Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Draven ADC guide

Draven ADC guide

Updated on March 2, 2019
9.2
23
Votes
2
Vote Vote
League of Legends Build Guide Author Jackwhite20 Build Guide By Jackwhite20 23 2 48,346 Views 7 Comments
23 2 48,346 Views 7 Comments League of Legends Build Guide Author Jackwhite20 Build Guide By Jackwhite20 Updated on March 2, 2019
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Precision
Conqueror
Triumph
Legend: Bloodline
Coup de Grace

Sorcery
Celerity
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello, my name is Jackwhite20, I have been playing League of Legends since March 2017. I decided to create this guide to help new players. Draven is in my opinion the best Attack Damage Carry in the game, his damage, snowballing potential, his personality, his design are all great. Without further to do let's jump into the guide.
Back to Top

Pros/Cons

Pros
+ Incredibly good early game
+ Amazing snowballing potential
+ Global Ultimate
+ Very rewarding if mastered
+ That hair
Cons
- Very vulnerable to ganks
- No Mobility
- Very punishing if you die before you make any kills
Back to Top

Runes

  • Precision
  • Conqueror: Since Draven is an Attack Damage Carry, his main source of damage will be, obviously, Attack Damage, so this rune is very useful as it gives you bonus AD in the middle of a fight. Also grants you true damage, great against tanky supports like Taric and Nautilus.
  • Triumph: A lifesaver in sticky situations, also the bonus gold is nice.
  • Legend: Bloodline: Allows for more lane sustain, and grants Draven even more snowballing potential.
  • Coup de Grace: You deal more damage to low HP targets, that's about it.
  • Sorcery
  • Celerity: Movement speed bonuses are 10% better, synergizes well with Blood Rush.
  • Gathering Storm: You get more AD over the course of the game, great rune for any ADC, including Draven.
Back to Top

Items

Back to Top

Summoner Spells

  • Flash: Flash is a must have for Draven, since he has no mobility. It allows him to escape, chase enemies, make outplays, steal the dragon/herald/baron, surprise the enemy etc.
  • Heal: Heal is also a must for Draven for more lane sustain and escape sticky situations.
  • Ignite: If your support has already taken heal, you could always take Ignite for some kill pressure in lane.
Back to Top

Abilities

  • League of Draven: This passive is what makes Draven, Draven. Every time you catch a Spinning Axe, kill a minion, monster or tower, you get a stack of Adoration. Killing six minions in a row gives you 2 stacks. Killing a champion will give you 2 gold per stack plus 25 extra gold. If you play it right, you will be swimming in a pile of gold and have half full build by minute 15. However, be incredibly careful, as Draven will lose 75% of his stacks upon death Ex. you have 100 stacks, if you die you will only have 25 left, making death a really punishing thing for Draven. If you are cornered and cannot escape, try to make a kill to consume your stacks before someone kills you.
  • Spinning Axe: This is Draven's main source of damage and where most of his difficulty lies. Draven will prepare a spinning axe that deals almost double damage, he throws it and it will ricochet back. Draven can then catch the axe to immediately prepare another one for no extra mana. Draven can also have two Spinning Axes at once, however it makes catching them more difficult. Contrary to popular belief, the landing spots of the axes are not random, they are dependant on Draven's movements before he throws the axes, so be careful where you move before throwing the axe as it might land in an unsafe spot.
  • Blood Rush: A simple ability that gives you MS for 1.5 seconds and AS for 3 seconds. Synergizes well with Celerity. Also Blood Rush completely resets when Draven catches a Spinning Axe, making it really useful to chase enemies down. Also you ignore unit collision when it is active, making catching axes way easier. However do not spam this early game as you will quickly run out of mana.
  • Stand Aside: Simple utility ability. Draven throws two axes in front of him, and all enemies that are hit by it are knocked aside and slowed for 2 seconds. This ability is usually what differentiates good Dravens from bad Dravens. Good Dravens will use this ability to escape, chase down enemies, and interrupt channels and spells. Bad Dravens will just use it to deal extra damage and waveclear, and Stand Aside is not good at either.
  • Whirling Death: A global ultimate. Draven throws two giant axes that traverse in a liniar direction until they hit a champion, reach the map borders or if you press R again. Whirling Death deals less damage the more units it hits, however the damage resets when coming back. If you time it correctly you can maximize the damage output. The axes will return to Draven no matter where he goes after throwing them, allowing you to position yourself so you can hit an enemy. Also the axes will return even if Draven dies, if timed perfectly you can catch your opponents off-guard and secure a kill, even if you're dead.
Back to Top

Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Always Max Spinning Axe first, as it is your main source of damage and for the reduced cooldown, max Blood Rush second for the extra MS, AS and reduced mana cost, and max Stand Aside last for the reduced cooldown, extra damage, and more stun percentage. Max Whirling Death at levels 6, 11 and 16.
Back to Top

Conclusion

I hope you enjoyed reading my guide and found it useful, i had a lot of fun making it. If there is anything you feel i missed out or any criticism, feel free to let me know.
Download the Porofessor App for Windows
League of Legends Build Guide Author Jackwhite20
Jackwhite20 Guide
Vote Vote
Draven ADC guide

League of Legends Champions:

Teamfight Tactics Guide