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Spells:
Smite
Ghost
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kha'Zix
Ideal
Strong
Ok
Low
None
Xin Zhao - The Seneschal of Demacia

With that said, if you already have a




I also want to say that



If you are already a jungler then you probably dont care about the info in my guide so feel free to just use my item builds as you wish. If you are new to jungling and looking for a lot of good info then this guide will definitely help you out.
More on these builds below as well as in game strategies for you.
PS: PLEASE RATE AND COMMENT!
''Death is inevitable; one can only avoid defeat.''
--

PROS:
The biggest strengths of
Xin Zhao are in his early game pressure because his ganks are beastly during laneing phase. This also makes him one of the strongest duelists at level 3 with double buffs. I classify
Xin Zhao as a gank heavy early game jungler that transitions into a tanky team fight initiator mid and late game.
CONS:
The biggest weaknesses of
Xin Zhao are his lack of mobility outside of initiating onto a target because his kit is rather weak in utility late game compared to other champions. Another weakness he has is being very auto attack reliant for his kit/cooldowns to work efficiently and deal damage. He is somewhat reliant on snowballing games as he tends to fall off mid to late game especially if he gets behind.
- Strong early game
- No skill shot abilities
- Great jungle sustain
- Easy to gank once your level 3
- Sticks to targets well
The biggest strengths of


CONS:
- All in fighter
- Base damage output is weak
- Tends to get focused first in team fights
- No escape abilities
- Weak late game
The biggest weaknesses of

Runes





















Primary Offensive Masteries
Alternate Defensive MasteriesSummoner Spells

As a Jungler you will take smite for obvious reasons. you need it to secure your buffs as well as dragon and baron when your team decides to take those objectives.

The reason I take












Alternate Summoner

This is a more common Summoner Spell to have on

SPACEBAR |
The way I level up my abilities is Q>E>W. I dont count leveling up R because that is your ultimate and you will get this at 6, 11, and 16 every game. I level up



Ability Combos (Ganking without your ultimate):
Ability Combo #1 - (




Ability Combo #2 - (






Ability Combos (Ganking or team fights with your ultimate):
Ability Combo #1 - (





Ability Combo #2 - (





What a lot of people don't know about



This is a section where I have included all the basic and advanced strategies/tips I have learned over the years of playing
Xin Zhao and should help you out a lot. This list is in a completely random order that I have build over time and just meant for players trying to learn more.
A good strategy is to gank top lane first and try to snowball that lane so you can leave them alone and camp mid/bot which leads to dragon control. If my top lane is losing then I will usually ignore them and try to snowball my carries. If you do try to help top make sure your bot lane has dragon control, if you dont you will likely lose that objective. Either way, you always want to communicate that with your top laner so they dont start raging at you and blaming you the whole game. A huge tip if your ganking a lane is knowing where wards are placed, otherwise you can waste a lot of time in the process. To do this simply ask your laners if they know where the wards are placed and keep tabs on whether the laners are buying wards and placing them. You can also check if they have placed their trinket ward by pressing tab and running your cursor over their trinket. Another tactic you can use is approach a lane and watch the movement of the laner/s which can sometimes tell you if an area is warded. The other big tip for ganking is checking if the enemy laners are on the mini map. Doing this reduces the amount of enemies that can counter gank you to just the enemy jungler. To have the best vision of an enemy jungler ward their wraith camp and/or exists to their jungle. This will give you better ganks as well as be in position to counter gank. For the most effective ganking, keep track of flashes and try to continuously gank lanes where they dont have summoner spells up. This will lead to a lot more kills for you and your team as well as causing the enemy laners to play safer which usually denies creeps from them. If a lane is snowballing really hard you dont want to put a lot of time into ganking for them but you do want to protect them from counter gank as much as possible because they will usually be the highest priority target to a jungler and mid laner. At the start of every game I will usually pick one lane that you can camp and carry the game with. If done successfully, this leads to that lane snowballing which allows them to help out other lanes with you or just carry the game late. I usually wont pick top lane for this and typically dont spend a lot of time top lane either. This is because if you are seen top you will likely give up a free dragon to the enemy. If lanes are missing try to counter gank where you thing they are going to be or ping your lanes for safety even if the ping is wrong it's still better to guess and be wrong then not ping at all. If you choose to invade the enemy jungle, you want to make sure you are stronger than them and I dont suggest doing this if you dont know where the enemy laners are. Otherwise you can be ganked by multiple people or put your laners in a bad position when they come to help. Outside ganking for your team, the two make objectives early on is killing dragon and covering tier one towers. Mid lane tower is by far the most important one to defend for as long as you can because it give you the best control of your jungle.
HOW TO INITIATE CORRECTLY
The best way to initiate fights late game is by flanking the enemy team and getting behind them. The are a few reasons why this is the proper way to initiate with
Xin Zhao. The first is because it allows you to initiate on the right target and apply your 15% armor reduction from
Challenge and 45% slow from
Audacious Charge. The next reason is this ensures more targets will be hit with your ultimate
Crescent Sweep giving you more bonus armor and magic resist on the initiation. The last reason you want to flank the enemy team is because it allows you to use your
Crescent Sweep before or after
Audacious Charge to knock enemies away from you or just reposition them. If the carry you are initiating on doesn't have flash or an escape them its almost always a kill if your team can follow up. If they have or an escape or flash up then I would use
Crescent Sweep to knock them into your team and then follow up with the rest of your combo.
HOW TO INITIATE POORLY
The biggest mistake I see
Xin Zhao players make late game is they sit on the front line and initiate straight at the enemy team. This sometimes works against disorganized teams or against teams that have little to no CC but from my experience this is the wrong strategy to use when initiating with
Xin Zhao. This is because he is all about setting up picks, flanking the enemy team in fights, and disrupting the enemy carries positioning on the back line with his ultimate. The first reason you dont want to sit on the front line is because you will take a lot of unnecessary poke damage making you much weaker once a full team fights breaks out. The second reason is you dont provide much wave clear so their is little to no reason for you to be there. The third reason is initiating directly into a team that can see you makes it easy for them to land their CC which makes it easy to kill you, protect their carries, or just disengage the fight. And the final reason is because your ultimate
Crescent Sweep knocks back the enemy team which can push them away from your team not allowing them to follow up especially if the target you initiate on flashes away.
WHAT TO DO AFTER YOU INITIATE THE FIGHT
After you initiate a fight, you will often get focused and bursted down to a low amount of hp. The way you want to play out a full team fight is land your full combo then peel back to your carries and wait for cooldowns to come back up. Try not to stand their tanking free damage. This dose a few things for you and your team. The first is it causes the enemy team to either keep fighting or back off sometimes catching the enemy team off guard or committing to hard to a counter dive. The second thing is this allows you to use your second set of combos on enemy champions that are diving your carries. Now
Xin Zhao is not known for peeling for his back line but he is actually quite strong at this. That is because he has a 45% slow, a knock-up, and 15% armor penetration from
Challenge. Because of these abilities and your very low cooldowns you are actually extremely effective when standing between your ADC and whoever is trying to kill them. With that said, this is just a secondary tactic to use in team fights. You will still want to be the primary initiator if possible and always focus on flanking behind teams, not just sitting on the back line peeling for your carries.

