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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Chapter 1
Ezreal is a ranged physical damage carry who has very strong poke and burst potentinal. Unlike most AD Carries, Ezreal relies on his abilities more then his auto-attacks. Does that mean to never auto-attack? Absolutely not, it just means that your abilities (primarally
Mystic Shot) will be doing more overall damage but AA's do deal a very large amount of sustained DPS. He is an overall very strong pick and has the highest win percentage of all ranged AD's due to his overall usefulness.

Quick and Simple Starting Items ![]() ![]() ![]() Core Items ![]() ![]() ![]() ![]() Attack Damage Items ![]() ![]() ![]() Defensive Items ![]() ![]() ![]() Situational Items ![]() ![]() ![]() Synergies and Counters Ezreal is strong against: ![]() ![]() ![]() Ezreal gets countered by: ![]() ![]() ![]() Ezreal is strong with: ![]() ![]() ![]() Summoner Spells ![]() ![]() ![]() ![]() ![]() cannot play without. ![]() and can just do countless things and is not replacable. Your second summoner spell could vary though. Take ![]() playing aggressive or take ![]() plan on playing defensive. I would take ![]() team or you have a ![]() ![]() in your lane. Runes ![]() ![]() ![]() ![]() This is very standard for most AD's. The attack damage will allow you to last hit and trade better and the flat armour and MR will make you quite durable. Very simple for most AD's and the common setup in the current meta right now. ![]() ![]() ![]() Not too big of a difference. MR scaling and flat MR arent too big of a difference but because you will most likley be playing aggressive in lane, flat MR is better for the laning phase but its personal prefrence. The armour pen marks allow you to deal more damage to champions but will not help in your last hitting. Once again its all personal preferance. Masteries For masteries I take 21/2/7. This may seem a little strange and if you want, you can take 21/0/9 or 21/9/0 and you wont notice too big of a difference. I find 4 armor more useful then slightly longer buff duration but its all personal preferance. If you have fear of being bursted down early game, take 21/9/0. |
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