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Evelynn - I hurd sh3 hitz hard?






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Spells:
Exhaust
Teleport
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Chapter 1





Summoner Abilities




Runes
I like to get




Evelynn's Early Game
The way I play



Evelynn's Mid Game
At this point you're going to want to be ganking non-stop. If you have chosen to take Smite, you can forest on your way to the lanes if the enemy is playing a bit too defensive, wait until they think the coast is clear and come out of stealth with a Ravage, multiple Hate Spikes and all the damage your partner is doing. If you have not chosen Smite, I'm sure its obvious what you're going to use


Late Game Evelynn
You and your team will be grouping up at this point, and most likely even mid game. As Evelynn, you do not want to initiate a fight. You are a fairly squishy character, and hopefully you have a few stacks of Mejai's Soulstealer by now. You may feel invincible stealthing around your enemies, and have the urge to stun them and have your team come after, all I can say is pick your fights. The hardest part about Evelynn is knowing what the outcome of the fight is going to be and picking your fights. If you know you're going to kill but not be killed, go ahead. Let the tank go in, open with a Hate Spike creating a two person stun and Ravage/Hate Spike the hell out of em. Make sure you pop your ultimate if it is eminent that you will kill someone, even if they are close to dying. I have had many situations where it was a 3v2 gank, we killed one, I popped my ultimate, found the other person popped it again caught up... stun, Ravage, Hate Spike. And now its off cooldown for a third time. Even if you dont get lucky like this, it could help you in many situations. If its there why not use it, right? Your ultimate is also not a bad tool for killing turrets aswell, so if its going to make the difference between the turret dying and the turret not dying, definantly go ahead and pop it. It will be worth it 90% of the time. To sum it up, push turrets (with or without ultimate), dont rush to stun in team fights, and remember your heal from your ultimate aswell.
A little trick I know
I'll let you in on a little secret for stealth characters. Activate your

How to Counter Vision Wards/Oracles Elixirs
This is a problem that your going to encounter 99% of the time. Normally you'd think it'd be a big problem, but it's usually easy to solve. Lets say you're stealthing around your enemies, casually just roaming around getting experience, and then all of the sudden you're getting attacked. What happened? There is a good chance they have a vision ward. Personally, when this happens, I take the economical route and buy another vision ward, put it around where I think they have one and kill it. This works the majority of the time, but oracles is of course the best solution. If you are unable to kill the vision ward, or if it is someone with an oracles, you need to utilize those bushes. Your team can engage, and you can pop out of nearby bushes and still get a stun off and burn that person with oracles. If it is a tank, you are going to need help from your team. If you feel confident enough you can probably go ahead and 1v1 them if your stacks are fairly high. But you gotta remember to play as if you were a non stealth character that merely has a stun.
This is my first build, so if you have any comments/ways to improve it please feel free, or if I left something out etc... Thanks!
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