Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order

Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Introduction
Hey, my name is Lissawndra. This a very WIP Guide I am making because most of the other guides on here are extremely dated. This guide is based primarily off of what high ELO/pro players build. I will try my best to keep it up to date and make sure to comment feedback. Thanks for reading!
Pros
* Great team fight sustained damage and CC utility
* Lots of invulnerability and escape options with
Frozen Tomb,
Glacial Path, and
Zhonya's Hourglass
* Flexible build path
* High mobility with
Glacial Path
* Good for initiating fights
Cons
* High mana costs unless managed properly
* High cooldowns
* Squishy
* Item dependent
* Short ranged
* Great team fight sustained damage and CC utility
* Lots of invulnerability and escape options with
* Flexible build path
* High mobility with
* Good for initiating fights
Cons
* High mana costs unless managed properly
* High cooldowns
* Squishy
* Item dependent
* Short ranged

Hover over abilities for detailed descriptions on what they do.
This passive is nice for some free harass and wave control early, although it doesn't do very much late game if you know how to manage your mana properly.
Your primary source of sustained damage, it can hit multiple targets with a low cooldown and still provide a lot of damage and CC. This spell is also useful for shoving waves and securing farm. Max this first.
This is a large aoe root that also provides some burst damage. I max this second most of the time as it increases the root time and increases the damage dealt.
This ability is a great gap closer/escape. Some pro players max it second in certain situations, but generally I would max it last.
Flash is the go to summoner spell for many champions, this is no different for Lissandra.
Teleport is a great spell for keeping global pressure and for making sure you don't fall far behind. I would recommend taking this over ignite in most cases.
This summoner spell is good but only in certain situations. If you want to win lane hard against a favorable matchup, go ahead and take this.The choice between ignite and teleport is highly preference based.

These masteries are pretty standard for AP Carries.
In some circumstances, you may want to put 12 points into Resolve instead of Cunning. An example from one of Alex Ich's Lissandra games is included below.
These are general Runes, but you should always adapt your runes based on your matchup.
Greater Mark of Magic Penetration We take these runes to shred through some of our opponents MR and increase our overall damage.
Greater Glyph of Magic Resist MR glyphs are useful for general survival, and since we are a short ranged AP carry we can use the defensive stats effectively.
Greater Seal of Armor We take these for the same reason we can MR glyphs.
Greater Quintessence of Ability Power These increase our overall damage all game long.





You must be logged in to comment. Please login or register.