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Ezreal Build Guide by Deathcruizer007

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League of Legends Build Guide Author Deathcruizer007

Ezreal Domination

Deathcruizer007 Last updated on November 18, 2012
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ADC Role
Ranked #3 in
ADC Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Ezreal is one of my favourite champions, and good positioning and teamwork can lead to easy victories and great games. He is an great AD Carry with great harass and also great farming potential. Don't be too harsh on me as this is my first guide. If anything is wrong, feel free to notify me and I will change it ASAP.

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Pros And Cons

Good harass
Heavy burst
Great farming potential
Extremely low cooldown ult

Very squishy
Mana problems early game

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The reason I go 21-9-0 is due to the fact that Ezreal is one of the best AD Carries around. With the Armour Pen and damage increase, he is capable of doing much more and can really turn the tables of a teamfight. Taking 9 points in the defense tree helps him live through the laning phase and the bonus 30 health is definitely a big plus.

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Because you are going AD Ezreal, your Q and your autoattacks are you main damage sources. With such a low cooldown and good scaling, the extra armour pen will really make your Q a lot more scary. The health regen per level seals help him lane better early on and reduce the number of times you need to b due to low health. The magic resist Glyphs help you endure the harass of aggresive supports and also makes teamfights a lot easier. Because Ezreal is so squishy, you need this type of defense to help you survive. Finally. the Quints make your Q do more damage and also your autoattacks.

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Skill Sequence

Your Q has the lowest cooldown, the highest damage, and also applies on hit effects, so why not max it first? It scales well and is a great harassing tool. However, taking a point in your E helps you escape those early ganks. Max your W last unless you are going AP Ez, which is clearly not the case here. Finally, max your ult whenever you can because after all, it is your biggest source of damage.

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Summoner Spells

Ignite really helps you finish off those kills and is good against healers.
Ghost can be used to escape and also to chasing after fleeing enemies.
Even though Ez already has a blink, Flash is still good on him since your E has a long cooldown.
I would expect Exhaust to be taken by the support, but if not, then it is still a good choice.

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This item needs to be bought early so that you can get the max stacks faster. The lifesteal is important for sustaining in teamfights and surviving in lane.

Infinity Edge
The damage is very useful and the extra crit damage/chance is also extremely important.

Trinity Force
Because your Q has such a low cooldown, you can hit enemies frequently to proc the slow. This is great for chasing and for running away. Also, using your Q also procs sheen which increases the damage of your next basic attack.

Banshee's Veil
At this point you probably have enough damamge and should be getting so defense to help you through the tough times. Banshee's provides a lot of health and also a lot of mana that you need to sustain those fights. Also, the spell is also quite useful.

Guardian's Angel
Finally, a bit of armour is absolutely necessary and the revive is crucial to win those teamfights you would have otherwise lost.

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Team Work

Having a good tank to initiate really helps you to dish out tons of damage without really taking much yourself. I have discovered that a good support like Rammus can really help you win your lane early. Other great teammates include ones with lots of CC, like Sejuani etc. Positioning is very important and you certainly don't want to be the first one charging into a fight!

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During late game when you don't need to wait for the minions to get low before attacking, I really suggest hitting your Q once to get the extra attack speed. Keep stacking that to clear waves as fast as possible. If you follow the build stated above, then your Q can one hit the caster minions.

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I know that my guide doesn't have pictures in it but it is my first guide and what matters is the words, and not necessarily the decorations. Feel free to experiment with this guide and if you have any suggestions, don't hesitate to tell me!