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Choose Champion Build:
- "The Scream" - Quick
Recommended Items
Spells:
Heal
Clarity
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Riven
You aren't allowed to win, Demand that your team ganks top repeatedly so you can get your farm. Alternatively, let her take the tower so she leaves lane as you prepare for the late game.
Synergies
Ideal
Strong
Ok
Low
None
The Intro
Quoted:
Preparre to be boarded!! - Pirate
PRO'S:
Turns into a hypercarry with the blink of an eye and if his farm is unabated you will loose.
He eats
CON'S:
But you can't die so you wont lose
His passive doesn't scale with AP
League of legends
Turns into a hypercarry with the blink of an eye and if his farm is unabated you will loose.
He eats
CON'S:
But you can't die so you wont lose
His passive doesn't scale with AP
League of legends
For those of you new to Gangplank and reading this guide, you might be questioning the build and spell choices. Let it be known that Gangplank already has enough escape and does not need flash. He already has a dot so he does not need ignite. Heal and Clarity will allow you to stay in lane forever, and I mean forever. Your sole goal is to push top and farm while assisting the team with your ult. If the fight comes to you, then revel in the slaugther-- "The Red Wedding" of league of legends.
When pirate watches Game of Thrones: too much gore!!
When pirate watches Game of Thrones: too much gore!!
THE EARLY GAME:
Enter your top lane and wait. Poise yourself for any incoming ganks-- the enemy knows you are the pirate. When creeps spawn, keep your cool and last hit with your Q. Keep track of your gold-- you know how important avarice blade is. If your lane is safe as demonstrated at the start of the guide, enjoy the melee trades and farm to your heart's content. Ask your team for ganks often and have them ward for you to ensure maximum safety.
THE MID GAME:
Nothing will change, at least for the pirate. You will be gaining a steady income and will enjoy the benefits of being the pyrite as your enemy attempts to push your lane. Do not engage without static shiv, and allow him. One tower does not matter in the grand scheme of things. If you must, retreat to the jungle and fairm.
THE LATE GAME:
Continue your farming and pushing spree-- creeps will be dying in the split second it takes to breath as you push to their inhib towers. Never cease this pushing, alert your team that keeping them at bay is incredibly important and that the teamfight starts when the enemy retreats to defend. You always have your cannon-- pirate's ultimate ability...
The cannon. Gangplank's ultimate. Nothing in the game provides as much teamfight potential as this one spell. You will control the pace of teamfights with this skill alone, all the while pushing to the nape of their necks. Killsteal, build stakcs, and destroy the game with this one cool skill...
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