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Spells:
Exhaust
Flash
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction

I'm Gramps Tewks, and I'll be your curator as we explore the possibilities of playing with the fearsome bag of sticks and hay that we all know and love!

"A vigilante is just a man lost in the scramble for his own gratification. He can be destroyed, or locked up. But if you make yourself more than just a man- if you devote yourself to an ideal- and if they can't stop you, then you become something else entirely."
"Which is?"
"A legend, Mr. Wayne."
Here's Phreak's Champion Spotlight, in which he highlights

Please comment and rate in the comments section below; share your experiences playing with or against

As always, endless kudos upon kudos to the incomparable JhoiJhoi for the template, which you can find here.
Onward, then!
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Pros
![]() + Disgustingly OP fear + drain combo + Game-changing ultimate! + Decent farm and crowd-control + Amazing voice-actor! + Hard-counters MANY champions |
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Cons
![]() - Squishy. Thus, this build. - 45% AP ratios. Thus, Magic Penetration! - Crowd-control stops him dead. Thus, play smart ;) |
Greater Mark of Magic Penetration: Magic Penetration is extraordinarily powerful on
Fiddlesticks, and this adds to the stacks.
Greater Glyph of Magic Resist: Stayin' alive; stayin' alive...
Greater Seal of Armor: Ah, ah ,ah ,ah
Greater Quintessence of Health: When you consistently survive ganks with 40-80 health left, you'll wonder what you did before these.
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Dread: An excellent passive due to his low AP ratios. Begin stacking Magic Pentration quite early-on!
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Terrify (Q): Simple fear, yet borderline OP.
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Drain (W): In Pokemon, drain abilities regain the user very little health. Well, this bad boy is fully capable of draining champs to zero in short order! It's not very fair.
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Dark Wind (E): Harass, last-hit farming, and silence; all provided by this essential long-range ability!
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Crowstorm (R): SO GOOD. It's criminally misused by awful players, but SERIOUSLY this wins games.
Take







It is so good that sometimes I cry when thinking about it.
Here are some tips for proper usage:
- Always begin your channel where it cannot be disrupted by stuns, silences, knock-ups, etc.
- Never teleport in front of your enemies; teleport where they will want to run when they start dying.
This will help ensure that they stay in the damage radius and die.
- The Wraith camp is an excellent place from which to teleport!
You can channel from safety and wreck their advance.
- You may indeed use abilities while
Crowstorming!
A good order is:Reap to silence,
Terrify on the damage-dealer, and then
Bountiful Harvest on the champ with the highest health.
- When assaulting contested towers, tell your teammates to attack the structure when you
Crowstorm, then run their team over while yours takes the tower down.
- Walk with your enemies as you
Crowstorm. Many players spazz out when 'storming, but remain calm and the kills will fall into your lap.
- philosopher's stone: Philosopher's Stone boosts the three resources with which you make in-game transactions!
Significantly.
You will have better items, lanestay, and experience than others, which WINS GAMES.
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: An excellent buy with Philosopher's Stone on your first trip back!
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: Due to his
Bountiful Harvest,
Fiddlesticks has no need for puny
Health Potions! Therefore, get bang for your buck with
Doran's Ring early.
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: Magic Penetration is the name of the game!
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: The massive wave of Cooldown Reduction begins!
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: Do do his dirty work,
Fiddlesticks must dive into the heart of the storm.
This ensures that he returns.
Bountiful Harvest now slows as well!
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: The end is nigh.
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: Ultimate CDR + damage!
"Fiddle in the Middle" does hold true;


From the outset, last-hit minions with your auto-attacks and



Damage the turret whenever possible, but don't take it. You need to farm.
Mid-Game
With


Late-Game
Push to the Nexus with your teammates! Let the tougher ones initiate, then unleash terror and anguish upon the enemy!

"I don't have a brain... and soon, neither will you!"
~Gramps Tewks

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