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Ezreal Build Guide by Flying Squid

Ezreal - A True Display of Skill (under construction)

Ezreal - A True Display of Skill (under construction)

Updated on October 6, 2012
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League of Legends Build Guide Author Flying Squid Build Guide By Flying Squid 1,706 Views 0 Comments
1,706 Views 0 Comments League of Legends Build Guide Author Flying Squid Ezreal Build Guide By Flying Squid Updated on October 6, 2012
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Choose Champion Build:

  • LoL Champion: Ezreal
  • LoL Champion: Ezreal

Chapter 1

Ezreal is a ranged physical damage carry who has very strong poke and burst potentinal. Unlike most AD Carries, Ezreal relies on his abilities more then his auto-attacks. Does that mean to never auto-attack? Absolutely not, it just means that your abilities (primarally Mystic Shot) will be doing more overall damage but AA's do deal a very large amount of sustained DPS. He is an overall very strong pick and has the highest win percentage of all ranged AD's due to his overall usefulness.



Quick and Simple


Starting Items

or






Core Items








Attack Damage Items







Defensive Items







Situational Items







Synergies and Counters



Ezreal is strong against:




Ezreal gets countered by:




Ezreal is strong with:





Summoner Spells







Flash is the only summoner spell that you
cannot play without. Flash is so powerful
and can just do countless things and is not
replacable. Your second summoner spell could
vary though. Take Ignite if you plan on
playing aggressive or take Heal if you
plan on playing defensive. I would take
Cleanse if your up against a C heavy
team or you have a Leona or Blitzcrank
in your lane.


Runes






This is very standard for most AD's. The attack
damage will allow you to last hit and trade
better and the flat armour and MR will make
you quite durable. Very simple for most AD's
and the common setup in the current meta right now.




greater mark of desolation



Not too big of a difference. MR scaling and flat
MR arent too big of a difference but because you
will most likley be playing aggressive in lane,
flat MR is better for the laning phase but its
personal prefrence. The armour pen marks allow
you to deal more damage to champions but will
not help in your last hitting. Once again its
all personal preferance.





Masteries


For masteries I take 21/2/7. This may seem
a little strange and if you want, you can
take 21/0/9 or 21/9/0 and you wont notice
too big of a difference. I find 4 armor
more useful then slightly longer buff
duration but its all personal preferance.
If you have fear of being bursted down early
game, take 21/9/0.
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League of Legends Build Guide Author Flying Squid
Flying Squid Ezreal Guide
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