Wow, this build is really fun and works great. The items are so cheap to build too and the 40% CDR on Dianna is amazing.
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