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Spells:
Flash
Ghost
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction

PROS
-Spammable spells
-Ult costs no mana!
-Snare vs runners
-High burst/sustained dmg
-Durable mid and endgame
-Can harass quite well with Q
Overload and E
Spell Flux
CONS
-Squishy early game
-Silence will break you down
-Maybe a tad slow (not so easy to chase others)
-Spammable spells
-Ult costs no mana!
-Snare vs runners
-High burst/sustained dmg
-Durable mid and endgame
-Can harass quite well with Q


CONS
-Squishy early game
-Silence will break you down
-Maybe a tad slow (not so easy to chase others)
Marks
9x
Greater Mark of Magic Penetration
Pretty selfexplanatory. Penetration = more damage.
Seals
9x
Greater Seal of Scaling Mana Regeneration
This, in conjunction with your items, will give you enough mana regen to last for a very long time in lane and come out with lots of mana to spare after a teamfight.
Glyphs
7x
Greater Glyph of Scaling Cooldown Reduction
Enough for 39.3% CDR at lvl 18.
2x Greater Glyph of Knowledge
More mana equals more damage.
Quints
3x
Greater Quintessence of Health
If you want more survivability early game.
3x Greater Quintessence of Knowledge
If you want more damage lategame.
9x

Pretty selfexplanatory. Penetration = more damage.
Seals
9x

This, in conjunction with your items, will give you enough mana regen to last for a very long time in lane and come out with lots of mana to spare after a teamfight.
Glyphs
7x

Enough for 39.3% CDR at lvl 18.
2x Greater Glyph of Knowledge
More mana equals more damage.
Quints
3x

If you want more survivability early game.
3x Greater Quintessence of Knowledge
If you want more damage lategame.
Offense Tree
You need 9 points in here to get to
Archaic Knowledge
, picking up some CDR with
Sorcery.
Defense Tree
7 points in here are enough to get
Strength of Spirit
maxed out. This is a very important talent for Ryze. Think of roughly 5k mana endgame. This talent alone will then give you 50 hp/5 !
Utility Tree
All the rest of your points go in here. Be sure to grab
Haste
and
Blink of an Eye
.
You need 9 points in here to get to


Defense Tree
7 points in here are enough to get

Utility Tree
All the rest of your points go in here. Be sure to grab


Start with a
Sapphire Crystal and if you like, some potions. Go to mid (preferred) and farm and harass and do what has to be done (kill the cocky
Vladimir). After you've reached 595 gold port home and buy your
Tear of the Goddess. This is the most important item of the entire build, meaning it gives the most mana. After that go back to your lane and farm the minions. Try lasthitting with your Q. It's easy and you will get mana from your item. Once you've got enough money to get your boots and another crystal, push your lane and harass like a madman to use up almost all of your remaining mana, then port back. From here on out you can just run around and pwn faces. Folow the build to victory.



Small harass:
Heavy harass:
->
->
->
Heavy damage / Kill combo:
->
->
->
->
->
->Heavy harass combo
This has to be done quite fast. If done correctly, your
Spell Flux and
Overload should still be travelling towards the target when you activate your ultimate
Desperate Power. This way, both your Q and E will have the AOE and spell vamp effect, as well as your Q just after your ult.

Heavy harass:




Heavy damage / Kill combo:






This has to be done quite fast. If done correctly, your



Lasthitting is easy with your Q. Don't spam it before you have your
Tear of the Goddess though.

Try focussing the enemy carry by using your kill combo (maybe combined with a
Flash to get there. If the enemy team focusses you, run back to your tank/team while casting spells and snaring the most dangerous pursuer. If your ult is on, you may even regain more health than they can take away from you. Be careful though of any enemy champion that can silence. If you flash in and
LeBlanc,
Cho'Gath,
Kassadin or any other silencing champion gets you, you're pretty much screwed.





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