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Its intresting how you combined the black cleaver, and ghostblade for the armor pen. But imo you should throw in an infinity edge. 25% extra dmg on critical hits is too much to ignore. Other than that not bad (might want to change trick shots to skill shots though).
+1
Reviewing my ali guide would be nice :)
Your skills are sound, masteries also, and your runes are good, but you messed up. In your guide you say to get the Greater Quintessence of Attack Damage, but you have the Greater Quintessence of Health selected. You did the same with your marks and seals. Please fix these. And you can place double brackets around the names of items and champions to hotlink them like the icons do. Please do this. It makes it better.
Yours pros and cons are good and relative and have enough detail.
Your masteries section is missing A LOT of detail however. You say you went with a basic 21-9-0, but you do not explain why. Explain the importance of each choice you made and tell us why your, 21-9-0 build is better than a 9-21-0 or 9-12-9 build.
Otherwise, your reasoning on the summoner spells is, if not crude, accurate.
Your ability explanation section is by far my favorite, but you should add the double brackets to hotlink the abilities so I can put my cursor of it and see its description and base values instead of hovering over the icons.
Typo?:
The Ability Sequence Order is very, VERY small and not well written. You should put more time into it and expand on your choices. DOUBLE BRACKETS over the abilities please.
Now onto your items...
In a ranked game and normal game, starting with a Doran's Blade is a death wish. Lower mobility is a good way to say, "Hey! I’m a free first blood if you are mobile enough to get in my face 'cause one stun or slow and I'm dead.." You need to stress in your guide that Boots and three Health Potion are a good option, but if you feel that your SUPPORT or their JUNGLER will not be able to kill you at all, you can start with a Doran's Blade. Pretty much, you need to have a situational section that allows people to know what items are supposed to be bought per situation. If someone tries this guide and goes, "oh no! They all are killing me, or they have a fed so-and-so, what should I buy to counter?" they will check the guide and see that there is no other options for them and either fail that game, or go to a different and better guide.
I am not saying to get rid of the Doran's Blade. Just give us options that you have found to have worked. You forgot to icon link the Berserker's Greaves. Avoid the first person future tense when describing your choices on the items. Say it like, "I recommend starting with Doran's Blade because of the extra health, damage, and life steal. Having these stats buffed on Ezreal is always a nice thing because it increases your ability(Try not to say chance when it comes to certain things that are skill oriented) to last hit, gives you more damage, and lets you stay in lane longer so you do not have to go back to base as much." It is not bad to switch from first person to second person as long as you are just trying to explain your choices, but don't type in first person future. Keep it present.
On a personal note, I'd change the Youmuu's Ghostblade to something that give more AD since your Mystic Shot scales 100% AD. And if you decide to keep it, it is an activated Movement speed and attack speed up to an eight second duration. Not passive.
I'd like you to expand on the item descriptions also. Just a bit, don't turn each item into a two paragraph essay.
Maybe you could combine your Farming and Team fights sections together into an "Advanced Tactics Explanation" section. That way you don't have two tiny sections randomly in your guide.
Last but not least...Typos! Put sections of your guide into a spell checker! Typos stand out and draw negativity to your guide. It isn't iniate, it is initiate, and if you use a conjunction which is combining two words, such as, "it is" make sure you add the apostrophe. I'd means I would, what's is what is.
I will not downvote or upvote yet, but if ya fix this guide up. I will definitely upvote your guide.
Thank you for reading this long, long block of text in hopes of making your guide better. ^.^
Good luck.
P.S. I even spell checks my post, so you should spell check your guide a lot. ^.^
The problem is this build looks like it depends a lot on crit chance, but that's not what Ezreal is focused on. Champions like Ashe, Caitlyn, or Sivir are more centered towards that because they use autoattacks for nearly 100% of their damage. The problem with using this build on Ezreal is the fact that he uses a lot of his damage in his abilities. He thrives off a ton of AD, rather than a ton of attack speed. I would say switch out Black Cleaver for Last Whisper.
Warmog's Armor is beyond unnecessary on an AD Carry. If you want a defensive item, you should use one that gives stats which will truly protect you, for example Banshee's Veil or Guardian Angel.
I don't really agree with Phantom Dancer because of what I said above, and I think a damage item will give you a lot more damage output.
With this build you COMPLETELY overshoot the attack speed cap with a full build. It's super unnecessary. You lose out on Ezreal's entire passive since you're wasting so much money on attack speed.
All in all the build is pretty inefficient, and I strongly recommend a reform.
The guide could use much more info than it has, just a small paragraph in each category won't suffice for new Ezreal players at all, try to make it easier for new players to recognize what they need to do at all times, laning and during teamfights. Your entire teamfight section is about Essence Flux, that doesn't really help too much :/
I won't rate the guide, because I know a lot of work was put into it, but it seriously needs some work, so I can't really upvote either.