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Introduction
However I have always loved Diana when she came 1st came out, and she hasn't being seeing a lot of play in the professional or in general actually. And after the unveiling of her new skin I hope this new look at her capabilities will inspire some of you to pick her up again or try her out for the 1st time.
With no other interruptions I give you my Diana Jungle guide.
For runes:
2 Ap quints, 1 Mg Pen. Why ap quints well the early ap will help diana during her early jungle with her shield making it a safe jungle. The Mg Pen Quint because as an Offtank Diana we arent going to be building much ap so the more Mg Pen will drastically increase our dmge output.
Think of this as elise is mg pen build.
Marks Mg Pen. Because like I state we aren't building much ap so the mg pen will help us deal some dmge and still tank for our team.
Seals basic flat amr seals to help in our early jungle.
Glyphs mr resist per lvl, after a few levels the mr will be just as equal as the flat amount so why not choose the better glyph for late game.
2 Ap quints, 1 Mg Pen. Why ap quints well the early ap will help diana during her early jungle with her shield making it a safe jungle. The Mg Pen Quint because as an Offtank Diana we arent going to be building much ap so the more Mg Pen will drastically increase our dmge output.
Think of this as elise is mg pen build.
Marks Mg Pen. Because like I state we aren't building much ap so the mg pen will help us deal some dmge and still tank for our team.
Seals basic flat amr seals to help in our early jungle.
Glyphs mr resist per lvl, after a few levels the mr will be just as equal as the flat amount so why not choose the better glyph for late game.
Masteries:
9/21/0
A nice off tank mastery setup just like s3.
Offensive Tree: 9 points
1 Butcher help clear the jungle faster
4 Sorcery added CDR. Who DOESNT LIKE CDR!!
3 Mental Force The added ap/per level will help you during late game.
1 Arcane Mastery The added ap early on is The League Gods gift to Diana why wouldnt you except it.
Defense tree: 21 Points
This is where we help Diana move from a burst assassin. Into a Bruiser like Vi.
2 Recovery
2 Enchanted Amr
2 Tough Skin
3 Veteran Scars
1 Bladed Amr
1 Juggernaut
3 Hardiness
3 Perseverance
1 Swiftness
1 Second Wind
1 Tenacious
1 Legendary Guardian
ALl really-preference to what you feel is best.
9/21/0
A nice off tank mastery setup just like s3.
Offensive Tree: 9 points
1 Butcher help clear the jungle faster
4 Sorcery added CDR. Who DOESNT LIKE CDR!!
3 Mental Force The added ap/per level will help you during late game.
1 Arcane Mastery The added ap early on is The League Gods gift to Diana why wouldnt you except it.
Defense tree: 21 Points
This is where we help Diana move from a burst assassin. Into a Bruiser like Vi.
2 Recovery
2 Enchanted Amr
2 Tough Skin
3 Veteran Scars
1 Bladed Amr
1 Juggernaut
3 Hardiness
3 Perseverance
1 Swiftness
1 Second Wind
1 Tenacious
1 Legendary Guardian
ALl really-preference to what you feel is best.
So the biggest obstacle that we are facing now is how to turn Diana into this bruiser tank carry.
Well 1st things 1st.
Your 1st Buy: Pick up 4 Pots and 1 Mana Potion, and Hunters Machete. Which we will turn later into our spirit stone.
2nd Back depending on whether you ganked a lane or farmed your jungle pretty well then start working on your core items.
Spirit Stone , Sorc boots for the added mg pen and the movement speed will help you clear the jungle and add more pressure to different lanes.
Next Finish the Core items:
Spirit Of the Acient Golem, will add some hp, tenacity and some CDR.
Sunfire work towards your bruiserness.
Then Liandrys for the added pen. and the hp.
You can pick up a giants belt then your guise. WHich is what I like to do then finish of which ever item depending on the game.
Next work on end game. Rylais for the added slow, extra ap, and the hp.
Then Last item depending on the game. Either abyssal if you think you need to add extra dmge or the a Spirit Visage to help add to her tankyness.
Well 1st things 1st.
Your 1st Buy: Pick up 4 Pots and 1 Mana Potion, and Hunters Machete. Which we will turn later into our spirit stone.
2nd Back depending on whether you ganked a lane or farmed your jungle pretty well then start working on your core items.
Spirit Stone , Sorc boots for the added mg pen and the movement speed will help you clear the jungle and add more pressure to different lanes.
Next Finish the Core items:
Spirit Of the Acient Golem, will add some hp, tenacity and some CDR.
Sunfire work towards your bruiserness.
Then Liandrys for the added pen. and the hp.
You can pick up a giants belt then your guise. WHich is what I like to do then finish of which ever item depending on the game.
Next work on end game. Rylais for the added slow, extra ap, and the hp.
Then Last item depending on the game. Either abyssal if you think you need to add extra dmge or the a Spirit Visage to help add to her tankyness.
JUNGLING!!
SO what I like to do all depends on either I am on the blue side or purple.
If on blue then I like to start red because you will great a much better leash.
Same on the Purple Side start with where your adc is.
Chug your mana potion after you clear wolves and a pot. Then head you your next buff. After either look for opportunities or continue in your route.
I must stress follow your route. Dont go wondering around wasting your time because the other jungler isn't. They are farming and ganking. So use your route as a ganking route, however doesn't mean this is a golden rule. All adjusts to the game.
SO what I like to do all depends on either I am on the blue side or purple.
If on blue then I like to start red because you will great a much better leash.
Same on the Purple Side start with where your adc is.
Chug your mana potion after you clear wolves and a pot. Then head you your next buff. After either look for opportunities or continue in your route.
I must stress follow your route. Dont go wondering around wasting your time because the other jungler isn't. They are farming and ganking. So use your route as a ganking route, however doesn't mean this is a golden rule. All adjusts to the game.
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