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Graves Build Guide by Lightningmatto

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League of Legends Build Guide Author Lightningmatto

Graves: Now... Get Owned (unfinished)

Lightningmatto Last updated on December 18, 2012
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With Support/ Without Support

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Jungle Role
Ranked #17 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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First I would like to say that I don’t have much experience with making guides, build etc. and I hope that you will still understand what I’m saying. I am not a first language English speaker so please; bear with me for spelling mistakes and bad grammar. I’m actually from a small country in Europe called Denmark, but that aren’t important when I’m playing Graves.
This build is intended to be for a ranked team with the role of AD carry, so it’s important to have support with you or else you need to change your build. I would also like to say that this is not the only way to build him, and I will type up some more explanations later.
This is still not a finished build!

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Pros / Cons

- Extreme earlygame damage with the right runes
- Good burstdamage
- Awesome poke in Quickdraw into Buckshot
- Nice ult to pick up escapers
- Higher range than you think
- Escape dash through walls with Quickdraw

- Gets focused alot
- Almost no survivability without support
- Not the fastest
- Easy to counter with armor. Hate that Rammus

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Summoner Spells

Not much to see here. I simply prefer Flash over Ghost because it is so much easier to escape with and it is a fantastic gap closer for ulti's or basic attacks.

I prefer Exhaust over Ignite, simply because Exhaust has more purposes than Ignite. Ignite only has that role of putting damage which is often used to take first blood. After that it becomes more, and more useless. On the other hand Exhaust can be used to slow enemies when chasing or escaping. It can be used to lower damage output on Fx. Tryndamere or other AD carry's. Therefor i like Exhaust over Ignite.

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So this one of the things that problaly will be a bit confusing to some of you.

Greater Quintessence of Strength
This is pretty self explanatory. You are ad carry, therefor ad quints. I like this more than armor pen quints simply because your buckshot scales on Ad. And also because 15 armor pen is more than enough.

Greater Mark of Desolation Greater Mark of Desolation
These just scales so ****ing good that on anything with ad they are mandatory.

Greater Seal of Strength
It is here that graves passive comes in to play. It gives you armor equal to what others have to get in runes. Therefor you can get ahead by buying these runes instead. they dont give as much as marks but they still gives a punch.

Greater Glyph of Alacrity
These is not something that you can play around with they doesnt give much so you can go with anything you like for ad carry.

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This may or may not be something you are familiar with. 21-9-0 are the standard. Graves is already pretty beefy so getting even more defens is very important.

I've done the math on havoc and it really isnt good. 2% sounds like alot but it really isnt. Even with really high crits it doesnt matter. So i go with the option to help me cs.

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First Items

Here are the items i go for in the first part of the game. It's very important to get a good start with Graves.

Doran's blade
So I would say that Doran's Blade is clearly the best start item for Graves. The most important aspect is certantly health, because of the lack for tanky runes it is really needed. I know that alot like to take
Boots of Speed and 3 Health Potion but then you lack damage, a bit of lifesteal and most important that extra health. On top of this if you have a healing support you can easily tank a bit of damage. And if you are getting dominatet it can be very beneficial to go double or even triple Doran's Blade. And ofcause sell later, i normally do it after the bloodthirster
Berserker's Greaves
I won't go into to much detail with these. If anything i would say that, if the enemy team has an crazy amount of cc, replace them with Mercury's Treads. And super late-game you can also shift them with a
Phantom Dancer
This gives everything you need. Movement speed for chasing. Attack speed for better farm and more shots. And most important that crit. That extra crit chance just makes a diffence and is what gives you super powers. If you got some kills early on, i normally pick up a B. F. Sword before my Zeal.

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Core Items

Here are items that will make you deadly. It's is important to get them in the right succession or else you will miss important functions. My build focuses on critical strikes and doing damage from the start. So make sure to make the right calls when buying.

Infinity Edge
This just so important when going for critical strikes. It gives a flat amount of damage, unlike
The Bloodthirster. And the critical strikes is just gonna melt your opponents. This item is just so good when you need damage and are staking crit change. Only downside is, that it won't guarantee high damage and on top of that, it is very expensive. I prefer this over The Bloodthirster because when going with support you can easily hold without to much lifesteal. But you can grap a Vampiric Scepter right before your Infinity Edge if you need more sustain. Rushing this item is extremly important.

The Bloodthirster
This item is really important. The lifesteal gives you high sustain and you can easily heal 250 on when criting. I use this for its base stats, and not for the stacks. It is way to risky to take it for its max damage. It wont be very often you can hold those stacks up all the time. And if it is fully stacked then see it as a bonus. But this item still gives good stats and rushing this after Infinity Edge is very important.

Phantom Dancer
This is what you build your Zeal into. It gives nice crit chance and alot of attack speed, so it makes you way more deadly. But what makes this item so broken is the movement speed. Nobody can out run you when you have this item and boots. And with a Frozen Mallet catch them and you have another kill. I wait with this item because it doesn't give nearly enough damage without some stacked AD. So get The Bloodthirster and Infinity Edge first.

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Lategame Items

So here is what i normally finish out with.

Frozen Mallet
Frozen Mallet is so underrated that it is scary. Normally i dont get longer than this but if you get this nobody, and i really mean nobody, can escape you. Combined with lifesteal only CC can kill you. Around now you should have a fair amount of health so you shouldn't be focused to much.

Last Whisper
If the enemy team is stacking armor you should with all certainty pick this item. It will make them more vulnerable and 40% armor penetration + the 10% from masteries will half there armor.
Pick this up as soon as two or more is stacking armor. Make that Rammus pay.

The Black Cleaver
This item is very good if you enemies aren't staking armor but are building defensive. The Black Cleaver gives alot of damage if you count that armor reduction and attack speed into account. Pick this item if the enemy team is tanky, but for the most part i either pick up Last Whisper or Phantom Dancer.

The Bloodthirster
You can pick up another The Bloodthirster if you can hold it stacked. Two fully stacked The Bloodthirster will give you 200 AD and 50% lifesteal, that is just completly broken. But chances are that if you got two fully stacked you have already won.

Phantom Dancer
Shifting Berserker's Greaves for your second Phantom Dancer can be a very nice trade. Giving you more attack speed and crit chance. If you have 2 you wont need boots, but you will lack that extra chasing power that you have with boots and 1 Phantom Dancer. But if you have a Frozen Mallet you wont have problems with chasing single enemies.