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Recommended Items
Spells:
Smite
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
Late Game Yasuo has a much higher burst potential and with his wind wall can stop you from using your Q,R combo .
Synergies
Ideal
Strong
Ok
Low
None
Introduction
I chose these runes for a pretty simple reason. Attack speed quints to get the most out of her passive early game that i could possibly abuse with it. Attack Damage marks can be argued but i took them because of the fact that 99% of Diana's early game will be using her passive and auto attacks on the neutral monsters until you have a little bit of cooldown and use her skill combo's to burst them down. Flat armor seals for the added survivability in the jungle in the early game.
So im sure my masteries will have the 21/9/0 nazis coming after me, but hear me out. Diana can be made to destroy everything in two hits or to be a solid tanky mage. I prefer the higher output bursty assasinlike Diana. I went 22/5/3 so that i was capable of having all of the Ability scaling damage masteries a little survivability in the Defense Column and the added movement speed helps to chase down during ganks and move around the jungle quicker for faster clear.
Well, the combo i use on Diana may differ from others and its entirely situational. If i am able to burst them in 2 or 3 skills then i'll lead with R then E,W, and Q when they try to flash or if they stay there to finish it off for overkill. If you are jumping into a much tankier opponent then i will generally lead with Q then R into them W, E them back into me Q again R. If they are still alive just continue to chase with a Q,R combo so that you always have your R up.
I chose smite and ignite for Diana because most of the time you don't need an escape with her when bursting people down in ganks. If an escape is needed i typically just run back towards minions and E the enemy to me for a slow then R to whatever neutral monster or minion is closest to escape. Ignite is very helpful in bursting down champs that have healers nearby or are difficult to kill because of there lifesteal gain.
Pros:
Quick Jungle Clear
Strong AoE Dmg
Good Gap Closer
Non Reliant on buffs by mid game
Cons:
Has several counters
Slow Start
Early ganks shut her down in jungle
No true escape mechanic in lane
Diana's true burst doesn't happen till 6. The spike in damage is pretty high when you hit 6 and her ganks become a lot more devastating. The reason being is because if you mark someone with your Q it resets your ult when used on someone who has been marked with your Q. For those who are new to Diana hitting someone with your Q marks them with Moonlight. So instead of your ult being consumed when used it consumes the moonlight and resets your ult. So when someone is marked with moonlight you can use your ult twice. If used without someone being marked your ultimate will go on cooldown.
Quick Jungle Clear
Strong AoE Dmg
Good Gap Closer
Non Reliant on buffs by mid game
Cons:
Has several counters
Slow Start
Early ganks shut her down in jungle
No true escape mechanic in lane
Diana's true burst doesn't happen till 6. The spike in damage is pretty high when you hit 6 and her ganks become a lot more devastating. The reason being is because if you mark someone with your Q it resets your ult when used on someone who has been marked with your Q. For those who are new to Diana hitting someone with your Q marks them with Moonlight. So instead of your ult being consumed when used it consumes the moonlight and resets your ult. So when someone is marked with moonlight you can use your ult twice. If used without someone being marked your ultimate will go on cooldown.
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