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Gank anyone. AP/DPS Twisted Fate build
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Spells:
Exhaust
Ignite
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction to Hybrid AP/DPS Twisted Fate
Pros:
- Versatile
- Can gank anybody if done right (tanks, mages, support, anyone with CC, etc)
- Can make good use of both spells and auto attacking
- Can go from fight to fight due to

- Great team fighter for singling out one enemy at a time
Cons:
- Jack of all trades
- Hard to master
The most important aspect of Twisted Fate, especially in high level games, is knowing when to fight and gank. If you see someone running away, it is your job to catch them with Destiny, and/or catch them with Red/Yellow card.
If you see their entire team or any individuals MIA, do not hesitate to use Destiny. Only teleport to them if you feel you can take the fight. You will die pretty fast against with anyone with CC unless you build for it/know what you're doing/they're not at max health, so don't even try.
If you see their entire team or any individuals MIA, do not hesitate to use Destiny. Only teleport to them if you feel you can take the fight. You will die pretty fast against with anyone with CC unless you build for it/know what you're doing/they're not at max health, so don't even try.
Early
Auto attacking creeps is helpful for getting Stacked Deck to proc. When you have Stacked Deck's proc up, it will helps with last hitting creeps, but more over harassing enemy champions. Red Card can be used to hit someone who is out of range of our auto-attack, but next to a creep. Regardless, whenever you're running low on mana or need the free damage, Blue Card is your best source of spam. If you majorly need mana or damage, you can use Pick a Card in conjunction with Stacked Deck's proc.
Mid
As soon as we have

It's time to start using Destiny. Start ganking anyone who is below your level/low on health, or use it help a team mate in need. You can also start ganking anyone you feel that you'll easily be able to take by surprise.
Late
Depending on how well you did with the build, you should more or less be easily able to kill almost anyone who is out alone and jungling or pushing with Destiny. If it takes another person, don't hesitate. You should never engage someone who you're not 100% sure you can kill by yourself.
The best part about Twisted Fate late game is when he has CDR (cool down reduction is around 25% for us, may change depending on your rune choice), it massively drops the cost for

This spell can help make some cool things happen with our skills, specifically Wild Cards, and you can also use this to get away after assassinating someone.

Somewhere between Flash and Ghost in usefulness, I'd say this is worth it if you've changed the item build around and/or hate being victim of CC. Definitely a good spell, regardless.

Used for chasing, but


Since we'll have


This isn't entirely useful (we need all the fighting tools we can get as hybrid), but worth a mention. It operates on almost the same cool down as Destiny. Use if you're good with it, otherwise you might as well avoid this since Destiny does the same thing but better, unless you feel like ganking in the jungle.

This item has a good use due to our ability


This is a great inexpensive item for killing people who have some magic resist. If you think you'll need this, you want to get it early, either before or after



If you feel that you need extra survivability and more secured kills, either of these are a good replacement for



If things aren't going your way, this item can save your life. You may sacrifice some decent DPS and survivability by using it in the final build, but you gain an awesome life saver and decent AP.



9/21/0, with some additional runes, makes better use of our points (since we're not going crit). 21/X/X or other type of build would be useless for what we're doing since it's focus isn't entirely the same. The Ardor mastery makes up for any loss of AP/DPS due to not going 21/X/X.
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