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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Start off with
Spellthief's Edge ,3
Health Potion and
Stealth Ward . Upgrade into
Frostfang and
Boots whenever you can, continue with
Sightstone and at level 9 upgrade your trinket into
Oracle Lens. From there on rush
Iceborn Gauntlet so you could slow enemies and get that advantage. The defense item is situational - if they have a team that consists mostly of 4 AD champions and their AP champion isn't that big of a threat, you're safe to go with
Randuin's Omen. If their team is balanced out with (3 AP & 2 AD) or (3 AD & 2 AP), you can go with
Banshee's Veil. Last item is
Rylai's Crystal Scepter. It gives you AP, health and the slow effect. Sounds great, doesn't it? Basically you can heal your teammates for more health and slow the enemies at the same time by using your Scepter's and Gauntlet effect.











Your main goal is to defend your team while posing a threat with this build. Consider yourself as the guy who needs to either initiate a teamfight or stay in the back and keep your carries alive. What you want to do in lane: Poke the enemy with
Ebb and Flow. You want to get between the two enemies for maximum value by using
Ebb and Flow on the adc, let it bounce back on you and then let it bounce on the enemy support. If you want to fight with your adc, put
Tidecaller's Blessing on him and harass them, if they fight back, land your
Aqua Prison and secure the kill from there on. Using
Exhaust will help you, if you cast it after the
Aqua Prison effect ends. From level 6 you can easily engage the enemy with
Tidal Wave and keep your team alive with constant healing and landing your
Aqua Prison.








Maxing
Ebb and Flow in lane is your bread and butter. Using it to get health back or simply to poke them is the most efficient way how to show yourself as a threat in lane. Maxing
Tidecaller's Blessing and
Aqua Prison should be simultaneous. Use
Tidal Wave for engaging or helping your teammates escape in a rough situation. In late game you should probably start fighting the enemy either head on or staying behind the tanks. If you choose to go head on, use
Tidecaller's Blessing to slow someone and then
Aqua Prison to catch them. Eliminating one enemy before a fight will give you a great advantage. If you choose to stay behind, heal your carries and keep the enemies off.






Using these runes will help you early in the game, since your main source of damage will be your
Ebb and Flow,
Tidecaller's Blessing will slow more and
Aqua Prison will do a lot of damage aswell.



I chose to go
Windspeaker's Blessing
because it helps you keep your carry safe by healing for more and giving him armor & magic resist in the process. 5% cooldown from
Intelligence
will help you greatly in the beginning. I took
Insight
in Resolve because it helps me get my
Exhaust off of cooldown faster, so I can shut down one of the enemies faster and possibly get that early advantage.




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