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Ezreal the Hybrid Destroyer
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Spells:
Ghost
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Story
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
At the beginning of the game take mid solo, and harass with q. You will not need to go back because you will constantly get lifesteal from the creeps. Line up mystic shot with an arcane shift behind your target. Using all of your spells will give you 3 stacks of your passive, and your enemy will have to pass you while being attacked. Use ghost with arcane shift to initiate, and when they start to run, flash to them and q to finish them. Flash can be helpful to get away from towers after a tower dive.
Ezreals ult is a powerful nuke, but as it hits and passes through more and more people, its damage is reduced. The more heroes you hit with it the more passive stacks you will get. Use q every time its cooldowned, because when you hit with it, it reduces all other cooldowns by 1 sec.
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