- Avoid using you
Audacious Charge when farming jungle camps. It doesn't do that much damage and it cost quite a bit a mana which can prevent you from ganking or being able to team fight if you "go ooom" (run out of mana).
- Avoid counter jungling unless you know where the enemy jungler or enemy laners are on the map. This is because Xin does not have an escape without flash and can be collapsed on quite easily.
- Pay attention to the positioning of your team. Xin is one of the easiest champion in the game to initiate with but because you have a gap closer this can easily put you in a bad position away from your team meaning they cant support you or follow up on your engage which make it easy for the enemy team to blow you up first in fights.
- Pick one lane at the start of the game that you want to snowball and gank it as much as possible, this is because Xin is one of the most powerful early game gankers in the game and can punish champions that dont have flash to escape. Use this to your advantage to snowball a lane on your team.
- Avoid fighting bad or neutral fights when you dont have flash up, this is because Xin lacks escapes and can die quite easily when out of position.
- For team fighting, pick one target that you want to take out of team fights and engage on them every time if possible. Xin is extremely powerful when in someone's face and stick to a target very easily. Use this to your advantage to take a specific target out of a fight or just cause them to have to focus you first.
- Use your ultimate to for a multiple target disruption on an engage, peeling for your carries or as an escape if you engage wrong instead of just extra damage on a target/s because it utility and knockback is much stronger than the damage it deals to the enemy team.
- If you fall behind dont force fights/picks or even spend a lot of time around your team holding towers. Let the mid laner and other wave clearer on your team do that. Xin is actually a decent split pusher because you can take down towers really quickly with your
Battle Cry and
Three Talon Strike when left alone. Also if you split push when behind you can sometimes cause the enemy team to not group and push objectives which can stall the game for your team too.
Early Game Jungle Tips
A good strategy is to gank top lane first and try to snowball that lane so you can leave them alone and camp mid/bot which leads to dragon control. If my top lane is losing then I will usually ignore them and try to snowball my carries. If you do try to help top make sure your bot lane has dragon control, if you dont you will likely lose that objective. Either way, you always want to communicate that with your top laner so they dont start raging at you and blaming you the whole game. A huge tip if your ganking a lane is knowing where wards are placed, otherwise you can waste a lot of time in the process. To do this simply ask your laners if they know where the wards are placed and keep tabs on whether the laners are buying wards and placing them. You can also check if they have placed their trinket ward by pressing tab and running your cursor over their trinket. Another tactic you can use is approach a lane and watch the movement of the laner/s which can sometimes tell you if an area is warded. The other big tip for ganking is checking if the enemy laners are on the mini map. Doing this reduces the amount of enemies that can counter gank you to just the enemy jungler. To have the best vision of an enemy jungler ward their wraith camp and/or exists to their jungle. This will give you better ganks as well as be in position to counter gank. For the most effective ganking, keep track of flashes and try to continuously gank lanes where they dont have summoner spells up. This will lead to a lot more kills for you and your team as well as causing the enemy laners to play safer which usually denies creeps from them. If a lane is snowballing really hard you dont want to put a lot of time into ganking for them but you do want to protect them from counter gank as much as possible because they will usually be the highest priority target to a jungler and mid laner. At the start of every game I will usually pick one lane that you can camp and carry the game with. If done successfully, this leads to that lane snowballing which allows them to help out other lanes with you or just carry the game late. I usually wont pick top lane for this and typically dont spend a lot of time top lane either. This is because if you are seen top you will likely give up a free dragon to the enemy. If lanes are missing try to counter gank where you thing they are going to be or ping your lanes for safety even if the ping is wrong it's still better to guess and be wrong then not ping at all. If you choose to invade the enemy jungle, you want to make sure you are stronger than them and I dont suggest doing this if you dont know where the enemy laners are. Otherwise you can be ganked by multiple people or put your laners in a bad position when they come to help. Outside ganking for your team, the two make objectives early on is killing dragon and covering tier one towers. Mid lane tower is by far the most important one to defend for as long as you can because it give you the best control of your jungle.
Team fighting, proper positioning, and how to initiate fights correctly
HOW TO INITIATE CORRECTLY
The best way to initiate fights late game is by flanking the enemy team and getting behind them. The are a few reasons why this is the proper way to initiate with







