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Recommended Items
Runes: Grasp setup 1
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Abilities
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Illaoi
Pretty much unplayable after lvl 6, you need to go into her in order to do anything (and if you dont you are poked out as she pushes you in) but if you go in she guarentees a point blank E and you die. Only playable going TP Ignite lethal tempo and finding 2-3 early kills before her lvl 6, otherwise only option is to rush a tiamat and proxy.
Soraka
Only notes I have on the synergy side is that Jax is actually best with enchanter style champions that enable him to go in as hard as he wants in fights and still survive to get multiple E casts. However Jax is stronger when he has a dedicated engage champion and doesnt have to be main engage himself (Even though he isnt the worst at it)
Soraka
Only notes I have on the synergy side is that Jax is actually best with enchanter style champions that enable him to go in as hard as he wants in fights and still survive to get multiple E casts. However Jax is stronger when he has a dedicated engage champion and doesnt have to be main engage himself (Even though he isnt the worst at it)
Champion Build Guide

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2-


This is pretty much the only combination of runes I ever take when I go lethal tempo. Similar to my argument about sorcery and inspiration with grasp, a lot of Jax players seem to take alacrity for a very small earlygame (only noticeable after 1-2 recalls) advantage but I dont think its worth the tradeoff for 15 haste. I tried lethal tempo with inspiration a bunch and ended up coming to the conclusion that second wind is straight up superior to biscuits earlygame so I dont ever go inspiration anymore, as the defensive rune is the reason why you would take either rune tree. I would take lethal tempo in any matchup where long trades matter the most ex. Darius, Olaf, Aatrox, most tanks.


























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