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Kayle Build Guide by Officer01

AP Carry ♔ Epic Heroine Kayle ♔ An inexorable AP Guide [S4]

AP Carry ♔ Epic Heroine Kayle ♔ An inexorable AP Guide [S4]

Updated on April 10, 2014
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League of Legends Build Guide Author Officer01 Build Guide By Officer01 6 3 56,905 Views 11 Comments
6 3 56,905 Views 11 Comments League of Legends Build Guide Author Officer01 Kayle Build Guide By Officer01 Updated on April 10, 2014
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1
Officer01 | June 19, 2013 8:44am
Thx for your Feedback. ;-)

I take this Runes because I don't see a large difference between 3,4 AS or 5 AP. Of course you can take the 5 AP and I sometimes do it but I think it is a "matter of taste". Some prefer AS and some AP.

Clarity is no longer an option since Patch 3.8. I updated the Guide right now. I alternatively start with Doran's Ring sometimes since it became cheaper. So the Mana problems are fixed with it. No Clarity anymore. :D
1
ExtremeKabuto (6) | June 18, 2013 9:07pm
I really like this Guide. You made me realise how much of a good pick up for Kayle the Abyssal Mask is (Because she doesn't gain MR/Level Naturally Anymore). I always build her w/o it though and it really leaves me lacking in MR until Late game. It' something I hate because until I get to my defensive item, I'm really Squishy and get wiped off the map after my 3-second Intervention.

Some Questions Though =/

AS Marks are Fine, But I too question the AS Quints you have. 3.4% AS for an extra 5 AP? Doesn't seem really worth it for me considering relatively early on, you are going to be getting a stinger anyway.

I don't think there is any situation under which you should use Clarity. I find You can easily manage your Mana Pool with Kayles natural Health/Mana scaling as you level up and taking Clarity feels like a small waste of late game power.. Because if you need to use it late game, then clearly you're just spamming Reckoning whenever it's up. A Crystalline Flask or just straight up more Mana Pots can easily solve this problem.

I like how you detailed each Mid Champ that you can possibly face up against.

Kayle is really item dependant so I'm happy that its not only me that prioritizes Righteous Fury over Reckoning. Kayle is a DPS Mid, and hence she should be played like one.

All in all, I really liked it. +1 :D
1
Officer01 | June 3, 2013 10:43am
There are quite similar Guides but just not the same. Many of the AP-Kayle-Guides rely on hybrid Items such as Guinsoo's, Hextech or something like that. I've also never seen such offensive Masteries on AP-Kayle. I further swear to get as much Attack Speed as possible out of Runes.

So there are quite a few unique things.

I also try to improve the Guide constantly in the future. There are many creative options. For example, I would like to describe how to fight against typical Mid-Champs and what you should consider with the different opponents.

Unfortunately, a perfect Guide does not come over night. It grows over time.
1
Darkmoshiumi | June 2, 2013 10:53am
Good guide, but the only complaint is that this build is so common. I can probably find the exact same build and the exact same information on another highly rated guide. So tell me, what makes this build unique to you?
1
TROLLing1999 (49) | June 2, 2013 9:24am
i like seeing people trying to improve.
+1 for now but you should keep up the good work. there is still work to be done.
1
Laggermeister (242) | June 2, 2013 8:38am
**** guide -1
1
NinjaOfEpicness (7) | June 2, 2013 6:40am
Hey there Officer01. I told you would consider upvoting when you made updates. This is a great start but I think there is still so much more potential from this guide. +1 for now to keep you motivated but you really should take another look at some things.

TROLLing1999 has a very valid point with your summoner spell choices. I noticed that you have added the viable spells to alternate choices but from my perspective I think you should swap Clarity for Ignite because that is the choice in most competitive play. I find it best to post the most common choices at recommended and write about why I prefer something different in the alternate section. The other thing I will add is that I encourage you to force yourself to not take Clarity for several games. Go start with some early sustain and have your jungler get you blue second time around. Also maybe build an early mana fixing item like Tear of the Goddess or Chalice of Harmony just to see how they can be incorporated into this build. Depending on what you find out I think you can make some nice additions to this guide.

Well as I said +1 for now to keep you motivated but I still think there is a lot more potential to Kayle that you aren't quite getting to.
1
Officer01 | June 2, 2013 3:05am
Thank you guys for your feedback!

@king boo311
- I choose AS Runes because Kayle's passive shreds some Amor and MR. So it is not necessary for me to take Magic Penetration.
- I choose AP and AD Masteries to get more damage out of Kayle. I think defensive options don't bring as much success as I would like.
- Some Chapters have been expanded to include some more experiences.
- Tips & Trick implemented and Ability Sequences added

@NinjaOfEpicness
- It was my intention to build Kayle as offensive as possible, so I choosed those Runes and Masteries.
- Some Chapters have been enhanced considerably.
- Situational Build Guides may be added later.

@TROLLing1999
- Doran's is another option you can play Kayle. I mean there are hundreds of options you can build. But this is my main build.
- More Summoner Spells (like Ignite and Exhaust) have been added now.
- Malady is an option, yes but Guinsoo's I only take when I play hybrid (not for an APC).
- Sequences added. I'm no longer rude. xD
1
TROLLing1999 (49) | June 2, 2013 1:21am
Clarity seriously? You can simply get 2 Doran's Rings , a Crystalline Flask , ask for Blue, or just buy some Mana Potions.You 'd better get Ignite for more burst damage.
Also, what about Malady and Guinsoo's Rageblade. If not core they should be at least situational as Kayle procs nicely with AS.

Note: It's not nice to say look mastery tree/skill sequence above. You can always pull data from your cheatsheet by putting the word ''abilities'' or ''masteries'' in square brackets. You can also insert a sreenshot of your mastery tree.
1
NinjaOfEpicness (7) | June 1, 2013 9:44pm
Agree with king boo. Runes are a bit off as well as masteries and you really need to expand more. Perhaps add situational item sets to this for different situations and maybe an alternate runes section. If you are set on having those runes you should still include the most viable ones in your guide. Could use some polishing but HMU if you need any coding help and I will upvote when it is all better =)
1
king boo311 (21) | June 1, 2013 2:54pm
Good guide! However there are some flaws.
  • Attack speed runes are questionable.
  • Masteries are strange but reasonable.
  • More explanations would be ideal.
  • Implementing the Tips and Tricks into the Gameplay and Ability sections would look neater.

Everything else is fine! If you want an upvote please inform me when these things have been looked at and fixed.
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