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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Jinx
Jinx is one of the hardest lanes i've gone against due to her continous rocket poke and the fact you can never know when its coming, this lane you are disadvantaged entirely if you see an opening to all in, take it, until then farm safe.
Introduction

This guide is for the REWORKED Graves, Not the Pre-Rework.
I've Played alot of Graves and a fair bit of him reworked i know his kit in and out and how he fairs against most every carry in the game and what build paths work for me and should work for you, So I'm going to go Into Detail With everything about his Kit, His Abilities, His Matchups, Runes, Masteries, And his very Early Laning.
My stream is - Twitch.tv/johnreesest (feel free to follow me if you find the guide helpful or find yourself stopping by)

Alot of people are very skeptical about this rune page, So i will go in to depth on why i use it.
Quints - Flat AD, graves scales well off AD so its an obvious choice right?
Reds - 8 Attack speed, The graves rework makes him very clunky with low attack speed and his new Reload Mechanic these make him feel a bit more smooth than just Base Attack speed.
1 Crit Chance, This is purely optional, If you hit a crit in lane you will win the trade almost 100% of the time, it doesn't happen often but it can really be the difference in a fight if it happens to crit
Yellows: 4 Armor, You're going to be going vs another AD marksman bot lane these give you a little bit more resistance to those auto attacks.
5 Health, Now this is a sketchy part but trust me, As Graves your passive on your E gives you Armor and Magic resistance, so the aim here is to balance that out with some early health, This is especially potent for AP based supports as you can use your hp to help mitigate their damage as well
Blues: 9 Attack Damage, Purely preference based, you can swap for MR or Scaling MR i just like to play on the dangerous side, all up to your tastes, alot of Supports are AP based, so Magic Resistance wouldn't be a bad choice, but if you're greedy like me, then hey who cares right.

(On normal Auto attacks, Your shotgun shoots 4 Bullets, With a crit, it shoots 8, Instead of gaining 50% damage from crits with Infinity Edge you gain 2 extra bullets for a total of 10 when you crit, this is KEY for refreshing your E cooldown.)









On Graves this item is Absurd if it is mixed with a Blood Thirster, I have literally outhealed being focused by 3-4 Champions with these 2 items, they are amazing

Attack speed isn't entirely wasted since its not a huge amount, the spell-blade passive only applies to one bullet i believe, but that's okay we're not exactly buying it for that anyway, the real reason to buy an item like this on graves is, the phage passive. the move speed while attacking units IS extremely under-rated on ADC's also the base move speed it provides is good, Crit, AD, Cdr, Hp
its a very stat efficient item you cant use spellblade to the fullest but, the rage passive makes up for that also with the combination of stats it provides.










Then I will use

On a side note, if you end up dying in laning phase, don't worry.. you scale into an absurd force, mid and late game. People underestimate Grave's late game, believe me its ****ING STRONG.

I know I'm kind of beating a dead horse but, DO NOT TRADE IN A MINION WAVE YOU WILL LOSE. Positioning correctly with Graves is KEY, yes, you can still 100- 0 people with your


But being entirely dependent on that is a HORRIBLE game plan, Your newly reworked auto attacks do TONS of damage, with an


With Graves you want to look for Picks, he is a pick comp ADC

In a team fight be extremely weary of starting off with


Graves excels at splitpushing in his new state, he can very easily handle himself alone when hes reached his mid game, if you play it properly you can fight 1v2 or even more. the enemy has to dance to your song so you control them.
The Combo, if you followed the guide is, as soon as you get to level 2, you want to take advantage of your level lead,


The level 6 All in combo Would probably look something like this,
Walk up to them Auto Attack,



This is just a random clip i found lying around to give you an idea, Take note i position my

Later on you really want to be playing Around your


- Very High Damage Output
- Probably The hardest ADC to Kill
- Has a decent early game for how strong his Mid/Late are
- Mastery of this champion is VERY rewarding
- Still a safe pick for the most part
CONS
- Shortest Range ADC in Entire Game
- Passive Players Turn Around right now You HAVE to go In
- His Auto Attacks CANNOT shoot past units and structures
- He has a pretty easy Skill Floor but his Skill Ceiling is ENORMOUS
Summary:
You wont become a menace with this champion overnight, you gradually get better, and you can ALWAYS get better its one of the funnest and most rewarding parts of Graves, hes so versatile and fits a lot of team compositions, and goes well with a good amount of supports I'd even go as far as to say that Graves has probably THE BEST 1v2 capability out of Every ADC in the game.
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