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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
Hello there. I'm here again to put a build on rammus, a guide that has been working for me since rammus was free this week. I would put some pictures of my success with this build but, i don't know how to so yeah. two builds
(IF YOU DON'T KNOW, ALL OF MY BUILDS ARE TESTED ONLY ON 3v3 MAPS)
Pros
- Good chasing ability
- A very nice taunt
- Good armor and magic resist from DBC
- EXCELLENT passive
- An incredible tank
- Armor penetration and magic penetration don't really do much (my opinion)
Cons
- Harassed very easily
- A really hard early game (my opinion)
- Usually useless without your team
- Can't farm well early game
- Good chasing ability
- A very nice taunt
- Good armor and magic resist from DBC
- EXCELLENT passive
- An incredible tank
- Armor penetration and magic penetration don't really do much (my opinion)
Cons
- Harassed very easily
- A really hard early game (my opinion)
- Usually useless without your team
- Can't farm well early game
I go with Ghost and Flash ALWAYS.
Ghost Let's say your teammate got ganked. You are on the other side of the map. Easy. Just pop ghost and powerball. You'll be so fast that you'll probably be able to save your teammate. Also, if your enemy popped ghost, flash, and some sort of speed increasing ability, ghost and powerball does the trick.
Flash Originally what it is used for. Popping through walls. Getting that mile done by a single flash. Rammus-ly, sometimes powerball doesn't do the trick by itself. Sometimes it ends before u get him. Flash can shorten the time by just flashing up the distance between u and him. Just make sure u aim your cursor on him.
Ghost Let's say your teammate got ganked. You are on the other side of the map. Easy. Just pop ghost and powerball. You'll be so fast that you'll probably be able to save your teammate. Also, if your enemy popped ghost, flash, and some sort of speed increasing ability, ghost and powerball does the trick.
Flash Originally what it is used for. Popping through walls. Getting that mile done by a single flash. Rammus-ly, sometimes powerball doesn't do the trick by itself. Sometimes it ends before u get him. Flash can shorten the time by just flashing up the distance between u and him. Just make sure u aim your cursor on him.
First or all, i want to say the item sequence on top is a little FALSE.
First off let me tell you that Sight wards are used to represent when to go back and buy more items. Although, since it is used to represent the times you go back, it can also represent the times you actually buy a sight ward to help your teammates (somewhat recommended. I don't use this method though). If you are still confused, let me simplify it for you.
(If their team consist of more casters than DPS, switch the order from armor>mr>armor>mr to mr>armor>mr>armor.) Don't be an *** and build armor on casters BECAUSE OF THE PASSIVE!
Starting
Reqrowth pendant
Health potion
(Total: 485)
First stop
Philosopher's stone
Boots of speed
(Total: 700)
Second stop
Chain vest
(Total: 700)
Third stop
Cloth armor
If you have enough, thornmail
(Total: 300 or 1300)
Fourth stop
Mercury's treads
(Total: 850)
Fifth stop
Negatron cloak
(Total: 740)
Sixth stop
Catalyst the protector
(Total: 1325)
Seventh stop
Banshee's veil
(Total: 650)
Eighth stop
Giant's belt
(Total: 1110)
Ninth stop
Sunfire cape
(Total: 1500)
Tenth stop
Negatron cloak
(Total: 740)
Eleventh stop
Force of nature
(Total: 1870)
Twelfth stop
Sell philosopher's stone
Chain vest
(Total: 700)
Final stop
Guardian Angel
(Total: 1900)
Mercury's treads
Banshee's veil
Sunfire cape
Force of nature
Thornmail
Guardian angel
This shall be your final item set.
First off let me tell you that Sight wards are used to represent when to go back and buy more items. Although, since it is used to represent the times you go back, it can also represent the times you actually buy a sight ward to help your teammates (somewhat recommended. I don't use this method though). If you are still confused, let me simplify it for you.
(If their team consist of more casters than DPS, switch the order from armor>mr>armor>mr to mr>armor>mr>armor.) Don't be an *** and build armor on casters BECAUSE OF THE PASSIVE!
