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Diana Build Guide by DarkBlood1

AP Carry Diana *MID-Lane* OP-Carry

AP Carry Diana *MID-Lane* OP-Carry

Updated on February 27, 2013
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League of Legends Build Guide Author DarkBlood1 Build Guide By DarkBlood1 2,150 Views 0 Comments
2,150 Views 0 Comments League of Legends Build Guide Author DarkBlood1 Diana Build Guide By DarkBlood1 Updated on February 27, 2013
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My first Guide

Hello,

i'm DarkBlood1 (it's my account name of EU west),
i'm from germany, but write it in english ( as good as i can).
So....if there are some mistakes in it write my and I correct it.:D
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Introduction

Diana, the Scorn of the moon....
She's an AP Caster or Jungler, but i only play her as an AP Caster.
She's a melee, who need ( so i think) much health.
Thatswhy i chose the Build, which i'll explain later.
Recently she got a nerf, which ( so say other) made her useless, but i don't think so, because she's furhtermore good, and do well damage.
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Spells

PASSIVE:
[Moonsilver Blade]
Diana gains an additionaly 20% attack speed. Every 3rd auto-attack cleaves nearby enemies and deals an additionaly 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP) damage.

Q:
[Crescent Strike]
Diana unleashes a bolt of lunar energy, dealing magic damage in an arc.
Enemies hit becomes lightning for 3 seconds. Deals 60/95/130/165/200 (+0.7AP)Cooldown: 10/9/8/7/6 seconds

W:
[Pale Cascade]
Diana creates 3 orbiting spheres, which lasts up for 5 seconds and detonates on contact with enemies.Additionaly she gains a shield. Deals 20/34/48/62/76 (+0.2AP) damage per orb and 60/102/144/186/228 (+0.6AP) max. damage. The shield absorbes 55/80/105/130/155 (+0.4AP) damage.
Cooldown: 10/10/10/10/10 seconds

E:
[Moonfall]
Diana draws in all nearby enemies and slows them for two seconds. Slows by 35/40/45/50/55%.
Cooldown: 26/24/22/20/18 seconds

R:
[Lunar Rush]
Diana becomes the living embodiment od the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6AP) damage. If the enemy is lighted, Lunar Rush has NO cooldown.
Cooldown:25/20/15 seconds
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Pros / Cons

Pros:
+ High burst damage
+ Low cooldown of all abilities
+ Can use the Ultimate often when the target is lighted

Cons:
- Is focused often, when in teamfights
- Recently got a nerf
- Without health, she dies often
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Team Work

Playing Diana requires a lot of Teamwork, because on Ganks against Diana with 2 or more enemies you will be useless, cause with Diana you only can focus ONE enemie and then the other one.
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Farming

With Diana you're able to farm a lot, cause with her burstdamage you are allowed to farm much of minions. But if you not farm well, you dont have to be sad, after a few minutes you get the one or other kill ;).
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League of Legends Build Guide Author DarkBlood1
DarkBlood1 Diana Guide
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Diana *MID-Lane* OP-Carry

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