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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Brand
This can be a very tough matchup depending on how good the Brand player actually is. A good Brand will poke the hell out of you with his Pillar of Flame and then if you can't burst him right away in a fight, he will use his full combo on you and you'll be helpless to his damage. You can farm easier early and have a better all-in so if you can get him to half health early, go for an aggressive all-in and try to kill him. Be careful when diving him however as he can stun you and completely turn around a 1v1 or 2v1.
Introduction

Annie
Well hey there! Thanks for checking out my guide on

Just a little about myself, I'm a member of team GP who mainly plays mid and support with my mains being



Anyways,



This guide will teach you how to play




This item is pretty much a must-buy on




A definite goal for the early-mid game, this brings your burst to another level and gives you some much needed movement speed (hopefully you have boots already). The damage from the item itself (100AP) is pretty big and then the extra splash damage is huge when you land a great 2-3 man Tibbers stun. Another item I buy almost every game.




This is where some deviation is possible as you can grab a Rylai's or a Morello's depending on if you want a little bit more health and a nice slow on your spells or some much-needed CDR. Both items are very viable on


Boots:
You can either go CDR boots, magic penetration boots, or mobility but I normally grab the CDR boots and get


For those of you who have never played

Laning Phase
Again, I'm going to assume you have already seen or read what each of

Combo: Q(stun) - W - AA - Thunderlord's(automatically)
Once you poke them down sufficiently, you should look to go all-in for a kill. A basic part of being good at mid-lane is knowing when to trade and when to engage fully. You should only go all-in when your opponent's spells are on cooldown. For example, if you're facing an



All-in Lane Combo: R(stun) - Q - W - E(for protection).
Teamfighting
In teamfights your job is to catch two or more members of the enemy team in your ult stun and then try to blow up a carry as fast as possible. Your ult can be game-changing and can either save or throw games so use it wisely but don't be afraid to use it and end up dying too early before you can make an impact. The combo is the same as in a all-in lane combo but you'll have to use your flash most of the time to catch them off guard. You also HAVE TO go for a carry because using your combo on a tank is useless.
You HAVE TO use your flash aggressively most of the time so you can't be prudent with your use. Late game you should look to flash-engage whenever it is up if you don't have any other type of hard engage. Even in lane, a good flash-Tibbers will get an easy kill with very little counterplay.

And remember:
"Don't be a scaredy cat!"
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