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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
You will own her early game but if the vayne is a good one she will delete you late game no problems at all
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Pros: Ezreal can kite/juke for days.
Awesome global ultimate ability
Hard to kill if you use his abilities to their fullest potential
Legendary pulfireskin and icon ^.^
Cons: Squishy early game
Relies on a great team communication/composition
If you do not do well you make ezreal mains cry =(
Everyone wants to kill you almost as much as Teemo
Awesome global ultimate ability
Hard to kill if you use his abilities to their fullest potential
Legendary pulfireskin and icon ^.^
Cons: Squishy early game
Relies on a great team communication/composition
If you do not do well you make ezreal mains cry =(
Everyone wants to kill you almost as much as Teemo
As for your summoners spells Heal+Flash is the most standard Cleanse is a decent spell if they have tons of cc LEONA! never take ignite ever it is not worth it Barrier got nerfed so it is no good anymore but take it if your support took heal because if your supp took heal and you did it is not useful because double heal is not the way to go
Ezreals q is always a max right away ASAP it does so much for him in lane. Now the next choice can go either way max w to increse your attack speed while decreasing theirs and dealing damage or max your E and be allowed to escape/survive more often. and take a point in R whenever possible
Early game until level 3 you will want to do nothing but last hit the cs in your lane and dodge enemy skillshots/attacks Midgame: farm like crazy but if a kill presents itself go for it. Late Game: By now you should be roaming as 5 with your team no exceptions however if the enemy team is winning teamfights take your support and splitpush lanes because towers/drags/inhibs= global money for your team and that is a lot more important then just 300 gold + 500 gold shutdown bonus
Early game work with your support and this does not mean blame the supp for not warding.Warding is everyones job not just the supports so whenever you can be sure to help out Mid game if you have pushed down the enemys turret 1st turret that leaves you with two options. Keep pushing deeper into bot lane to go for the 2nd turret and risk a gank from their jgler(not worth it imo never risk it).The other otption is to go help other lanes if they are not doing well for example XerathvsFizz and xerath is losing.Late game:always assume that there is a gank coming or a few people about to come out of nowhere if you start to chase someone CHASING unless you have your team is NOT WORTH IT sure lets say you manage to secure a kill but you have not died yet if they have a decent hypercarry such as evelynn... you just gave her a free 900 gold that she can then use against your entire team.
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