This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
UPDATE READ IMPORTANT!!!!
Q
Buckshot

(Active): Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
Range: 750
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage)
W
Smokescreen

(Active): Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 5 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to only what is inside the smoke cloud and enemies attacking them, everything else will look like it is in the Fog of War.
Range: 700
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magical Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)
Slow: 15 / 20 / 25 / 30 / 35 %
E
Quickdraw

(Active): Graves dashes forward, gaining an attack speed boost for 4 seconds. Attacking enemy units with autoattacks lowers the cooldown of Quickdraw by 1 second each attack.
Range: 425
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Attack Speed: 40 / 50 / 60 / 70 / 80 %
R
Collateral Damage

(Active): Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first target it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
Cooldown: 80 / 70 / 60 seconds
Initial Physical Damage: 250 / 375 / 500 (+1.4 per bonus attack damage)
Explosion Physical Damage: 140 / 275 / 400 (+1.2 per bonus attack damage)
Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he’d been played, he became obsessed with revenge. He learned about Twisted Fate’s all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal – both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes – or more precisely their punishments – were meant to stay off the books. Graves endured years of captivity at the hands of Zaun’s most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. He named it “Destiny.” After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback.
“They got a saying in the locker: ain’t got nothin’ but time to plan."
Graves, the Outlaw
Early Lane Farming:
For the group of minions you want to kill hit each one or at least most of them once then buckshot the whole group of them.
Middle/Late Game Farming:
At this point in the game you can easily just buckshot the whole group of minions and you will kill them, at this time you are easily one of the best farmers in the game.






This is the core items you will end up with, here are a few variations to help you against other enemies.
Against Tanks:






You sub in the Last whisper over the Frozen Mallet for that extra armor pen. Which of course is a huge help against tanks. You also replace the with Madred's Bloodrazor for obvious reasons.
Against Magic/AP:






Again you take out the Frozen Mallet and replace it, but this time with Force of Nature which you means you don't lose to much health wise due to the Health Regen. You mainly benefit from this though because of the Magic Resist, although it might not be much it makes a huge difference.
You must be logged in to comment. Please login or register.