This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Shaco, The Demon Jester AP/AD [LANE/JUNGLE]
- D0 17 11K3 4 UDYR [Offensive/tanky]
- Irelia - Who's Next?
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
History
The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.
On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.
This is my second build, i've also got a Shaco-build..
I have played LOL in quite long time now.. and Udyr was one of my first champs, but back then i tried to play him jungle? and well its okay, but if you dont got some wild runes its really bad to jungle Udyr, so i created my own laningbuild..
This is mt own build, and if you think there is something i should change, you can comment my build, and ill maybe write it in the build..
Persistent Effect: Increases attack speed by 20/25/30/35/40%.
Activation: Udyr's attack speed is increased by 15/20/25/30/35% and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+) magic damage over 2 seconds.
Cost
55/50/45/40/35 Mana
Range
600
This is my main dps stance, because of the big damage burst :D!!
- Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.
Cost
55/50/45/40/35 Mana
Range
600
I'm using my this stance to gain my HP, by killing creeps and by going into the jungle, and its a pretty smart spell to use when you are trying to get the last hit on a enemy... :D!
- Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Range
600
Bear-stance is totally overpowered! it increases your runspeed and gives you this great stun! witch is exceptionally good when you are chasing ppl!
- Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120 (+0.25) magic damage.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
Cost
55/50/45 Mana
Range
600
I dont really use this stance because i'm going AD and not hybrid..
- Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
It's a really good passive ability because of the AS, witch works really good with our tiger-stance :D!!!
I almost always go for a item in the start, because its very effective and a good way to start.. If you are getting FB with a laning Udyr you will be unstoppable.
Im going for the Berserker Greves because of the AS witch is very useful as Udyr tiger-stance, and bears-stance as well..
The reason why i go for so early in-game is because the crit combined with the AD and your tiger-stance is so overpowered that you already from the start of your game will pwn. Then i'm heading for my , and that's because of the AS and the crit, and ya, it's always insane with some AS and crit.. and then the runspeed is really good with your bear-stance I'm then going for Starks Fevor, because my teammates will love me, and i need the AS and the LS.. And now, for my favorite item in the whole game !!! !! :D Its a really good item, it deals okay damage, and got that slow in every attack, really a enjoyable item as Udyr, and totally insane combined with bear-stance.. My last item is , and it don't have to be your last item, you can put it in the build exactly where you want, but i buy it as the last item..
If you got something to say about my item-build write a comment instead of voting down, then i have a chance to make it better..
But i have a good reason why my Skill Sequence is the way it is!
I'm starting with Bear-stance because i want my lane to get FB, and the stun and runspeed is really good!, and then i'm focusing on both tiger and bear-stance... finishing turtle instead of phoenix-stance.. I wont skill phoenix up, because i'm AD, and phoenix need a hybrid build..
If you are charging into ppl with bear-stance stunning them, and then go tiger-stance your enemy wont stand a chance... :D
I'm doing that, because i want to keep it simple, but of course you can pick some other Summoner Spells, but Ghost, Exhaust is the spells i recommend, because its the basic AD carry summoner-spells?
You could grap
Ignite could be useful, if you have the problem that your enemies always get away with low health, and of course its good against AD carry's with lifesteal
Teleport is useful you know your teammates, and are speaking to them. You cant really use it to anything else than ganks and protecting turrets, but there's always some people who prefer this summoner-spell
Flash could be a good summoner-spell as a "support" to your bearstance!
GL & HF enjoy my build, and vote up please ;)
You must be logged in to comment. Please login or register.