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Choose Champion Build:
Spells:
Heal
Ignite
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Champion Introductions


When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside


''Her melody moves the soul, her silence sunders the body.''
-- Jericho

Malcolm


Unfortunately









“They got a saying in the locker: ain’t got nothin’ but time to plan.” –

It is said that the man now known as




Beware the Madman of Zaun. In his eyes, you are already dead.
The Megling Commandos are something of a legend in Bandle City. They have a history that spans centuries, and they remain the oldest yordle military unit still in service. They are renowned for their courage, deadliness, and ruthlessness, making them the most respected and feared of all warriors in Bandle City. Legends of Megling, the valiant founder of the commandos, are still heard throughout Valoran's taverns. It was these legends that most fascinated a young



Though her heart lies with her unit, the call to the League of Legends was irresistible and now




''If there's one person I'd trust to take on a difficult mission, it's

--

In a world far away where an ancient war still rages,




Ten years ago,









''In the League of Legends, Justice comes on swift wings.''
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.





''The Heart of the Tempest beats eternal...and those beaten remember eternally.''
Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As

As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young


''Her guiding light makes enemies wary, but they should worry most when the light fades.''
--

Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.
Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.
Whatever you do, don't tell him you missed the punch line.




















(Innate): After casting 3 spells,


(Stance) – Persistent Aura:


Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20
Activation:

■Diameter: 700
Cost: 45 / 50 / 55 / 60 / 65 mana
Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.7 per ability power)
(Power Chord) - Staccato: If this spell was last cast when




(Stance) – Persistent Aura:


Armor & Magic Resist: 3 / 6 / 9 / 12 / 15
Activation:


■Diameter: 1000
Cost: 60 / 65 / 70 / 75 / 80 mana
Heal: 40 / 60 / 80 / 100 / 120 (+0.25 per ability power)
Bonus Armor and Magic Resist: 8 / 11 / 14 / 17 / 20
(Power Chord) - Diminuendo: If this spell was last cast when



Stance) – Persistent Aura:


Movement Speed: 4 / 8 / 12 / 16 / 20
Activation:

■Cooldown: 7 seconds
■Diameter: 1000
Movement Speed: 6 / 8 / 10 / 12 / 14 %
(




Active):

Cost: 100 / 150 / 200 mana
Cooldown: 140 / 120 / 100 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)


(Innate):



(Active):

Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage)
Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+1.36 per bonus attack damage)
Smokescreen
Active):

■Area of effect radius: 250-300 (estimate)
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)
Slow: 15 / 20 / 25 / 30 / 35 %

(Active):

■Range: 425
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Attack Speed: 40 / 50 / 60 / 70 / 80 %

Active):

■Range: 1000
■Cone Range: 800 (estimate)
■Cone Width:
Cooldown: 100 / 90 / 80 seconds
Initial Physical Damage: 250 / 350 / 450 (+1.4 per bonus attack damage)
Explosion Physical Damage: 140 / 250 / 360 (+1.2 per bonus attack damage)





■Range: 1000
Cost: 50 / 60 / 70 / 80 / 90 health
Magic Damage: 15 / 18 / 21 / 23 / 25 % of target's current health
Minimum Damage: 80 / 130 / 180 / 230 / 280
Maximum damage versus monsters: 300 / 400 / 500 / 600 / 700


■Diameter of AoE: 325
Cost: 10 / 15 / 20 / 25 / 30 health per second
Magic Damage: 35 / 50 / 65 / 80 / 95 (+0.2 per ability power)
Duration Reduction: 10 / 15 / 20 / 25 / 30 %



Cost: 25 / 35 / 45 / 55 / 65 health
Flat Attack Damage Bonus: 40 / 55 / 70 / 85 / 100
Extra Attack Damage Bonus: 0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% of health missing


■Cooldown: 75 seconds
Heal: 40 / 50 / 60 % of max health
Movement Speed: 15 / 25 / 35 %





■Cooldown: 20 seconds
Attack Speed Boost: 30 / 45 / 60 / 75 / 90 %


■Range to Center of AoE: 900
■Diameter of AoE:
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)

Passive): Enemies explode when slain by

Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.25 per ability power)
(Active):

■Range: 625
Cost: 50 / 60 / 70 / 80 / 90 mana
Total Magic Damage: 110 / 140 / 170 / 200 / 230 (+1.0 per ability power)
Buster Shot --- Active):

■Cooldown: 60 seconds
■Range: 700
■Knockback Force Width: 200
Magic Damage: 300 / 400 / 500 (+1.5 per ability power)
Knockback Distance: 600 / 800 / 1,000



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