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Introduction
Ezeral is one of the most popular attack damage carries in the game. With a 47.29% win rate on Ezreal, the other 52.71% cannot play him. Blue Ezeral is becoming the most popular build for Ezeral today says "Elophant.com"
Ezeral Item Stats...
Ezreal Champion Spotlight
The runes are flexible but I find these runes will help you big time but obviously there are room for improvements in the runes. These rune's will give you a high advantage early game to deny enemy AP and AD champions by having Armor Pen and Magic Pen.
The best thing about this build is that you still have a fair amount of attack damage to poke bot lane.
The best thing about this build is that you still have a fair amount of attack damage to poke bot lane.

Most people cannot farm* and the point of attack damage carry is to get the most money, farm and kills without that your useless. At 20 minuties you should be at 160 minions. You should be able to increase minions late game.
The thing with bottom lane is after laning phase the support doesn't follow you and that leads to over extending and getting killed by enemies.
Wards∆ the best item in the game, when your playing attack damage you can't always rely on the support to buy wards be a gem and but some too.
After someone dies, they move back into lane and go 100% agressive. This leads to feeding and fed champions. You need to know your stopping point.
The thing with bottom lane is after laning phase the support doesn't follow you and that leads to over extending and getting killed by enemies.
Wards∆ the best item in the game, when your playing attack damage you can't always rely on the support to buy wards be a gem and but some too.
After someone dies, they move back into lane and go 100% agressive. This leads to feeding and fed champions. You need to know your stopping point.
Pros:
"Q" does a lot of damage, uses a little mana and has a far range and you get lifesteal for every "Q" uesed.
"W" ignores minions and go goes to champion
"E" another way to juke, and does damage as well.
"R" globe ranged ultimate
"PSV" resets cool downs.
Cons:
"W" does **** damage
Easy to counter.
"Q" does a lot of damage, uses a little mana and has a far range and you get lifesteal for every "Q" uesed.
"W" ignores minions and go goes to champion
"E" another way to juke, and does damage as well.
"R" globe ranged ultimate
"PSV" resets cool downs.
Cons:
"W" does **** damage
Easy to counter.
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