HOW TO INITIATE POORLY
The biggest mistake I see



WHAT TO DO AFTER YOU INITIATE THE FIGHT
After you initiate a fight, you will often get focused and bursted down to a low amount of hp. The way you want to play out a full team fight is land your full combo then peel back to your carries and wait for cooldowns to come back up. Try not to stand their tanking free damage. This dose a few things for you and your team. The first is it causes the enemy team to either keep fighting or back off sometimes catching the enemy team off guard or committing to hard to a counter dive. The second thing is this allows you to use your second set of combos on enemy champions that are diving your carries. Now


Through my experience of playing
Xin Zhao, I have settled on a specific set of items that work very well for pretty much every game. I dont try and get too fancy with my item paths, I just keep it simple but at the same time, I never just build the same 5-6 items every game either. The way I like to build tanky AD junglers is a step by step choose your own build with simple item options. Below I have broken down each item with short explanation and its value to
Xin Zhao as well why or when you would build it.
Stealth Ward - I start with this trinket because it helps with vision against early buff invades and counter jungling or just trying to keep tabs on the enemy jungler.
Hunter's Machete - This is a standard start for every jungler in the meta today along with 4x
Health Potion's so you can clear your jungle, gets buffs and possibly gank a lane or two depending on what happens.
Spirit Stone - This is the first item I will get when you back to base along with a
Spirit Stone or two as well as wards and pots if needed. This item gives you pretty good sustain in the jungle for farming camps and builds into your
Spirit of the Elder Lizard.
Spirit of the Elder Lizard - I get this as my main jungle item because it give you a lot of damage early on for ganking and farming your jungle which allows you to snowball the game better than any other jungle item. Because
Xin Zhao is an early game jungler I prefer this item over the rest because the damage power spike on this item is really strong for ganking as well as dueling the enemy jungler. I also recently switch my build from a
Spirit of the Ancient Golem over to a
Spirit of the Elder Lizard because the
Spirit of the Ancient Golem is now meant more for full tank junglers. I also switch from a
Spirit of the Ancient Golem because it no longer gives you tenacity so its worth is a lot lower on
Xin Zhao now.
Giant's Belt - I pick this up as part of my core build because I will get a
Randuin's Omen every game and sometimes a
Warmog's Armor so this build into both those items. I also get this as part of my core build because I switched over to a
Spirit of the Elder Lizard from a
Spirit of the Ancient Golem which used to give you 350 HP early on so the
Giant's Belt makes up for this HP difference and still makes you just as tanky early on in the game.
Sweeping Lens - I switch over to this trinket as part of my core build because it allows you to clear wards for ganking lanes, taking dragon and baron, as well as setting up picks mid and late game.
Mercury's Treads - These are the boots you will want to go 80% of games because if gives you tenacity which is a must have most of the time as well as some early magic resist which gives you a little defense against AP damage. However if you are up against a team that is full AD then you probably dont want these boots considering most AD champs dont have much CC.
Ninja Tabi - This boots are great for a couple reasons. The first is if you're up against a full AD enemy team and the second is if you enemy AD carry is the only one fed on their team. You can also get away with these boots if the enemy team lacks hard CC and you dont need tenacity for team fights.
Trinity Force - This is the best damage item to build on
Xin Zhao because you have high CDR and low cooldowns which give you a lot of passive damage from the
Sheen damage.
Xin Zhao also uses all stats this item provides really well which makes it amazing on him. Another reason this item works so well is the passive movement speed from auto attack targets which helps you land your full combo and stick to targets that much better. If you prefer to go more of a damage heavy build or you have a full tank top laner then this is definitely the right items path for you to take.
Warmog's Armor - This is a secondary option to take which makes you very tanky early on in the game just giving you raw HP to defend against AP and AD carries damage. This builds out of the
