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Fizz Build Guide by dparekh22

Gone Fishin'

Gone Fishin'

Updated on November 3, 2015
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League of Legends Build Guide Author dparekh22 Build Guide By dparekh22 2,281 Views 0 Comments
2,281 Views 0 Comments League of Legends Build Guide Author dparekh22 Fizz Build Guide By dparekh22 Updated on November 3, 2015
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Choose Champion Build:

  • LoL Champion: Fizz
    Mid Lane Fizz
  • LoL Champion: Fizz
    Top Fizz
  • LoL Champion: Fizz
    Jungle Fizz


LoL Summoner Spell: Ignite


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Hello! My summoner is DParekh22 and I am currently a Plat Fizz main. I have been playing Fizz since level 20 and he is one of my favorite champs because of his mobility and versatility. I have literally played him in every lane in a ranked game except ADC.This is actually the only video I have of my game play with Fizz sadly, hopefully I will post more later. Scroll down for match history.
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-Fun champion
-Good for solo queue
-High mobility
-High damage output
-Good escapes/engages

-Hard early game
-Does need to be fed (Whether in farm or kills) to be useful
-Melee/All in
Back to Top



Fizz's dexterity allows him to ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from auto attacks.


Active: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing physical damage and magic damage. The physical damage applies on-hit effects and the magic damage applies on-ability effects.

Physical Damage: 100% AD

Magic Damage:10/25/40/55/70 (+0.3 ability power) magic damage


Passive: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. This effect does not stack and multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.

Total Magic damage: 10/20/30/40/50 (+0.0 ability power) + 4/5/6/7/8% missing health) as magic damage

Active: Fizz's autoattacks are empowered for the next 3 seconds, dealing additional magic damage on-hit.

Magic damage: 20/30/40/50/60 (+0.45 ability power) over 3 seconds


Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.
If Fizz does not use Trickster, he will slam the ground below him, dealing magic damage and slowing nearby enemies within 330 range for 2 seconds.

Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)

Slow: 40 / 45 / 50 / 55 / 60%

Trickster Range: 400
Active: Fizz hops off from his trident to a nearby location, dealing magic damage to nearby enemies within 270 range. Trickster does not apply a slow.

Magic damage: 70 / 120 / 170 / 220 / 270 (+ 75% AP)


Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow and reveal any enemy champion it is attached to.

Slow: 50 / 60 / 70%

Regardless of position, after 1.5 seconds, a Shark will come out from the earth to eat the fish, dealing magic damage to all enemies within 250 range. The target is knocked up for 1 second, and all other enemies hit are knocked away from the center. All enemies hit are slowed for 1.5 seconds afterwards.

NEW : SHARKS MAKE EVERYTHING BETTER : Fizz's damage against the tagged champion is increased by +20% for 6 seconds. Chum the Waters is not affected by this bonus.

Magic damage: 200 / 325 / 450 (+ 100% AP)
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League of Legends Build Guide Author dparekh22
dparekh22 Fizz Guide
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Gone Fishin'

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