Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Azir Build Guide by Asturic

Middle Fancy Pigeon Guide [13.9]

Middle Fancy Pigeon Guide [13.9]

Updated on May 3, 2023
New Guide
Vote Vote
League of Legends Build Guide Author Asturic Build Guide By Asturic 2,731 Views 0 Comments
2,731 Views 0 Comments League of Legends Build Guide Author Asturic Azir Build Guide By Asturic Updated on May 3, 2023
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Normal

1 2 3 4 5
Lethal Tempo
Legend: Alacrity
Coup de Grace

Bone Plating

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+15-140 HP (lvls 1-18)


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Fancy Pigeon Guide [13.9]

By Asturic
About Me
Hi, I'm Asturic and this is my guide on Azir. This is my first guide so i will be grateful for any tips on how to make my guide better.
I've recently been really into Azir, and i would like to share my experiences with him.
I'm in Silver, and i like Azir because you can deal a lot of damage and also make plays with your ult.
I do not know how to code so most of the code is not mine, but i am happy to discuss the things i can change to make my guide better :3
Playmaking opportunities
Long Range
Carry Potential
Weak early game
Very Fragile
Hard To Master
Lethal Tempo is good on Azir because you will propably have a lot of extended fights in which you can proc it and deal insane DPS. When backlaning try to get a few autoattacks in before deploying your Arise! or going in with your Emperor's Divide. This rune is pretty weak in lane when you have no AS but it really shows its usefulness in the later stages of the game. You can switch it up with Conqueror if you want, but then i recommend picking an AS shard.
You can switch up Triumph and Presence of Mind. You really shouldn'take Overheal because you won't have max health very often.
Azir relies on his autoattacks so it wouldn't be smart to pick free attack speed. In very rare situations you can take Legend: Tenacity when the enemy team has a lot of crowd control abilities. are going to have a lot of extended trades when your opponent and you will both have low hp. You can either pick Coup de Grace or Last Stand when you see what there is going to be a lot of situations like these. Take Cut Down when there are 3 tanks in the enemy team.

Other runepages incoming later!
You have 3 choices for your mythic item while playing Azir:
  • Luden's Tempest in most of the situations. It gives you a lot of AP, mana and magic penetration from your mythic passive so it's the backbone of your build.
  • Crown of the Shattered Queen while playing against an assassin like Talon. It gives you a chance to survive their combo and be useful in a teamfight.
  • Liandry's Anguish while playing against 2 or more tanks. Azir doesn't really have armor penetration or percentages on his abilities so this is a good choice.

    Nashor's Tooth is a must have on Azir. It gives you a lot of AP and AS plus additional On-Hit Damage, which are ideal stats for Azir.

    Shadowflame is good when you are the one engaging on the enemy team. When they are a bit poked down your Emperor's Divide will deal massive damage to your enemies.

    Zhonya's Hourglass is a must have against assassins like Evelynn or Zed. It also gives you additional armor, which makes it even better against AD assassins.

    Void Staff is a good item against tanks, but build this if you don't have any anti tanks in your team. If you have for example a Vayne in your team this item isn't needed.

    Rabadon's Deathcap is needed in every game on Azir, but don't rush it. You can build it for a 4th or last item.

    Banshee's Veil is good when the enemy team has a lot of AP and CC, for example Amumu.

    Lich Bane doesn't really work with Azir, i haven't ever seen anyone building it, because of Azir not really using abilities that much, only autoattacking with your Arise!.
Azir's Abilities
Shurima's Legacy
Whenever a turret outside the enemy team's base is destroyed, a marker is placed above its ruins which can be targeted by Azir.
Azir can select a marker to construct the Sun Disc above the ruins after a 0.5-second cast time. The Sun Disc will activate after being assembled over 5 seconds.
The Sun Disc functions the same as a standard inner turret but deals magic damage, gains 40% AP Attack damage bonus attack damage, and grants its kill credit to Azir. The Sun Disc's Health health decays over 45 seconds and loses 100 armor and 100 magic resistance while Azir is not alive or is too far away.
Conquering Sands
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. They also hit enemies in front of them when they come to a halt.
Enemies hit by subsequent soldiers take no additional damage and are instead slowed by an additional 25% per soldier.
Azir summons a Sand Soldier at the target location that is untargetable, lasts 10 seconds, and grantssight of its surroundings. The Sand Soldier expires twice as fast while within range of an enemy turret, and does so instantly if Azir is too far away.
Azir periodically stocks a Sand Soldier, up to a maximum of 2.
When Azir declares a basic attack against an enemy in a soldier's attack range, the Sand Soldier attacks in his stead, thrusting their spear in the target's direction to deal magic damage to enemies struck in a line. Targets hit beyond the closest take 25 / 50 / 75 / 100% (based on level) damage. Subsequent Sand Soldiers against the same target deal 25% damage.
Shifting Sands
Azir grants himself a shield for 1.5 seconds and dashes to the target Sand Soldier, dealing magic damage to enemies within his path.
If Azir dashes into an enemy champion, he stops and gains a charge of Arise!.
Emperor's Divide
Azir calls forth a phalanx of soldiers from 175 units behind him, catching enemies from up to 325 units behind him and charging forward 575 units in the target direction.
Enemies impacted by the charge are dealt magic damage and knocked away over 1 second to a line 650 units in front of Azir.
Upon finishing their charge, the soldiers stand as a wall for 5 seconds, acting as impassible terrain against enemies and granting sight of their surroundings. Azir and his allies can move through these soldiers.
The most basic combo on Azir is Arise! + Shifting Sands + Conquering Sands. It allows Azir to move quickly and to resposition away from the danger.

When you are near you soldier while using Shifting Sands press Q in the drection you want to go. You will dash there with your soldier.

The famous Shurima Shuffle is a combination of the previous combo with Emperor's Divide. It allows you to throw the entire enemy team to your team and lets you quickly win a teamfight. You can combine it with Flash for bigger range.

The combo goes like this: Arise! -> Shifting Sands -> Conquering Sands -> ( Flash) -> Emperor's Divide
How to Play
In early game you should focus on farming and slowly poking your opponents. Azir has a weak early game so your main goal should be not feeding. When you put a point in Emperor's Divide you can seek help from your jungler and try to prepare a gank. In case your enemy ganks you should W + E + Q away from the danger.

In mid game you will have an item and boots. You are able to deal some damage in this part of a game. You should look for opportunities for getting gold for example roaming to bot if you can. In teamfights you should try to quickly eliminate the enemy ADC.

In late game you will be able to deal insane damage with your soldiers. You main goal here is not to die early in teamfights and deal the most damage to the enemy. If there is an opportunity try to shuffle your enemy, but remember. Azir is not about flashy plays, but you are the backbone of your team comp, if you go in and miss, your team will have a harder time fighting.
Thank you for reading my guide!
And remember that Elderwood Azir is the only viable skin!
Download the Porofessor App for Windows
League of Legends Build Guide Author Asturic
Asturic Azir Guide
Vote Vote
Fancy Pigeon Guide [13.9]

League of Legends Champions:

Teamfight Tactics Guide