Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction


Well, im not going to jump out at you and say im some challenger smurf that forgot my accounts id or some **** like that but im going to say that at best i'm average at this game. Im floating around Gold III-II Playing mainly
Rengar
Shaco and
Graves. I play ADC/APC for my ranked team. If you actually give a **** about where i was placed, i won 6 out of 10 placement matchs and got placed in Bronze IV, GJ riot
Spoiler: Click to view






![]() |
|
You are the adc, therefore, we want as much ad as we can get, and these runes give them to us. Early game these are helpful for last hitting and getting stronger scaling on our ![]() ![]() |
|
![]() |
![]() |
|
Flat armor is the best choice for any adc, simply because your going to be laning against another adc for half the game, so you need to reduce that damage so you can win you lane. aside from that, every champion in the game deals some source of physical damage, so this helps in all situations. If you really just cant have flat armor then the onky other runes i would even consider are ![]() |
|
![]() |
![]() |
|
For these i take a mix of Flat and Scaling magic resist glyphs. The reason i want some flat magic resist, is because 90% of all supports are AP, so its good to have some early magic resist to deal with them, it also helps if you get ganked by the enemy mid laner (if they are Ap of corse) The Scaling MR is to help into the late game when you really start to see some serious magic damage. If you have a tendancy to spam spells, then consider a few ![]() |
|
![]() |
![]() |
|
Here i take a mix of Lifesteal and AD, I take the lifesteal so i can sustain through the laning phase to get my ![]() ![]() |
|
![]() |

Extreemly simple, just walk down the offense tree grabbing all of the stuff for ADS and then grab armor, health, and improved barrier in defense. You could also take some points out of defense if you want to grab some mana regen in the utility tree.
21-9-0 VS 17-0-13
Now this can be a hot topic for some players, so im going to show why its better to run 21-9 instead of 17-0-13. First of all, using 17-13 means that you have 0 armor pen, which leads to a huge mitigation in damage, which is what graves is known for. Secondly, you lose the extra damage from




In my opinion
Flash is a must have, you can do so much stuff with it its stupid. As
Graves you only have 1 way to reposisiton, which is
Quickdraw, if you wait to use that to reposition, then you are wasting a huge chunk of your dps from not using that.
Barrier is for shielding stuff that is gonna hurt like **** or if you need it to win a fight (you can also bait with it!). Overall, it helps
Graves match-up against other bursty champions such as
Varus and
Corki. Its also the only way you can block many long ranged ults to save your life.
Ignite is only if you really want to sacrifice a lifeline for extra damage. The advantages of taking
Ignite are that you can use it to kill someone after there barrier has poped (it lasts longer then barrier), which many times will result in a kill even if they use
Barrier
Cleanse Is only if your playing agianst someone like
Ashe or
Rammus or
Fiddlesticks, cant deak with 3 second long periods of uselessness. Many times you need to think about what you really need to cleanse, often times its not worth it to cleanse the amumus
Bandage Toss, but rather cleanse the
Chain of Corruption, you need time your cleanse for max efficiency.
















Skill order




Always use this skill order,



![]() |
|
RANGE: 950 COOLDOWN:20/19/18/17/16 COST:70/75/80/85/90 Mana Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced by 675 range TL;DR everything else will look like it is in the Fog of War. Details This skill is kinda useless if not used right, which is why you really need to know how to place it. Auto attacking the target will reveal you, so its best used right before you jump in with your ![]() ![]() ![]() |
![]() |
|
RANGE: 425 COOLDOWN: 22 / 20 / 18 / 16 / 14 COST: 50 Mana Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack. Details This is a great re-position skill, as well as only offensive steroid which means you need to be constantly auto attacking so you have it available as you may need it to chase/escape. ![]() |
|
![]() |
Item Sequence

Berserker's Greaves
1100

Bloodthirster
3400

Infinity Edge
3450

Last Whisper
1450

Statikk Shiv
2700

Frozen Mallet
3100
![]() |
|
Well as ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
![]() |
![]() |
|
Great item on almost any adc, but i dont like it on graves for a few reasons. Graves is a burst caster who auto attacks only when his abilitys are on cooldown. ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
Most people dont like to use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
![]() ![]() ![]() |
As
Graves you should look to press your advantage early, you posses massive burst and early game you can destroy any DPS adcs before they have a chance to match your damage. When your in lane, it takes 1 full wave and 3 melee minions or 2 melee and 2 ranged minions to hit level 2. Knowing this can give you a surprise advantage and allow you to quickly level up your skills to jump on them and hit them with a full buckshot. After you have dealt some damage you should try to play aggressive and deny CS and exp. Once you force the adc out of lane, try to push the wave to tower so they miss even more CS and EXP. If you begin to fall behind, farm safely and try to bait out an important spell (
Zenith Blade,
Hail of Arrows) and take advantage of it by getting as much damage as possible onto the enemy adc. At level 6 you can begin to destroy people. Hit a
Smoke Screen->
Quickdraw->
Buckshot->
Collateral Damage combo to deny vision and chunk their health. Late-game use your
Smoke Screen to deny access through jungle paths, if they walk through the screen then your team can pounce on them. Lastly you can use your
Buckshot when an initiator jumps on to you and then dump a
Smoke Screen and then
Quickdraw away to set them up as an easy kill for your team.











![]() |
|
Easy: ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
Medium:
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
Hard:
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
Near impossible:
![]() ![]() ![]() |
|
![]() |
![]() |
Near impossible :
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
Amazing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
Good ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
Decent ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
Well thats about it on release, im going to Add some laning tips as well as more stuff into the Support/counter chapters, im also going to try out other possible builds and try to get some screenshots of the build in action, If you have any questions, feel free to ask im open to critisim, if you spot a typo or something that is out of place, let me know and i will fix it as soon as i can!
Spoiler: Click to view

You must be logged in to comment. Please login or register.