Giant's Belt in your core build and lets you build your
Randuin's Omen and
Banshee's Veil a lot quicker than going
Trinity Force. I will go this route if I have a damage heavy top laner and my team needs me to be the main tank of the team.
Randuin's Omen - I always Build a Randuin's Omen because the enemy team will have an ADC on their team and this is the highest health with armor item you can buy in the game. This also lets you stick to the enemy a little better from the passive AOE slow active and provides a little attack speed slow which helps reduce some of the AD carries damage too.
Banshee's Veil - The Banshee's Veil is almost always a must buy and the best all around health and magic resist item you can buy. This is because it gives you a lot of tanky stats but the spell sheild is great for avoid a cc spell to stun or slow you as well as long range poke damage. The only reason you would not buy this item is if the enemy team comp is full AD meaning you would take little to no magic damage. In that case you would not want to build a Banshee's Veil and you would just want to get something else for defense like a
Thornmail and/or
Guardian Angel. Another option would be to get a
Sunfire Aegis if you wanted armor and health over health and MR.
Thornmail - This is actually one of my favorite defensive items to build late game because the AD carry will have full build or close too it and will be doing a lot of damage to you. This is because AD carries usually focus the closest target to them so if you initiate as the frontline then their AD carry will be hitting you. This helps deal damage to them as well as reduce a lot of physical damage that you would be taking without it.
Guardian Angel - This is a great item if you are getting focused and killed first in team fights. This should be used to soak damage without the huge risk of dying right away. The passive rebirth on this also buys your back line a little more time if you do get blown up right away. The other cool thing about this item is the enemy team can waste a lot of ultimate's trying to pop your GA which means less damage is focused at your carries and can sometimes win you team fights.
Maw of Malmortius - This is an amazing item against double AP enemy team like top, mid, and/or jungle. This is also really good against AP assassins that are focusing you from the back line. Not only is the magic resist and damage nice to have, but the 400 AP shield often times lets you get the hell out of the fights without getting 100% to zeroed.
Black Cleaver - This is one of the better items for tanky bruisers IMO because this allows your AD carry to deal more damage to the target you are attacking. The other nice pieces to this item are it gives you CDR and health with is really good on
Xin Zhao. I would only get this item over a
Maw of Malmortius for one of two reasons. The first is if the enemy team is heavy AD or you are taking little to no damage from the enemy AP champions. The second reason would be if you are trying to help your teammates deal more damage to the target your fighting. This could mean another AD diver with you or if you are focusing a frontline tank helping your AD carry take them down faster.
Mercury's Treads - Homeguard /
Ninja Tabi - Homeguard - This is just the tier three boot upgrade that I get when I want or need to at some point in the game. There isn't really a specific time that you have to get this upgrade but more when you need base defense or if you need to get to an objective like baron late game.
Oracle's Lens - This is the upgrade to your early game
Sweeping Lens. Get this upgrade if you need to detect stealth units in team fights or want longer stealth vision to clear wards late game.


(1) Core Build
Item Sequence

Warding Totem Removed
0

Hunter's Machete
350

Health Potion
50

Spirit Stone
700

Spirit of the Elder Lizard
2000

Boots
300

Giant's Belt
900

Sweeping Lens
0




















(2) Boots (Pick One)
Item Sequence

Mercury's Treads
1250

Ninja Tabi
1100


(3) Mid Game (Pick One)
Item Sequence

Trinity Force
3333

Warmog's Armor
3100









(4) Defensive Items
Item Sequence

Randuin's Omen
2700

Banshee's Veil
3000





(5) Finishing Items (Pick One)
Item Sequence

Thornmail
2450

Guardian Angel
3200

Maw of Malmortius
3100

Black Cleaver
3000






Upgrade When Needed
Item Sequence

Mercury's Treads - Homeguard
1550

Ninja Tabi - Homeguard
1550

Oracle's Lens
250




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