Starting
Reqrowth pendant
Health potion
(Total: 485)
First stop
Philosopher's stone
Boots of speed
(Total: 700)
Second stop
Chain vest
(Total: 700)
Third stop
Cloth armor
If you have enough, thornmail
(Total: 300 or 1300)
Fourth stop
Mercury's treads
(Total: 850)
Fifth stop
Negatron cloak
(Total: 740)
Sixth stop
Catalyst the protector
(Total: 1325)
Seventh stop
Banshee's veil
(Total: 650)
Eighth stop
Giant's belt
(Total: 1110)
Ninth stop
Sunfire cape
(Total: 1500)
Tenth stop
Negatron cloak
(Total: 740)
Eleventh stop
Force of nature
(Total: 1870)
Twelfth stop
Sell philosopher's stone
Chain vest
(Total: 700)
Final stop
Guardian Angel
(Total: 1900)
Mercury's treads
Banshee's veil
Sunfire cape
Force of nature
Thornmail
Guardian angel
This shall be your final item set.
As a tank, you are responsible for your teammate's lives during a team fight. blah blah blah. We will be following this standard but now, we shall be following some of my rules.
Rule #1:
Taunt those who do the most damage. Some are weak during team fights yet some are strong during team fights. Quickly taunt the highest damage dealing one. This will definitely give your teammates a chance to open a can of whoop-*** on him. The rest, well, can be easily taken out by powerballing up on em. Just make sure your teammates still follow you unless they are low hp.
Rule #2:
Sometimes perform ganks for top lane. It's good for getting those easy kills and also, it helps that person. Roll. Taunt. DBC. Maybe ulti. GG.
Rule #3:
Rammus goes first. Basically in everything. Dragon. ganks. team fights. nuff said.
Rule #4:
An ultimate for a change. Basically for everything again. Farming. ganks. team fights. nuff said.
Rule #1:
Taunt those who do the most damage. Some are weak during team fights yet some are strong during team fights. Quickly taunt the highest damage dealing one. This will definitely give your teammates a chance to open a can of whoop-*** on him. The rest, well, can be easily taken out by powerballing up on em. Just make sure your teammates still follow you unless they are low hp.
Rule #2:
Sometimes perform ganks for top lane. It's good for getting those easy kills and also, it helps that person. Roll. Taunt. DBC. Maybe ulti. GG.
Rule #3:
Rammus goes first. Basically in everything. Dragon. ganks. team fights. nuff said.
Rule #4:
An ultimate for a change. Basically for everything again. Farming. ganks. team fights. nuff said.
Updates on my recent games with rammus using this build.
(Credits go to Madmack for the layout of the updates)
Observe the minion kills. It's really hard to get them huh. Thats why philosopher's stone covers it.
14/3/19 Victory - Only item missing was guardian angel
Damage Dealt 91,113
Damage Taken 28,334
Largest Killing Spree 5
Largest Multi-kill 2
Minions Slain 80
16/6/18 Victory - Full Item Build
Damage Dealt 104,994
Damage Taken 35,532
Largest Killing Spree 4
Largest Multi-kill 2
Minions Slain 64
9/6/8 Victory - No force of nature, sunfire cape, and guardian angel
Damage Dealt 37,430
Damage Taken 24,593
Largest Killing Spree 5
Largest Multi-kill 2
Minions Slain 23
(Credits go to Madmack for the layout of the updates)
Observe the minion kills. It's really hard to get them huh. Thats why philosopher's stone covers it.
14/3/19 Victory - Only item missing was guardian angel
Damage Dealt 91,113
Damage Taken 28,334
Largest Killing Spree 5
Largest Multi-kill 2
Minions Slain 80
16/6/18 Victory - Full Item Build
Damage Dealt 104,994
Damage Taken 35,532
Largest Killing Spree 4
Largest Multi-kill 2
Minions Slain 64
9/6/8 Victory - No force of nature, sunfire cape, and guardian angel
Damage Dealt 37,430
Damage Taken 24,593
Largest Killing Spree 5
Largest Multi-kill 2
Minions Slain 23
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