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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
+ Great Support Choice + Great synergy with most all ADC and team comps + High levels of CC and peel potential + Lane sustain with heals and Auto-Attack buffs |
Nami is a Great support choice whether it be in solo queue or even a premade team. With her high levels of CC, peel, lane sustain she is she sure to turn the tide of any game to your favor. |
- Hard to master - Very squishy - Mana hungry - Team success is heavily reliant on the your skill - Strong knowledge of positioning is a MUST |
There is a downfall with Nami and that is that you must be able to hit your Q skillshot and know positioning. She is very mana hungry especially in early lane phase. |
Surging Tides When Nami's abilities hit allied champions they gain Movement Speed for a short duration.
Aqua Prison Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Sends a bubble to target area, dealing 75/130/185/240/295 (+50% Ability Power) magic damage to enemies, and stunning them for 1.5 seconds.
Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Unleashes a stream of water that bounces back and forth between allied and enemy champions.
On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion.
On Enemy Hit: Deals 70/110/150/190/230 (+50% Ability Power) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by -15% + (7.5% per 100 Ability Power) each bounce.
Tidecaller's Blessing Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
Empowers an allied champion's next 3 basic attacks, causing them to slow the target by 15/20/25/30/35% (+[5% Ability Power]%) for 1 second and deal 25/40/55/70/85 (+20% Ability Power) bonus magic damage. Lasts for 6 seconds.
Tidal Wave Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+60% Ability Power) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.Allies hit by the wave gain double the effect of Surging Tides.
Aqua Prison Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Sends a bubble to target area, dealing 75/130/185/240/295 (+50% Ability Power) magic damage to enemies, and stunning them for 1.5 seconds.
Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Unleashes a stream of water that bounces back and forth between allied and enemy champions.
On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion.
On Enemy Hit: Deals 70/110/150/190/230 (+50% Ability Power) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by -15% + (7.5% per 100 Ability Power) each bounce.
Tidecaller's Blessing Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.
Empowers an allied champion's next 3 basic attacks, causing them to slow the target by 15/20/25/30/35% (+[5% Ability Power]%) for 1 second and deal 25/40/55/70/85 (+20% Ability Power) bonus magic damage. Lasts for 6 seconds.
Tidal Wave Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+60% Ability Power) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.Allies hit by the wave gain double the effect of Surging Tides.
Skill Order
Now I am sure you are all wondering as to why I max my E (Tidecaller's Blessing before my Q(Aqua Prison) when I have stated that it is highly important to hit the Q. It is very simple really and that has to with Auto-Attack buff given on the E vs the minute cooldown and increase damage output on the Q; in my opinion it is greater in team fights to have the E maxed than to have the q maxed. If positioning is correct you will be on the backline with your ADC and not in range for your Q. However this entirely situational depending upon team comp and how you feel with this champion.
Now I am sure you are all wondering as to why I max my E (Tidecaller's Blessing before my Q(Aqua Prison) when I have stated that it is highly important to hit the Q. It is very simple really and that has to with Auto-Attack buff given on the E vs the minute cooldown and increase damage output on the Q; in my opinion it is greater in team fights to have the E maxed than to have the q maxed. If positioning is correct you will be on the backline with your ADC and not in range for your Q. However this entirely situational depending upon team comp and how you feel with this champion.
STARTING ITEMS
Now a new item I would like to discuss that is an essential to Nami build has only recently been added in patch 6.22 and would like to say that as it is now is OP.
Redemption
+400 Health
75% Base Health Regen
75% Base Mana Regen
75% Base Health Regen
75% Base Mana Regen
Unique Passive: 10% heal and shield power
Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 - 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 - 490 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
That's right!!! You can use it while you are dead!!!!
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