Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Gangplank Build Guide by Xeronn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



3975K
Views
270
Comments
483
Votes
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Xeronn

Gangplank - The Pirate King

Xeronn Last updated on December 7, 2014
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Xeronn (75) | April 19, 2015 1:08am

That skill sequence is weird. You should max Parrrley first as it does good damage while W has just high CD and mana cost and helps only little. otherwise quite reasonable


I appreciate the thought. If you check under my Skill Sequences chapter I do mention you may max Q if you are sure you will win the lane early. Thanks.
1
[-]
jungle everywhere (3) | April 16, 2015 10:13am
That skill sequence is weird. You should max Parrrley first as it does good damage while W has just high CD and mana cost and helps only little. otherwise quite reasonable
1
[-]
Xeronn (75) | July 9, 2014 11:29pm
@Nottadoctor,

Sorry for the late reply. My initial thoughts on that is the fact that his clearing would be what I think to be very slow and would get out-leveled early on, therefore he would be susceptible to counter-jungle and/or lose lane ganks.

You would need a team comp that balances out your 'utility' and can keep you from being shutdown early on.

As it stands, his ultimate is in a bad spot until his eventual rework, so I wouldn't rely on that.

You're welcome to try if you haven't already, but from my viewpoint, it would turn out ugly.

I hope this info helps ^^
1
[-]
Nottadoctor | July 3, 2014 12:43pm
I'm sorry if this has been asked, but I didn't want to peruse 27 pages to find out: what are your thoughts on a more utility AP GP in jungle? It will make your early clear times slower, but you'll be able to orange away the pain plus your ult becomes a lot more 'ultimate.' And, of course, you would build tankier to take advantage of your amazing heal power to become nigh but unkillable.
1
[-]
ScoutMan117 | April 2, 2014 3:50am
This seems like a solid build but I like to exploit gangplanks 3rd ability so that I don't need to buy boots. I also like to get crit rate to above 50 percent to get it more likely to happen and then just include high attack items and defence and magic resist to balance things off. I use then infinity edge, trinity force, Statikk Shiv, Frozen heart, and two Spirit Visage just to give that regen and magic resistance. I usually go for the edge or stik first and then get force either second or third depending o how much crit I have. My build does require a lot of cash but farming is the key.
1
[-]
Xeronn (75) | March 11, 2014 12:39am
Aeadar wrote:

Good guide, but don't get the choice of Frenzy in the guide, 10% crit chance makes the mastery a waste of a point, which could be used for a point in Sorcery , Dangerous Game , or Blade Weaving / Spell Weaving (If you remove another point, say Feast )


I haven't forgotten about this, I was thinking if I should just wait for the rework before making further changes. Ty though.
1
[-]
GodLord (33) | January 19, 2014 12:33am
Thanks!
1
[-]
Aeadar (6) | January 16, 2014 11:20am
Good guide, but don't get the choice of Frenzy in the guide, 10% crit chance makes the mastery a waste of a point, which could be used for a point in Sorcery , Dangerous Game , or Blade Weaving / Spell Weaving (If you remove another point, say Feast )
1
[-]
NicknameMy (153) | January 12, 2014 2:39am
Yeah, Doran's Shield helps here aswell. I also basically never use Parrrley in the lane, execpt if the jungler ganks for a ranged slow or if i can't get a last hit. This way, I got so much mana, I can easily use Remove Scurvy every time. The most important part of that build is farming and sometimes proccing your passive with AA's onto the enemy, since it is good damage.

Hmm, the problem with the armorpen... As we can only have 2 offense items, otherwise we would be way to squishy to go meele range, it would have to replace Trinity Force. But you also deal a good amount of magic damage and mixed damage dealers normally don't get any armorpen (see Jax, Irelia, etc..). At all, it would depend on the enemies who you are fighting. Last Whisper if a big amount of armor and Trinity Force if nearly no armor. At a competetive game I would even prefer Iceborn Gauntlet so you can control a teamfight with your huge amount of slows.

If you get Ravenous Hydra, you should also get The Black Cleaver as they stack well with each other.

I also got some lane matchups with that:

Zed:

He can't burst you, you can't do much against him, except hurting him with your passive. This will just result into a farm lane. But after you got Blade of the Ruined King, you can easily kill him while he still can't burst you.

Leona:

Dat joke was good, you don't even need Parrrley to destroy her, your passive is already good enough for that. And after you got Blade of the Ruined King, she can't stay in the lane anymore.

Lee Sin:

That lane was funny, he tried everything to get me low but my Remove Scurvy and regen hold me in the lane forever. And I even got some kills on him with Blade of the Ruined King, Grog Soaked Blade and Ignite. He was Diamond 4 and I am Silver 3, so yeah...
1
[-]
Xeronn (75) | January 11, 2014 8:22pm
Really interesting build there Nick, only negative things that came up for me though is that Blade of the Ruined King would be hurt without having some Armor Pen in the build, Sunfire Cape can clear waves yea, but not as fast.

Other than that, I can see it working fairly decently, and did you do a Doran's Shield start to complement the Regen quints?

I think the main difference between Blade and Hydra is that one is more for single-target damage and the other is for AoE if you see what I'm saying. Been ages without any thought-provoking comments on my guide, hence I got a little lazy, thanks :)
1
[-]
NicknameMy (153) | January 11, 2014 3:44pm
For a real tanky farmplank I tried this build:

Blade of the Ruined King
Boots
Sunfire Cape
Spirit Visage
Randuin's Omen
Trinity Force

Blade of the Ruined King gives you combined with your maxed W and level 1 Q really great trading power. When I got this item, i can go most of the time into meele against anyone and **** them over, cuz nobody expects GP to deal so much damage with his passive. Way superior to Ravenous Hydra if you ask me. For waveclear, you still got Sunfire Cape.

I also used Greater Quintessence of Health Regeneration to make that lane staying power even more absurd. And not only that, also the defense tree helps here aswell.
1
[-]
HAMMERSLAYER (10) | November 8, 2013 8:45am
well i think gangplank no need boots and some more changes would be nc like:
1)trinity 2)static siv 3)warmog 4)infinity 5)mercurial scimitar(so u can have double cc realse with w and if u want u can play cleanse while enemy team is super cc so u can have triple cc realse)and at last for 5th) 5)randuin's omen
Loading Comments...
Load More Comments