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Spells:
Flash
Ignite
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction and Updates
After making the mistake of getting alot of AD in her build I found out she does best with AP.
This build is tested alot to make sure it works out for the best.
I hope you guys will learn from and like the guide I made.
Updates
10 August 2012
Info about new item build.
Added 3 items to the build you can use as last item.
30 July 2012
Info about new item build.
After thinking it trough a little bit more I thought it would be better to get

This also makes sure your attack speed get optimally used.
I also removed


Summoner Spells
I take
Flash and
Ignite because I believe those are the best for her.
You can escape nasty situations with
Flash and kill of those low hp champs with
Ignite


You can escape nasty situations with


Other viable choices are:
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Runes

The AS will help you proc your



Without these runes you won't be able to spam as much.

This will give you just a bit of an advantage over those that don't have those

Masteries
I go 19/0/11 for the extra mana regen and speed.
I take 4 points in
Alacrity
for the extra AS and 1 point in
Weapon Expertise
for extra AD damage.
The rest of the masteries are pretty much self explaining.
I take AP masteries because I believe shes better as an AP AS champion.
I take 4 points in


The rest of the masteries are pretty much self explaining.
I take AP masteries because I believe shes better as an AP AS champion.
Abilities Explained

This is your harras skillshot.
The enemies hit will be afflicted with Moonlight and will reset the cooldown of ur ultimate when used on them.
Try to spam this on your enemy to get them low enough to use your skill combo.
The enemies hit will be afflicted with Moonlight and will reset the cooldown of ur ultimate when used on them.
Try to spam this on your enemy to get them low enough to use your skill combo.

An damaging shield in the form of 3 rotating orbs that will absorb and deal damage and will refresh once all the orbs are used.
The orbs will disappear once they are hit by an enemy <Minions, Monsters and Chamions>.
The orbs will disappear once they are hit by an enemy <Minions, Monsters and Chamions>.

A skill that draws in nearby enemys and slows them.


Its cooldown gets reduced instantly when it is used on an enemy that is affected by Moonlight.
Abillities Combo
When you have enough mana and your enemy is low enough use your Q > R > E > W and keep chasing your enemy with auto attacks.
Once you think you can finish your enemy use your ulti again regardless of the enemy being affected by Moonlight.
Once you think you can finish your enemy use your ulti again regardless of the enemy being affected by Moonlight.
Abilities Sequence
I alter my levels for
Crescent Strike and
Pale Cascade to get them to 3 at an equal phase.
I do this because I believe that you will survive teamfights more often with the extra levels in your shield.


I do this because I believe that you will survive teamfights more often with the extra levels in your shield.
When to change the level sequence?
If you find yourself dieng fast even when playing defensive consider levelling your


This will make sure you will be able to do damage trades.
Core Items



Item sequence
The idea behind this path of buying items is too get an early AP damage advantage while also staying alive.
The
Giant's Belt makes sure you get some extra hp early game so you can survive some hits.
The early
Amplifying Tome's and
Blasting Wand's make sure your AP damage is high in early game, it also builds into the core items you need late game.
This makes sure you can get early AP damage while not wasting items nor money.
The

The early


This makes sure you can get early AP damage while not wasting items nor money.
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